123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687 |
- /*
- * Copyright (C) 2012, Google Inc. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- * 1. Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * 2. Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- *
- * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
- * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- #ifndef AudioSummingJunction_h
- #define AudioSummingJunction_h
- #include "AudioBus.h"
- #include <wtf/HashSet.h>
- #include <wtf/Vector.h>
- namespace WebCore {
- class AudioContext;
- class AudioNodeOutput;
- // An AudioSummingJunction represents a point where zero, one, or more AudioNodeOutputs connect.
- class AudioSummingJunction {
- public:
- explicit AudioSummingJunction(AudioContext*);
- virtual ~AudioSummingJunction();
- // Can be called from any thread.
- AudioContext* context() { return m_context.get(); }
- // This must be called whenever we modify m_outputs.
- void changedOutputs();
- // This copies m_outputs to m_renderingOutputs. Please see comments for these lists below.
- // This must be called when we own the context's graph lock in the audio thread at the very start or end of the render quantum.
- void updateRenderingState();
- // Rendering code accesses its version of the current connections here.
- unsigned numberOfRenderingConnections() const { return m_renderingOutputs.size(); }
- AudioNodeOutput* renderingOutput(unsigned i) { return m_renderingOutputs[i]; }
- const AudioNodeOutput* renderingOutput(unsigned i) const { return m_renderingOutputs[i]; }
- bool isConnected() const { return numberOfRenderingConnections() > 0; }
- virtual bool canUpdateState() = 0;
- virtual void didUpdate() = 0;
- protected:
- RefPtr<AudioContext> m_context;
- // m_outputs contains the AudioNodeOutputs representing current connections which are not disabled.
- // The rendering code should never use this directly, but instead uses m_renderingOutputs.
- HashSet<AudioNodeOutput*> m_outputs;
- // numberOfConnections() should never be called from the audio rendering thread.
- // Instead numberOfRenderingConnections() and renderingOutput() should be used.
- unsigned numberOfConnections() const { return m_outputs.size(); }
- // m_renderingOutputs is a copy of m_outputs which will never be modified during the graph rendering on the audio thread.
- // This is the list which is used by the rendering code.
- // Whenever m_outputs is modified, the context is told so it can later update m_renderingOutputs from m_outputs at a safe time.
- // Most of the time, m_renderingOutputs is identical to m_outputs.
- Vector<AudioNodeOutput*> m_renderingOutputs;
- // m_renderingStateNeedUpdating keeps track if m_outputs is modified.
- bool m_renderingStateNeedUpdating;
- };
- } // namespace WebCore
- #endif // AudioSummingJunction_h
|