ChannelMergerNode.h 2.5 KB

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  1. /*
  2. * Copyright (C) 2010 Google Inc. All rights reserved.
  3. *
  4. * Redistribution and use in source and binary forms, with or without
  5. * modification, are permitted provided that the following conditions
  6. * are met:
  7. *
  8. * 1. Redistributions of source code must retain the above copyright
  9. * notice, this list of conditions and the following disclaimer.
  10. * 2. Redistributions in binary form must reproduce the above copyright
  11. * notice, this list of conditions and the following disclaimer in the
  12. * documentation and/or other materials provided with the distribution.
  13. * 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of
  14. * its contributors may be used to endorse or promote products derived
  15. * from this software without specific prior written permission.
  16. *
  17. * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
  18. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  19. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  20. * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
  21. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  22. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  23. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  24. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  25. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
  26. * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  27. */
  28. #ifndef ChannelMergerNode_h
  29. #define ChannelMergerNode_h
  30. #include "AudioNode.h"
  31. #include <wtf/PassRefPtr.h>
  32. namespace WebCore {
  33. class AudioContext;
  34. class ChannelMergerNode : public AudioNode {
  35. public:
  36. static PassRefPtr<ChannelMergerNode> create(AudioContext*, float sampleRate, unsigned numberOfInputs);
  37. // AudioNode
  38. virtual void process(size_t framesToProcess);
  39. virtual void reset();
  40. // Called in the audio thread (pre-rendering task) when the number of channels for an input may have changed.
  41. virtual void checkNumberOfChannelsForInput(AudioNodeInput*);
  42. private:
  43. unsigned m_desiredNumberOfOutputChannels;
  44. virtual double tailTime() const OVERRIDE { return 0; }
  45. virtual double latencyTime() const OVERRIDE { return 0; }
  46. ChannelMergerNode(AudioContext*, float sampleRate, unsigned numberOfInputs);
  47. };
  48. } // namespace WebCore
  49. #endif // ChannelMergerNode_h