WaveShaperProcessor.h 2.4 KB

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  1. /*
  2. * Copyright (C) 2011, Google Inc. All rights reserved.
  3. *
  4. * Redistribution and use in source and binary forms, with or without
  5. * modification, are permitted provided that the following conditions
  6. * are met:
  7. * 1. Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * 2. Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. *
  13. * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY
  14. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  15. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  16. * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY
  17. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  18. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  19. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
  20. * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  21. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  22. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  23. */
  24. #ifndef WaveShaperProcessor_h
  25. #define WaveShaperProcessor_h
  26. #include "AudioDSPKernel.h"
  27. #include "AudioDSPKernelProcessor.h"
  28. #include "AudioNode.h"
  29. #include <wtf/Float32Array.h>
  30. #include <wtf/RefPtr.h>
  31. #include <wtf/Threading.h>
  32. namespace WebCore {
  33. // WaveShaperProcessor is an AudioDSPKernelProcessor which uses WaveShaperDSPKernel objects to implement non-linear distortion effects.
  34. class WaveShaperProcessor : public AudioDSPKernelProcessor {
  35. public:
  36. WaveShaperProcessor(float sampleRate, size_t numberOfChannels);
  37. virtual ~WaveShaperProcessor();
  38. virtual PassOwnPtr<AudioDSPKernel> createKernel();
  39. virtual void process(const AudioBus* source, AudioBus* destination, size_t framesToProcess);
  40. void setCurve(Float32Array*);
  41. Float32Array* curve() { return m_curve.get(); }
  42. private:
  43. // m_curve represents the non-linear shaping curve.
  44. RefPtr<Float32Array> m_curve;
  45. // This synchronizes process() with setCurve().
  46. mutable Mutex m_processLock;
  47. };
  48. } // namespace WebCore
  49. #endif // WaveShaperProcessor_h