MediaStreamAudioSourceNode.h 2.9 KB

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  1. /*
  2. * Copyright (C) 2012, Google Inc. All rights reserved.
  3. *
  4. * Redistribution and use in source and binary forms, with or without
  5. * modification, are permitted provided that the following conditions
  6. * are met:
  7. * 1. Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * 2. Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. *
  13. * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY
  14. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  15. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  16. * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY
  17. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  18. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  19. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
  20. * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  21. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  22. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  23. */
  24. #ifndef MediaStreamAudioSourceNode_h
  25. #define MediaStreamAudioSourceNode_h
  26. #if ENABLE(WEB_AUDIO) && ENABLE(MEDIA_STREAM)
  27. #include "AudioNode.h"
  28. #include "AudioSourceProvider.h"
  29. #include "AudioSourceProviderClient.h"
  30. #include "MediaStream.h"
  31. #include <wtf/OwnPtr.h>
  32. #include <wtf/PassRefPtr.h>
  33. #include <wtf/Threading.h>
  34. namespace WebCore {
  35. class AudioContext;
  36. class MediaStreamAudioSourceNode : public AudioNode, public AudioSourceProviderClient {
  37. public:
  38. static PassRefPtr<MediaStreamAudioSourceNode> create(AudioContext*, MediaStream*, AudioSourceProvider*);
  39. virtual ~MediaStreamAudioSourceNode();
  40. MediaStream* mediaStream() { return m_mediaStream.get(); }
  41. // AudioNode
  42. virtual void process(size_t framesToProcess);
  43. virtual void reset();
  44. // AudioSourceProviderClient
  45. virtual void setFormat(size_t numberOfChannels, float sampleRate);
  46. AudioSourceProvider* audioSourceProvider() const { return m_audioSourceProvider; }
  47. private:
  48. MediaStreamAudioSourceNode(AudioContext*, MediaStream*, AudioSourceProvider*);
  49. virtual double tailTime() const OVERRIDE { return 0; }
  50. virtual double latencyTime() const OVERRIDE { return 0; }
  51. // As an audio source, we will never propagate silence.
  52. virtual bool propagatesSilence() const OVERRIDE { return false; }
  53. RefPtr<MediaStream> m_mediaStream;
  54. AudioSourceProvider* m_audioSourceProvider;
  55. Mutex m_processLock;
  56. unsigned m_sourceNumberOfChannels;
  57. };
  58. } // namespace WebCore
  59. #endif // ENABLE(WEB_AUDIO) && ENABLE(MEDIA_STREAM)
  60. #endif // MediaStreamAudioSourceNode_h