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- /*
- * Copyright (C) 2010, Google Inc. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- * 1. Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * 2. Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- *
- * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
- * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- #include "config.h"
- #if ENABLE(WEB_AUDIO)
- #include "ChannelSplitterNode.h"
- #include "AudioContext.h"
- #include "AudioNodeInput.h"
- #include "AudioNodeOutput.h"
- namespace WebCore {
-
- PassRefPtr<ChannelSplitterNode> ChannelSplitterNode::create(AudioContext* context, float sampleRate, unsigned numberOfOutputs)
- {
- if (!numberOfOutputs || numberOfOutputs > AudioContext::maxNumberOfChannels())
- return 0;
- return adoptRef(new ChannelSplitterNode(context, sampleRate, numberOfOutputs));
- }
- ChannelSplitterNode::ChannelSplitterNode(AudioContext* context, float sampleRate, unsigned numberOfOutputs)
- : AudioNode(context, sampleRate)
- {
- addInput(adoptPtr(new AudioNodeInput(this)));
- // Create a fixed number of outputs (able to handle the maximum number of channels fed to an input).
- for (unsigned i = 0; i < numberOfOutputs; ++i)
- addOutput(adoptPtr(new AudioNodeOutput(this, 1)));
-
- setNodeType(NodeTypeChannelSplitter);
-
- initialize();
- }
- void ChannelSplitterNode::process(size_t framesToProcess)
- {
- AudioBus* source = input(0)->bus();
- ASSERT(source);
- ASSERT_UNUSED(framesToProcess, framesToProcess == source->length());
-
- unsigned numberOfSourceChannels = source->numberOfChannels();
-
- for (unsigned i = 0; i < numberOfOutputs(); ++i) {
- AudioBus* destination = output(i)->bus();
- ASSERT(destination);
-
- if (i < numberOfSourceChannels) {
- // Split the channel out if it exists in the source.
- // It would be nice to avoid the copy and simply pass along pointers, but this becomes extremely difficult with fanout and fanin.
- destination->channel(0)->copyFrom(source->channel(i));
- } else if (output(i)->renderingFanOutCount() > 0) {
- // Only bother zeroing out the destination if it's connected to anything
- destination->zero();
- }
- }
- }
- void ChannelSplitterNode::reset()
- {
- }
- } // namespace WebCore
- #endif // ENABLE(WEB_AUDIO)
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