GainNode.h 2.6 KB

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  1. /*
  2. * Copyright (C) 2010, Google Inc. All rights reserved.
  3. *
  4. * Redistribution and use in source and binary forms, with or without
  5. * modification, are permitted provided that the following conditions
  6. * are met:
  7. * 1. Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * 2. Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. *
  13. * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY
  14. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  15. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  16. * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY
  17. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  18. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  19. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
  20. * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  21. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  22. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  23. */
  24. #ifndef GainNode_h
  25. #define GainNode_h
  26. #include "AudioNode.h"
  27. #include "AudioParam.h"
  28. #include <wtf/PassRefPtr.h>
  29. #include <wtf/Threading.h>
  30. namespace WebCore {
  31. class AudioContext;
  32. // GainNode is an AudioNode with one input and one output which applies a gain (volume) change to the audio signal.
  33. // De-zippering (smoothing) is applied when the gain value is changed dynamically.
  34. class GainNode : public AudioNode {
  35. public:
  36. static PassRefPtr<GainNode> create(AudioContext* context, float sampleRate)
  37. {
  38. return adoptRef(new GainNode(context, sampleRate));
  39. }
  40. // AudioNode
  41. virtual void process(size_t framesToProcess);
  42. virtual void reset();
  43. // Called in the main thread when the number of channels for the input may have changed.
  44. virtual void checkNumberOfChannelsForInput(AudioNodeInput*);
  45. // JavaScript interface
  46. AudioParam* gain() { return m_gain.get(); }
  47. private:
  48. virtual double tailTime() const OVERRIDE { return 0; }
  49. virtual double latencyTime() const OVERRIDE { return 0; }
  50. GainNode(AudioContext*, float sampleRate);
  51. float m_lastGain; // for de-zippering
  52. RefPtr<AudioParam> m_gain;
  53. AudioFloatArray m_sampleAccurateGainValues;
  54. };
  55. } // namespace WebCore
  56. #endif // GainNode_h