AudioScheduledSourceNode.h 4.8 KB

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  1. /*
  2. * Copyright (C) 2012 Google Inc. All rights reserved.
  3. *
  4. * Redistribution and use in source and binary forms, with or without
  5. * modification, are permitted provided that the following conditions
  6. * are met:
  7. *
  8. * 1. Redistributions of source code must retain the above copyright
  9. * notice, this list of conditions and the following disclaimer.
  10. * 2. Redistributions in binary form must reproduce the above copyright
  11. * notice, this list of conditions and the following disclaimer in the
  12. * documentation and/or other materials provided with the distribution.
  13. * 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of
  14. * its contributors may be used to endorse or promote products derived
  15. * from this software without specific prior written permission.
  16. *
  17. * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
  18. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  19. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  20. * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
  21. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  22. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  23. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  24. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  25. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
  26. * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  27. */
  28. #ifndef AudioScheduledSourceNode_h
  29. #define AudioScheduledSourceNode_h
  30. #include "AudioNode.h"
  31. namespace WebCore {
  32. class AudioBus;
  33. class AudioScheduledSourceNode : public AudioNode {
  34. public:
  35. // These are the possible states an AudioScheduledSourceNode can be in:
  36. //
  37. // UNSCHEDULED_STATE - Initial playback state. Created, but not yet scheduled.
  38. // SCHEDULED_STATE - Scheduled to play (via noteOn() or noteGrainOn()), but not yet playing.
  39. // PLAYING_STATE - Generating sound.
  40. // FINISHED_STATE - Finished generating sound.
  41. //
  42. // The state can only transition to the next state, except for the FINISHED_STATE which can
  43. // never be changed.
  44. enum PlaybackState {
  45. // These must be defined with the same names and values as in the .idl file.
  46. UNSCHEDULED_STATE = 0,
  47. SCHEDULED_STATE = 1,
  48. PLAYING_STATE = 2,
  49. FINISHED_STATE = 3
  50. };
  51. AudioScheduledSourceNode(AudioContext*, float sampleRate);
  52. // Scheduling.
  53. void start(double when);
  54. void stop(double when);
  55. #if ENABLE(LEGACY_WEB_AUDIO)
  56. void noteOn(double when);
  57. void noteOff(double when);
  58. #endif
  59. unsigned short playbackState() const { return static_cast<unsigned short>(m_playbackState); }
  60. bool isPlayingOrScheduled() const { return m_playbackState == PLAYING_STATE || m_playbackState == SCHEDULED_STATE; }
  61. bool hasFinished() const { return m_playbackState == FINISHED_STATE; }
  62. EventListener* onended() { return getAttributeEventListener(eventNames().endedEvent); }
  63. void setOnended(PassRefPtr<EventListener> listener);
  64. protected:
  65. // Get frame information for the current time quantum.
  66. // We handle the transition into PLAYING_STATE and FINISHED_STATE here,
  67. // zeroing out portions of the outputBus which are outside the range of startFrame and endFrame.
  68. //
  69. // Each frame time is relative to the context's currentSampleFrame().
  70. // quantumFrameOffset : Offset frame in this time quantum to start rendering.
  71. // nonSilentFramesToProcess : Number of frames rendering non-silence (will be <= quantumFrameSize).
  72. void updateSchedulingInfo(size_t quantumFrameSize,
  73. AudioBus* outputBus,
  74. size_t& quantumFrameOffset,
  75. size_t& nonSilentFramesToProcess);
  76. // Called when we have no more sound to play or the noteOff() time has been reached.
  77. virtual void finish();
  78. static void notifyEndedDispatch(void*);
  79. void notifyEnded();
  80. PlaybackState m_playbackState;
  81. // m_startTime is the time to start playing based on the context's timeline (0 or a time less than the context's current time means "now").
  82. double m_startTime; // in seconds
  83. // m_endTime is the time to stop playing based on the context's timeline (0 or a time less than the context's current time means "now").
  84. // If it hasn't been set explicitly, then the sound will not stop playing (if looping) or will stop when the end of the AudioBuffer
  85. // has been reached.
  86. double m_endTime; // in seconds
  87. bool m_hasEndedListener;
  88. static const double UnknownTime;
  89. };
  90. } // namespace WebCore
  91. #endif // AudioScheduledSourceNode_h