ChannelSplitterNode.cpp 3.4 KB

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  1. /*
  2. * Copyright (C) 2010, Google Inc. All rights reserved.
  3. *
  4. * Redistribution and use in source and binary forms, with or without
  5. * modification, are permitted provided that the following conditions
  6. * are met:
  7. * 1. Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * 2. Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. *
  13. * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY
  14. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  15. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  16. * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY
  17. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  18. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  19. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
  20. * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  21. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  22. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  23. */
  24. #include "config.h"
  25. #if ENABLE(WEB_AUDIO)
  26. #include "ChannelSplitterNode.h"
  27. #include "AudioContext.h"
  28. #include "AudioNodeInput.h"
  29. #include "AudioNodeOutput.h"
  30. namespace WebCore {
  31. PassRefPtr<ChannelSplitterNode> ChannelSplitterNode::create(AudioContext* context, float sampleRate, unsigned numberOfOutputs)
  32. {
  33. if (!numberOfOutputs || numberOfOutputs > AudioContext::maxNumberOfChannels())
  34. return 0;
  35. return adoptRef(new ChannelSplitterNode(context, sampleRate, numberOfOutputs));
  36. }
  37. ChannelSplitterNode::ChannelSplitterNode(AudioContext* context, float sampleRate, unsigned numberOfOutputs)
  38. : AudioNode(context, sampleRate)
  39. {
  40. addInput(adoptPtr(new AudioNodeInput(this)));
  41. // Create a fixed number of outputs (able to handle the maximum number of channels fed to an input).
  42. for (unsigned i = 0; i < numberOfOutputs; ++i)
  43. addOutput(adoptPtr(new AudioNodeOutput(this, 1)));
  44. setNodeType(NodeTypeChannelSplitter);
  45. initialize();
  46. }
  47. void ChannelSplitterNode::process(size_t framesToProcess)
  48. {
  49. AudioBus* source = input(0)->bus();
  50. ASSERT(source);
  51. ASSERT_UNUSED(framesToProcess, framesToProcess == source->length());
  52. unsigned numberOfSourceChannels = source->numberOfChannels();
  53. for (unsigned i = 0; i < numberOfOutputs(); ++i) {
  54. AudioBus* destination = output(i)->bus();
  55. ASSERT(destination);
  56. if (i < numberOfSourceChannels) {
  57. // Split the channel out if it exists in the source.
  58. // It would be nice to avoid the copy and simply pass along pointers, but this becomes extremely difficult with fanout and fanin.
  59. destination->channel(0)->copyFrom(source->channel(i));
  60. } else if (output(i)->renderingFanOutCount() > 0) {
  61. // Only bother zeroing out the destination if it's connected to anything
  62. destination->zero();
  63. }
  64. }
  65. }
  66. void ChannelSplitterNode::reset()
  67. {
  68. }
  69. } // namespace WebCore
  70. #endif // ENABLE(WEB_AUDIO)