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- /*
- * Copyright (C) 2011, Google Inc. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- * 1. Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * 2. Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- *
- * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
- * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- #include "config.h"
- #if ENABLE(WEB_AUDIO) && ENABLE(VIDEO)
- #include "MediaElementAudioSourceNode.h"
- #include "AudioContext.h"
- #include "AudioNodeOutput.h"
- #include "Logging.h"
- #include "MediaPlayer.h"
- #include <wtf/Locker.h>
- // These are somewhat arbitrary limits, but we need to do some kind of sanity-checking.
- const unsigned minSampleRate = 8000;
- const unsigned maxSampleRate = 192000;
- namespace WebCore {
- PassRefPtr<MediaElementAudioSourceNode> MediaElementAudioSourceNode::create(AudioContext* context, HTMLMediaElement* mediaElement)
- {
- return adoptRef(new MediaElementAudioSourceNode(context, mediaElement));
- }
- MediaElementAudioSourceNode::MediaElementAudioSourceNode(AudioContext* context, HTMLMediaElement* mediaElement)
- : AudioNode(context, context->sampleRate())
- , m_mediaElement(mediaElement)
- , m_sourceNumberOfChannels(0)
- , m_sourceSampleRate(0)
- {
- // Default to stereo. This could change depending on what the media element .src is set to.
- addOutput(adoptPtr(new AudioNodeOutput(this, 2)));
- setNodeType(NodeTypeMediaElementAudioSource);
- initialize();
- }
- MediaElementAudioSourceNode::~MediaElementAudioSourceNode()
- {
- m_mediaElement->setAudioSourceNode(0);
- uninitialize();
- }
- void MediaElementAudioSourceNode::setFormat(size_t numberOfChannels, float sourceSampleRate)
- {
- if (numberOfChannels != m_sourceNumberOfChannels || sourceSampleRate != m_sourceSampleRate) {
- if (!numberOfChannels || numberOfChannels > AudioContext::maxNumberOfChannels() || sourceSampleRate < minSampleRate || sourceSampleRate > maxSampleRate) {
- // process() will generate silence for these uninitialized values.
- LOG(Media, "MediaElementAudioSourceNode::setFormat(%u, %f) - unhandled format change", static_cast<unsigned>(numberOfChannels), sourceSampleRate);
- m_sourceNumberOfChannels = 0;
- m_sourceSampleRate = 0;
- return;
- }
- m_sourceNumberOfChannels = numberOfChannels;
- m_sourceSampleRate = sourceSampleRate;
- // Synchronize with process().
- Locker<MediaElementAudioSourceNode> locker(*this);
- if (sourceSampleRate != sampleRate()) {
- double scaleFactor = sourceSampleRate / sampleRate();
- m_multiChannelResampler = adoptPtr(new MultiChannelResampler(scaleFactor, numberOfChannels));
- } else {
- // Bypass resampling.
- m_multiChannelResampler.clear();
- }
- {
- // The context must be locked when changing the number of output channels.
- AudioContext::AutoLocker contextLocker(context());
- // Do any necesssary re-configuration to the output's number of channels.
- output(0)->setNumberOfChannels(numberOfChannels);
- }
- }
- }
- void MediaElementAudioSourceNode::process(size_t numberOfFrames)
- {
- AudioBus* outputBus = output(0)->bus();
- if (!mediaElement() || !m_sourceNumberOfChannels || !m_sourceSampleRate) {
- outputBus->zero();
- return;
- }
- // Use a tryLock() to avoid contention in the real-time audio thread.
- // If we fail to acquire the lock then the HTMLMediaElement must be in the middle of
- // reconfiguring its playback engine, so we output silence in this case.
- MutexTryLocker tryLocker(m_processLock);
- if (tryLocker.locked()) {
- if (AudioSourceProvider* provider = mediaElement()->audioSourceProvider()) {
- if (m_multiChannelResampler.get()) {
- ASSERT(m_sourceSampleRate != sampleRate());
- m_multiChannelResampler->process(provider, outputBus, numberOfFrames);
- } else {
- // Bypass the resampler completely if the source is at the context's sample-rate.
- ASSERT(m_sourceSampleRate == sampleRate());
- provider->provideInput(outputBus, numberOfFrames);
- }
- } else {
- // Either this port doesn't yet support HTMLMediaElement audio stream access,
- // or the stream is not yet available.
- outputBus->zero();
- }
- } else {
- // We failed to acquire the lock.
- outputBus->zero();
- }
- }
- void MediaElementAudioSourceNode::reset()
- {
- }
- void MediaElementAudioSourceNode::lock()
- {
- ref();
- m_processLock.lock();
- }
- void MediaElementAudioSourceNode::unlock()
- {
- m_processLock.unlock();
- deref();
- }
- } // namespace WebCore
- #endif // ENABLE(WEB_AUDIO)
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