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- /*
- * Copyright (C) 2010 Google Inc. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- *
- * 1. Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * 2. Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of
- * its contributors may be used to endorse or promote products derived
- * from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- #include "config.h"
- #if ENABLE(WEB_AUDIO)
- #include "ChannelMergerNode.h"
- #include "AudioContext.h"
- #include "AudioNodeInput.h"
- #include "AudioNodeOutput.h"
- const unsigned DefaultNumberOfOutputChannels = 1;
- namespace WebCore {
- PassRefPtr<ChannelMergerNode> ChannelMergerNode::create(AudioContext* context, float sampleRate, unsigned numberOfInputs)
- {
- if (!numberOfInputs || numberOfInputs > AudioContext::maxNumberOfChannels())
- return 0;
-
- return adoptRef(new ChannelMergerNode(context, sampleRate, numberOfInputs));
- }
- ChannelMergerNode::ChannelMergerNode(AudioContext* context, float sampleRate, unsigned numberOfInputs)
- : AudioNode(context, sampleRate)
- , m_desiredNumberOfOutputChannels(DefaultNumberOfOutputChannels)
- {
- // Create the requested number of inputs.
- for (unsigned i = 0; i < numberOfInputs; ++i)
- addInput(adoptPtr(new AudioNodeInput(this)));
- addOutput(adoptPtr(new AudioNodeOutput(this, 1)));
-
- setNodeType(NodeTypeChannelMerger);
-
- initialize();
- }
- void ChannelMergerNode::process(size_t framesToProcess)
- {
- AudioNodeOutput* output = this->output(0);
- ASSERT(output);
- ASSERT_UNUSED(framesToProcess, framesToProcess == output->bus()->length());
- // Output bus not updated yet, so just output silence.
- if (m_desiredNumberOfOutputChannels != output->numberOfChannels()) {
- output->bus()->zero();
- return;
- }
-
- // Merge all the channels from all the inputs into one output.
- unsigned outputChannelIndex = 0;
- for (unsigned i = 0; i < numberOfInputs(); ++i) {
- AudioNodeInput* input = this->input(i);
- if (input->isConnected()) {
- unsigned numberOfInputChannels = input->bus()->numberOfChannels();
-
- // Merge channels from this particular input.
- for (unsigned j = 0; j < numberOfInputChannels; ++j) {
- AudioChannel* inputChannel = input->bus()->channel(j);
- AudioChannel* outputChannel = output->bus()->channel(outputChannelIndex);
- outputChannel->copyFrom(inputChannel);
-
- ++outputChannelIndex;
- }
- }
- }
-
- ASSERT(outputChannelIndex == output->numberOfChannels());
- }
- void ChannelMergerNode::reset()
- {
- }
- // Any time a connection or disconnection happens on any of our inputs, we potentially need to change the
- // number of channels of our output.
- void ChannelMergerNode::checkNumberOfChannelsForInput(AudioNodeInput* input)
- {
- ASSERT(context()->isAudioThread() && context()->isGraphOwner());
- // Count how many channels we have all together from all of the inputs.
- unsigned numberOfOutputChannels = 0;
- for (unsigned i = 0; i < numberOfInputs(); ++i) {
- AudioNodeInput* input = this->input(i);
- if (input->isConnected())
- numberOfOutputChannels += input->numberOfChannels();
- }
- // Set the correct number of channels on the output
- AudioNodeOutput* output = this->output(0);
- ASSERT(output);
- output->setNumberOfChannels(numberOfOutputChannels);
- // There can in rare cases be a slight delay before the output bus is updated to the new number of
- // channels because of tryLocks() in the context's updating system. So record the new number of
- // output channels here.
- m_desiredNumberOfOutputChannels = numberOfOutputChannels;
- AudioNode::checkNumberOfChannelsForInput(input);
- }
- } // namespace WebCore
- #endif // ENABLE(WEB_AUDIO)
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