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- /*
- * Copyright (C) 2010, Google Inc. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- * 1. Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * 2. Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- *
- * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
- * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- #ifndef PannerNode_h
- #define PannerNode_h
- #include "AudioBus.h"
- #include "AudioListener.h"
- #include "AudioNode.h"
- #include "AudioParam.h"
- #include "Cone.h"
- #include "Distance.h"
- #include "FloatPoint3D.h"
- #include "Panner.h"
- #include <wtf/OwnPtr.h>
- namespace WebCore {
- // PannerNode is an AudioNode with one input and one output.
- // It positions a sound in 3D space, with the exact effect dependent on the panning model.
- // It has a position and an orientation in 3D space which is relative to the position and orientation of the context's AudioListener.
- // A distance effect will attenuate the gain as the position moves away from the listener.
- // A cone effect will attenuate the gain as the orientation moves away from the listener.
- // All of these effects follow the OpenAL specification very closely.
- class PannerNode : public AudioNode {
- public:
- // These must be defined as in the .idl file and must match those in the Panner class.
- enum {
- EQUALPOWER = 0,
- HRTF = 1,
- SOUNDFIELD = 2,
- };
- // These must be defined as in the .idl file and must match those
- // in the DistanceEffect class.
- enum {
- LINEAR_DISTANCE = 0,
- INVERSE_DISTANCE = 1,
- EXPONENTIAL_DISTANCE = 2,
- };
- static PassRefPtr<PannerNode> create(AudioContext* context, float sampleRate)
- {
- return adoptRef(new PannerNode(context, sampleRate));
- }
- virtual ~PannerNode();
- // AudioNode
- virtual void process(size_t framesToProcess);
- virtual void pullInputs(size_t framesToProcess);
- virtual void reset();
- virtual void initialize();
- virtual void uninitialize();
- // Listener
- AudioListener* listener();
- // Panning model
- String panningModel() const;
- bool setPanningModel(unsigned); // Returns true on success.
- void setPanningModel(const String&);
- // Position
- FloatPoint3D position() const { return m_position; }
- void setPosition(float x, float y, float z) { m_position = FloatPoint3D(x, y, z); }
- // Orientation
- FloatPoint3D orientation() const { return m_position; }
- void setOrientation(float x, float y, float z) { m_orientation = FloatPoint3D(x, y, z); }
- // Velocity
- FloatPoint3D velocity() const { return m_velocity; }
- void setVelocity(float x, float y, float z) { m_velocity = FloatPoint3D(x, y, z); }
- // Distance parameters
- String distanceModel() const;
- bool setDistanceModel(unsigned); // Returns true on success.
- void setDistanceModel(const String&);
- double refDistance() { return m_distanceEffect.refDistance(); }
- void setRefDistance(double refDistance) { m_distanceEffect.setRefDistance(refDistance); }
- double maxDistance() { return m_distanceEffect.maxDistance(); }
- void setMaxDistance(double maxDistance) { m_distanceEffect.setMaxDistance(maxDistance); }
- double rolloffFactor() { return m_distanceEffect.rolloffFactor(); }
- void setRolloffFactor(double rolloffFactor) { m_distanceEffect.setRolloffFactor(rolloffFactor); }
- // Sound cones - angles in degrees
- double coneInnerAngle() const { return m_coneEffect.innerAngle(); }
- void setConeInnerAngle(double angle) { m_coneEffect.setInnerAngle(angle); }
- double coneOuterAngle() const { return m_coneEffect.outerAngle(); }
- void setConeOuterAngle(double angle) { m_coneEffect.setOuterAngle(angle); }
- double coneOuterGain() const { return m_coneEffect.outerGain(); }
- void setConeOuterGain(double angle) { m_coneEffect.setOuterGain(angle); }
- void getAzimuthElevation(double* outAzimuth, double* outElevation);
- float dopplerRate();
- // Accessors for dynamically calculated gain values.
- AudioParam* distanceGain() { return m_distanceGain.get(); }
- AudioParam* coneGain() { return m_coneGain.get(); }
- virtual double tailTime() const OVERRIDE { return m_panner ? m_panner->tailTime() : 0; }
- virtual double latencyTime() const OVERRIDE { return m_panner ? m_panner->latencyTime() : 0; }
- private:
- PannerNode(AudioContext*, float sampleRate);
- // Returns the combined distance and cone gain attenuation.
- float distanceConeGain();
- // Notifies any AudioBufferSourceNodes connected to us either directly or indirectly about our existence.
- // This is in order to handle the pitch change necessary for the doppler shift.
- void notifyAudioSourcesConnectedToNode(AudioNode*);
- OwnPtr<Panner> m_panner;
- unsigned m_panningModel;
- FloatPoint3D m_position;
- FloatPoint3D m_orientation;
- FloatPoint3D m_velocity;
- // Gain
- RefPtr<AudioParam> m_distanceGain;
- RefPtr<AudioParam> m_coneGain;
- DistanceEffect m_distanceEffect;
- ConeEffect m_coneEffect;
- float m_lastGain;
- unsigned m_connectionCount;
- // Synchronize process() and setPanningModel() which can change the panner.
- mutable Mutex m_pannerLock;
- };
- } // namespace WebCore
- #endif // PannerNode_h
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