ConvolverNode.h 2.7 KB

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  1. /*
  2. * Copyright (C) 2010, Google Inc. All rights reserved.
  3. *
  4. * Redistribution and use in source and binary forms, with or without
  5. * modification, are permitted provided that the following conditions
  6. * are met:
  7. * 1. Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * 2. Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. *
  13. * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY
  14. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  15. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  16. * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY
  17. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  18. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  19. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
  20. * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  21. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  22. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  23. */
  24. #ifndef ConvolverNode_h
  25. #define ConvolverNode_h
  26. #include "AudioNode.h"
  27. #include <wtf/OwnPtr.h>
  28. #include <wtf/RefPtr.h>
  29. #include <wtf/Threading.h>
  30. namespace WebCore {
  31. class AudioBuffer;
  32. class Reverb;
  33. class ConvolverNode : public AudioNode {
  34. public:
  35. static PassRefPtr<ConvolverNode> create(AudioContext* context, float sampleRate)
  36. {
  37. return adoptRef(new ConvolverNode(context, sampleRate));
  38. }
  39. virtual ~ConvolverNode();
  40. // AudioNode
  41. virtual void process(size_t framesToProcess);
  42. virtual void reset();
  43. virtual void initialize();
  44. virtual void uninitialize();
  45. // Impulse responses
  46. void setBuffer(AudioBuffer*);
  47. AudioBuffer* buffer();
  48. bool normalize() const { return m_normalize; }
  49. void setNormalize(bool normalize) { m_normalize = normalize; }
  50. private:
  51. ConvolverNode(AudioContext*, float sampleRate);
  52. virtual double tailTime() const OVERRIDE;
  53. virtual double latencyTime() const OVERRIDE;
  54. OwnPtr<Reverb> m_reverb;
  55. RefPtr<AudioBuffer> m_buffer;
  56. // This synchronizes dynamic changes to the convolution impulse response with process().
  57. mutable Mutex m_processLock;
  58. // Normalize the impulse response or not. Must default to true.
  59. bool m_normalize;
  60. };
  61. } // namespace WebCore
  62. #endif // ConvolverNode_h