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- /*
- * Copyright (C) 2010, Google Inc. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- * 1. Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * 2. Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- *
- * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
- * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- #ifndef GainNode_h
- #define GainNode_h
- #include "AudioNode.h"
- #include "AudioParam.h"
- #include <wtf/PassRefPtr.h>
- #include <wtf/Threading.h>
- namespace WebCore {
- class AudioContext;
- // GainNode is an AudioNode with one input and one output which applies a gain (volume) change to the audio signal.
- // De-zippering (smoothing) is applied when the gain value is changed dynamically.
- class GainNode : public AudioNode {
- public:
- static PassRefPtr<GainNode> create(AudioContext* context, float sampleRate)
- {
- return adoptRef(new GainNode(context, sampleRate));
- }
- // AudioNode
- virtual void process(size_t framesToProcess);
- virtual void reset();
- // Called in the main thread when the number of channels for the input may have changed.
- virtual void checkNumberOfChannelsForInput(AudioNodeInput*);
- // JavaScript interface
- AudioParam* gain() { return m_gain.get(); }
- private:
- virtual double tailTime() const OVERRIDE { return 0; }
- virtual double latencyTime() const OVERRIDE { return 0; }
- GainNode(AudioContext*, float sampleRate);
- float m_lastGain; // for de-zippering
- RefPtr<AudioParam> m_gain;
- AudioFloatArray m_sampleAccurateGainValues;
- };
- } // namespace WebCore
- #endif // GainNode_h
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