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- /*
- * Copyright (C) 2010, Google Inc. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- * 1. Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * 2. Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- *
- * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
- * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- #ifndef AudioNodeOutput_h
- #define AudioNodeOutput_h
- #include "AudioBus.h"
- #include "AudioNode.h"
- #include "AudioParam.h"
- #include <wtf/HashSet.h>
- #include <wtf/RefPtr.h>
- #include <wtf/Vector.h>
- namespace WebCore {
- class AudioContext;
- class AudioNodeInput;
- // AudioNodeOutput represents a single output for an AudioNode.
- // It may be connected to one or more AudioNodeInputs.
- class AudioNodeOutput {
- public:
- // It's OK to pass 0 for numberOfChannels in which case setNumberOfChannels() must be called later on.
- AudioNodeOutput(AudioNode*, unsigned numberOfChannels);
- // Can be called from any thread.
- AudioNode* node() const { return m_node; }
- AudioContext* context() { return m_node->context(); }
-
- // Causes our AudioNode to process if it hasn't already for this render quantum.
- // It returns the bus containing the processed audio for this output, returning inPlaceBus if in-place processing was possible.
- // Called from context's audio thread.
- AudioBus* pull(AudioBus* inPlaceBus, size_t framesToProcess);
- // bus() will contain the rendered audio after pull() is called for each rendering time quantum.
- // Called from context's audio thread.
- AudioBus* bus() const;
- // renderingFanOutCount() is the number of AudioNodeInputs that we're connected to during rendering.
- // Unlike fanOutCount() it will not change during the course of a render quantum.
- unsigned renderingFanOutCount() const;
- // renderingParamFanOutCount() is the number of AudioParams that we're connected to during rendering.
- // Unlike paramFanOutCount() it will not change during the course of a render quantum.
- unsigned renderingParamFanOutCount() const;
- // Must be called with the context's graph lock.
- void disconnectAll();
- void setNumberOfChannels(unsigned);
- unsigned numberOfChannels() const { return m_numberOfChannels; }
- bool isChannelCountKnown() const { return numberOfChannels() > 0; }
- bool isConnected() { return fanOutCount() > 0 || paramFanOutCount() > 0; }
- // Disable/Enable happens when there are still JavaScript references to a node, but it has otherwise "finished" its work.
- // For example, when a note has finished playing. It is kept around, because it may be played again at a later time.
- // They must be called with the context's graph lock.
- void disable();
- void enable();
- // updateRenderingState() is called in the audio thread at the start or end of the render quantum to handle any recent changes to the graph state.
- // It must be called with the context's graph lock.
- void updateRenderingState();
-
- private:
- AudioNode* m_node;
- friend class AudioNodeInput;
- friend class AudioParam;
-
- // These are called from AudioNodeInput.
- // They must be called with the context's graph lock.
- void addInput(AudioNodeInput*);
- void removeInput(AudioNodeInput*);
- void addParam(AudioParam*);
- void removeParam(AudioParam*);
- // fanOutCount() is the number of AudioNodeInputs that we're connected to.
- // This method should not be called in audio thread rendering code, instead renderingFanOutCount() should be used.
- // It must be called with the context's graph lock.
- unsigned fanOutCount();
- // Similar to fanOutCount(), paramFanOutCount() is the number of AudioParams that we're connected to.
- // This method should not be called in audio thread rendering code, instead renderingParamFanOutCount() should be used.
- // It must be called with the context's graph lock.
- unsigned paramFanOutCount();
- // Must be called with the context's graph lock.
- void disconnectAllInputs();
- void disconnectAllParams();
- // updateInternalBus() updates m_internalBus appropriately for the number of channels.
- // It is called in the constructor or in the audio thread with the context's graph lock.
- void updateInternalBus();
- // Announce to any nodes we're connected to that we changed our channel count for its input.
- // It must be called in the audio thread with the context's graph lock.
- void propagateChannelCount();
- // updateNumberOfChannels() is called in the audio thread at the start or end of the render quantum to pick up channel changes.
- // It must be called with the context's graph lock.
- void updateNumberOfChannels();
- // m_numberOfChannels will only be changed in the audio thread.
- // The main thread sets m_desiredNumberOfChannels which will later get picked up in the audio thread in updateNumberOfChannels().
- unsigned m_numberOfChannels;
- unsigned m_desiredNumberOfChannels;
-
- // m_internalBus and m_inPlaceBus must only be changed in the audio thread with the context's graph lock (or constructor).
- RefPtr<AudioBus> m_internalBus;
- RefPtr<AudioBus> m_inPlaceBus;
- // If m_isInPlace is true, use m_inPlaceBus as the valid AudioBus; If false, use the default m_internalBus.
- bool m_isInPlace;
- HashSet<AudioNodeInput*> m_inputs;
- typedef HashSet<AudioNodeInput*>::iterator InputsIterator;
- bool m_isEnabled;
- // For the purposes of rendering, keeps track of the number of inputs and AudioParams we're connected to.
- // These value should only be changed at the very start or end of the rendering quantum.
- unsigned m_renderingFanOutCount;
- unsigned m_renderingParamFanOutCount;
- HashSet<RefPtr<AudioParam> > m_params;
- typedef HashSet<RefPtr<AudioParam> >::iterator ParamsIterator;
- };
- } // namespace WebCore
- #endif // AudioNodeOutput_h
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