OfflineAudioDestinationNode.h 2.9 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081
  1. /*
  2. * Copyright (C) 2011, Google Inc. All rights reserved.
  3. *
  4. * Redistribution and use in source and binary forms, with or without
  5. * modification, are permitted provided that the following conditions
  6. * are met:
  7. * 1. Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * 2. Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. *
  13. * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY
  14. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  15. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  16. * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY
  17. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  18. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  19. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
  20. * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  21. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  22. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  23. */
  24. #ifndef OfflineAudioDestinationNode_h
  25. #define OfflineAudioDestinationNode_h
  26. #include "AudioBuffer.h"
  27. #include "AudioDestinationNode.h"
  28. #include <wtf/PassRefPtr.h>
  29. #include <wtf/RefPtr.h>
  30. #include <wtf/Threading.h>
  31. namespace WebCore {
  32. class AudioBus;
  33. class AudioContext;
  34. class OfflineAudioDestinationNode : public AudioDestinationNode {
  35. public:
  36. static PassRefPtr<OfflineAudioDestinationNode> create(AudioContext* context, AudioBuffer* renderTarget)
  37. {
  38. return adoptRef(new OfflineAudioDestinationNode(context, renderTarget));
  39. }
  40. virtual ~OfflineAudioDestinationNode();
  41. // AudioNode
  42. virtual void initialize() OVERRIDE;
  43. virtual void uninitialize() OVERRIDE;
  44. // AudioDestinationNode
  45. virtual void enableInput(const String&) OVERRIDE { }
  46. virtual void startRendering() OVERRIDE;
  47. virtual float sampleRate() const { return m_renderTarget->sampleRate(); }
  48. private:
  49. OfflineAudioDestinationNode(AudioContext*, AudioBuffer* renderTarget);
  50. // This AudioNode renders into this AudioBuffer.
  51. RefPtr<AudioBuffer> m_renderTarget;
  52. // Temporary AudioBus for each render quantum.
  53. RefPtr<AudioBus> m_renderBus;
  54. // Rendering thread.
  55. volatile ThreadIdentifier m_renderThread;
  56. bool m_startedRendering;
  57. static void offlineRenderEntry(void* threadData);
  58. void offlineRender();
  59. // For completion callback on main thread.
  60. static void notifyCompleteDispatch(void* userData);
  61. void notifyComplete();
  62. };
  63. } // namespace WebCore
  64. #endif // OfflineAudioDestinationNode_h