PlatformScreen.h 2.4 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172
  1. /*
  2. * Copyright (C) 2006 Apple Computer, Inc. All rights reserved.
  3. *
  4. * Redistribution and use in source and binary forms, with or without
  5. * modification, are permitted provided that the following conditions
  6. * are met:
  7. * 1. Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * 2. Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. *
  13. * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
  14. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
  15. * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
  16. * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
  17. * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
  18. * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
  19. * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
  20. * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
  21. * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  22. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
  23. * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  24. */
  25. #ifndef PlatformScreen_h
  26. #define PlatformScreen_h
  27. #include <wtf/Vector.h>
  28. #if PLATFORM(MAC)
  29. OBJC_CLASS NSScreen;
  30. OBJC_CLASS NSWindow;
  31. #ifdef NSGEOMETRY_TYPES_SAME_AS_CGGEOMETRY_TYPES
  32. typedef struct CGRect NSRect;
  33. typedef struct CGPoint NSPoint;
  34. #else
  35. typedef struct _NSRect NSRect;
  36. typedef struct _NSPoint NSPoint;
  37. #endif
  38. #endif
  39. typedef uint32_t PlatformDisplayID;
  40. typedef WTF::Vector<char> ColorProfile;
  41. namespace WebCore {
  42. class FloatRect;
  43. class Widget;
  44. int screenDepth(Widget*);
  45. int screenDepthPerComponent(Widget*);
  46. bool screenIsMonochrome(Widget*);
  47. FloatRect screenRect(Widget*);
  48. FloatRect screenAvailableRect(Widget*);
  49. void screenColorProfile(ColorProfile&);
  50. #if PLATFORM(MAC)
  51. NSScreen *screenForWindow(NSWindow *);
  52. FloatRect toUserSpace(const NSRect&, NSWindow *destination);
  53. NSRect toDeviceSpace(const FloatRect&, NSWindow *source);
  54. NSPoint flipScreenPoint(const NSPoint&, NSScreen *);
  55. #endif
  56. } // namespace WebCore
  57. #endif // PlatformScreen_h