AudioSummingJunction.h 3.8 KB

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  1. /*
  2. * Copyright (C) 2012, Google Inc. All rights reserved.
  3. *
  4. * Redistribution and use in source and binary forms, with or without
  5. * modification, are permitted provided that the following conditions
  6. * are met:
  7. * 1. Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * 2. Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. *
  13. * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY
  14. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  15. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  16. * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY
  17. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  18. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  19. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
  20. * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  21. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  22. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  23. */
  24. #ifndef AudioSummingJunction_h
  25. #define AudioSummingJunction_h
  26. #include "AudioBus.h"
  27. #include <wtf/HashSet.h>
  28. #include <wtf/Vector.h>
  29. namespace WebCore {
  30. class AudioContext;
  31. class AudioNodeOutput;
  32. // An AudioSummingJunction represents a point where zero, one, or more AudioNodeOutputs connect.
  33. class AudioSummingJunction {
  34. public:
  35. explicit AudioSummingJunction(AudioContext*);
  36. virtual ~AudioSummingJunction();
  37. // Can be called from any thread.
  38. AudioContext* context() { return m_context.get(); }
  39. // This must be called whenever we modify m_outputs.
  40. void changedOutputs();
  41. // This copies m_outputs to m_renderingOutputs. Please see comments for these lists below.
  42. // This must be called when we own the context's graph lock in the audio thread at the very start or end of the render quantum.
  43. void updateRenderingState();
  44. // Rendering code accesses its version of the current connections here.
  45. unsigned numberOfRenderingConnections() const { return m_renderingOutputs.size(); }
  46. AudioNodeOutput* renderingOutput(unsigned i) { return m_renderingOutputs[i]; }
  47. const AudioNodeOutput* renderingOutput(unsigned i) const { return m_renderingOutputs[i]; }
  48. bool isConnected() const { return numberOfRenderingConnections() > 0; }
  49. virtual bool canUpdateState() = 0;
  50. virtual void didUpdate() = 0;
  51. protected:
  52. RefPtr<AudioContext> m_context;
  53. // m_outputs contains the AudioNodeOutputs representing current connections which are not disabled.
  54. // The rendering code should never use this directly, but instead uses m_renderingOutputs.
  55. HashSet<AudioNodeOutput*> m_outputs;
  56. // numberOfConnections() should never be called from the audio rendering thread.
  57. // Instead numberOfRenderingConnections() and renderingOutput() should be used.
  58. unsigned numberOfConnections() const { return m_outputs.size(); }
  59. // m_renderingOutputs is a copy of m_outputs which will never be modified during the graph rendering on the audio thread.
  60. // This is the list which is used by the rendering code.
  61. // Whenever m_outputs is modified, the context is told so it can later update m_renderingOutputs from m_outputs at a safe time.
  62. // Most of the time, m_renderingOutputs is identical to m_outputs.
  63. Vector<AudioNodeOutput*> m_renderingOutputs;
  64. // m_renderingStateNeedUpdating keeps track if m_outputs is modified.
  65. bool m_renderingStateNeedUpdating;
  66. };
  67. } // namespace WebCore
  68. #endif // AudioSummingJunction_h