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- /*
- * Copyright (C) 2010, Google Inc. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- * 1. Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * 2. Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- *
- * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
- * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- #include "config.h"
- #if ENABLE(WEB_AUDIO)
- #include "GainNode.h"
- #include "AudioBus.h"
- #include "AudioNodeInput.h"
- #include "AudioNodeOutput.h"
- namespace WebCore {
- GainNode::GainNode(AudioContext* context, float sampleRate)
- : AudioNode(context, sampleRate)
- , m_lastGain(1.0)
- , m_sampleAccurateGainValues(AudioNode::ProcessingSizeInFrames) // FIXME: can probably share temp buffer in context
- {
- m_gain = AudioParam::create(context, "gain", 1.0, 0.0, 1.0);
- addInput(adoptPtr(new AudioNodeInput(this)));
- addOutput(adoptPtr(new AudioNodeOutput(this, 1)));
- setNodeType(NodeTypeGain);
- initialize();
- }
- void GainNode::process(size_t framesToProcess)
- {
- // FIXME: for some cases there is a nice optimization to avoid processing here, and let the gain change
- // happen in the summing junction input of the AudioNode we're connected to.
- // Then we can avoid all of the following:
- AudioBus* outputBus = output(0)->bus();
- ASSERT(outputBus);
- if (!isInitialized() || !input(0)->isConnected())
- outputBus->zero();
- else {
- AudioBus* inputBus = input(0)->bus();
- if (gain()->hasSampleAccurateValues()) {
- // Apply sample-accurate gain scaling for precise envelopes, grain windows, etc.
- ASSERT(framesToProcess <= m_sampleAccurateGainValues.size());
- if (framesToProcess <= m_sampleAccurateGainValues.size()) {
- float* gainValues = m_sampleAccurateGainValues.data();
- gain()->calculateSampleAccurateValues(gainValues, framesToProcess);
- outputBus->copyWithSampleAccurateGainValuesFrom(*inputBus, gainValues, framesToProcess);
- }
- } else {
- // Apply the gain with de-zippering into the output bus.
- outputBus->copyWithGainFrom(*inputBus, &m_lastGain, gain()->value());
- }
- }
- }
- void GainNode::reset()
- {
- // Snap directly to desired gain.
- m_lastGain = gain()->value();
- }
- // FIXME: this can go away when we do mixing with gain directly in summing junction of AudioNodeInput
- //
- // As soon as we know the channel count of our input, we can lazily initialize.
- // Sometimes this may be called more than once with different channel counts, in which case we must safely
- // uninitialize and then re-initialize with the new channel count.
- void GainNode::checkNumberOfChannelsForInput(AudioNodeInput* input)
- {
- ASSERT(context()->isAudioThread() && context()->isGraphOwner());
- ASSERT(input && input == this->input(0));
- if (input != this->input(0))
- return;
-
- unsigned numberOfChannels = input->numberOfChannels();
- if (isInitialized() && numberOfChannels != output(0)->numberOfChannels()) {
- // We're already initialized but the channel count has changed.
- uninitialize();
- }
- if (!isInitialized()) {
- // This will propagate the channel count to any nodes connected further downstream in the graph.
- output(0)->setNumberOfChannels(numberOfChannels);
- initialize();
- }
- AudioNode::checkNumberOfChannelsForInput(input);
- }
- } // namespace WebCore
- #endif // ENABLE(WEB_AUDIO)
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