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- /*
- * Copyright (C) 2012 Google Inc. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- *
- * 1. Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * 2. Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of
- * its contributors may be used to endorse or promote products derived
- * from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- #ifndef AudioScheduledSourceNode_h
- #define AudioScheduledSourceNode_h
- #include "AudioNode.h"
- namespace WebCore {
- class AudioBus;
- class AudioScheduledSourceNode : public AudioNode {
- public:
- // These are the possible states an AudioScheduledSourceNode can be in:
- //
- // UNSCHEDULED_STATE - Initial playback state. Created, but not yet scheduled.
- // SCHEDULED_STATE - Scheduled to play (via noteOn() or noteGrainOn()), but not yet playing.
- // PLAYING_STATE - Generating sound.
- // FINISHED_STATE - Finished generating sound.
- //
- // The state can only transition to the next state, except for the FINISHED_STATE which can
- // never be changed.
- enum PlaybackState {
- // These must be defined with the same names and values as in the .idl file.
- UNSCHEDULED_STATE = 0,
- SCHEDULED_STATE = 1,
- PLAYING_STATE = 2,
- FINISHED_STATE = 3
- };
-
- AudioScheduledSourceNode(AudioContext*, float sampleRate);
- // Scheduling.
- void start(double when);
- void stop(double when);
- #if ENABLE(LEGACY_WEB_AUDIO)
- void noteOn(double when);
- void noteOff(double when);
- #endif
- unsigned short playbackState() const { return static_cast<unsigned short>(m_playbackState); }
- bool isPlayingOrScheduled() const { return m_playbackState == PLAYING_STATE || m_playbackState == SCHEDULED_STATE; }
- bool hasFinished() const { return m_playbackState == FINISHED_STATE; }
- EventListener* onended() { return getAttributeEventListener(eventNames().endedEvent); }
- void setOnended(PassRefPtr<EventListener> listener);
- protected:
- // Get frame information for the current time quantum.
- // We handle the transition into PLAYING_STATE and FINISHED_STATE here,
- // zeroing out portions of the outputBus which are outside the range of startFrame and endFrame.
- //
- // Each frame time is relative to the context's currentSampleFrame().
- // quantumFrameOffset : Offset frame in this time quantum to start rendering.
- // nonSilentFramesToProcess : Number of frames rendering non-silence (will be <= quantumFrameSize).
- void updateSchedulingInfo(size_t quantumFrameSize,
- AudioBus* outputBus,
- size_t& quantumFrameOffset,
- size_t& nonSilentFramesToProcess);
- // Called when we have no more sound to play or the noteOff() time has been reached.
- virtual void finish();
- static void notifyEndedDispatch(void*);
- void notifyEnded();
- PlaybackState m_playbackState;
- // m_startTime is the time to start playing based on the context's timeline (0 or a time less than the context's current time means "now").
- double m_startTime; // in seconds
- // m_endTime is the time to stop playing based on the context's timeline (0 or a time less than the context's current time means "now").
- // If it hasn't been set explicitly, then the sound will not stop playing (if looping) or will stop when the end of the AudioBuffer
- // has been reached.
- double m_endTime; // in seconds
- bool m_hasEndedListener;
- static const double UnknownTime;
- };
- } // namespace WebCore
- #endif // AudioScheduledSourceNode_h
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