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- /*
- * Copyright (C) 2006, 2008 Apple Inc. All rights reserved.
- * Copyright (C) 2009 Google Inc. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- * 1. Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * 2. Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- *
- * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
- * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
- * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
- * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
- * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
- * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- #include "config.h"
- #include "ThreadTimers.h"
- #include "SharedTimer.h"
- #include "ThreadGlobalData.h"
- #include "Timer.h"
- #include <wtf/CurrentTime.h>
- #include <wtf/MainThread.h>
- using namespace std;
- namespace WebCore {
- // Fire timers for this length of time, and then quit to let the run loop process user input events.
- // 100ms is about a perceptable delay in UI, so use a half of that as a threshold.
- // This is to prevent UI freeze when there are too many timers or machine performance is low.
- static const double maxDurationOfFiringTimers = 0.050;
- // Timers are created, started and fired on the same thread, and each thread has its own ThreadTimers
- // copy to keep the heap and a set of currently firing timers.
- static MainThreadSharedTimer* mainThreadSharedTimer()
- {
- static MainThreadSharedTimer* timer = new MainThreadSharedTimer;
- return timer;
- }
- ThreadTimers::ThreadTimers()
- : m_sharedTimer(0)
- , m_firingTimers(false)
- , m_pendingSharedTimerFireTime(0)
- {
- if (isMainThread())
- setSharedTimer(mainThreadSharedTimer());
- }
- // A worker thread may initialize SharedTimer after some timers are created.
- // Also, SharedTimer can be replaced with 0 before all timers are destroyed.
- void ThreadTimers::setSharedTimer(SharedTimer* sharedTimer)
- {
- if (m_sharedTimer) {
- m_sharedTimer->setFiredFunction(0);
- m_sharedTimer->stop();
- m_pendingSharedTimerFireTime = 0;
- }
-
- m_sharedTimer = sharedTimer;
-
- if (sharedTimer) {
- m_sharedTimer->setFiredFunction(ThreadTimers::sharedTimerFired);
- updateSharedTimer();
- }
- }
- void ThreadTimers::updateSharedTimer()
- {
- if (!m_sharedTimer)
- return;
-
- if (m_firingTimers || m_timerHeap.isEmpty()) {
- m_pendingSharedTimerFireTime = 0;
- m_sharedTimer->stop();
- } else {
- double nextFireTime = m_timerHeap.first()->m_nextFireTime;
- double currentMonotonicTime = monotonicallyIncreasingTime();
- if (m_pendingSharedTimerFireTime) {
- // No need to restart the timer if both the pending fire time and the new fire time are in the past.
- if (m_pendingSharedTimerFireTime <= currentMonotonicTime && nextFireTime <= currentMonotonicTime)
- return;
- }
- m_pendingSharedTimerFireTime = nextFireTime;
- m_sharedTimer->setFireInterval(max(nextFireTime - currentMonotonicTime, 0.0));
- }
- }
- void ThreadTimers::sharedTimerFired()
- {
- // Redirect to non-static method.
- threadGlobalData().threadTimers().sharedTimerFiredInternal();
- }
- void ThreadTimers::sharedTimerFiredInternal()
- {
- // Do a re-entrancy check.
- if (m_firingTimers)
- return;
- m_firingTimers = true;
- m_pendingSharedTimerFireTime = 0;
- double fireTime = monotonicallyIncreasingTime();
- double timeToQuit = fireTime + maxDurationOfFiringTimers;
- while (!m_timerHeap.isEmpty() && m_timerHeap.first()->m_nextFireTime <= fireTime) {
- TimerBase* timer = m_timerHeap.first();
- timer->m_nextFireTime = 0;
- timer->m_unalignedNextFireTime = 0;
- timer->heapDeleteMin();
- double interval = timer->repeatInterval();
- timer->setNextFireTime(interval ? fireTime + interval : 0);
- // Once the timer has been fired, it may be deleted, so do nothing else with it after this point.
- timer->fired();
- // Catch the case where the timer asked timers to fire in a nested event loop, or we are over time limit.
- if (!m_firingTimers || timeToQuit < monotonicallyIncreasingTime())
- break;
- }
- m_firingTimers = false;
- updateSharedTimer();
- }
- void ThreadTimers::fireTimersInNestedEventLoop()
- {
- // Reset the reentrancy guard so the timers can fire again.
- m_firingTimers = false;
- updateSharedTimer();
- }
- } // namespace WebCore
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