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- /*
- * Copyright (C) 2010, Google Inc. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- * 1. Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * 2. Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- *
- * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
- * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- #include "config.h"
- #if ENABLE(WEB_AUDIO)
- #include "AudioNodeOutput.h"
- #include "AudioBus.h"
- #include "AudioContext.h"
- #include "AudioNodeInput.h"
- #include "AudioParam.h"
- #include <wtf/Threading.h>
- namespace WebCore {
- AudioNodeOutput::AudioNodeOutput(AudioNode* node, unsigned numberOfChannels)
- : m_node(node)
- , m_numberOfChannels(numberOfChannels)
- , m_desiredNumberOfChannels(numberOfChannels)
- , m_isInPlace(false)
- , m_isEnabled(true)
- , m_renderingFanOutCount(0)
- , m_renderingParamFanOutCount(0)
- {
- ASSERT(numberOfChannels <= AudioContext::maxNumberOfChannels());
- m_internalBus = AudioBus::create(numberOfChannels, AudioNode::ProcessingSizeInFrames);
- }
- void AudioNodeOutput::setNumberOfChannels(unsigned numberOfChannels)
- {
- ASSERT(numberOfChannels <= AudioContext::maxNumberOfChannels());
- ASSERT(context()->isGraphOwner());
- m_desiredNumberOfChannels = numberOfChannels;
- if (context()->isAudioThread()) {
- // If we're in the audio thread then we can take care of it right away (we should be at the very start or end of a rendering quantum).
- updateNumberOfChannels();
- } else {
- // Let the context take care of it in the audio thread in the pre and post render tasks.
- context()->markAudioNodeOutputDirty(this);
- }
- }
- void AudioNodeOutput::updateInternalBus()
- {
- if (numberOfChannels() == m_internalBus->numberOfChannels())
- return;
- m_internalBus = AudioBus::create(numberOfChannels(), AudioNode::ProcessingSizeInFrames);
- }
- void AudioNodeOutput::updateRenderingState()
- {
- updateNumberOfChannels();
- m_renderingFanOutCount = fanOutCount();
- m_renderingParamFanOutCount = paramFanOutCount();
- }
- void AudioNodeOutput::updateNumberOfChannels()
- {
- ASSERT(context()->isAudioThread() && context()->isGraphOwner());
- if (m_numberOfChannels != m_desiredNumberOfChannels) {
- m_numberOfChannels = m_desiredNumberOfChannels;
- updateInternalBus();
- propagateChannelCount();
- }
- }
- void AudioNodeOutput::propagateChannelCount()
- {
- ASSERT(context()->isAudioThread() && context()->isGraphOwner());
-
- if (isChannelCountKnown()) {
- // Announce to any nodes we're connected to that we changed our channel count for its input.
- for (InputsIterator i = m_inputs.begin(); i != m_inputs.end(); ++i) {
- AudioNodeInput* input = *i;
- AudioNode* connectionNode = input->node();
- connectionNode->checkNumberOfChannelsForInput(input);
- }
- }
- }
- AudioBus* AudioNodeOutput::pull(AudioBus* inPlaceBus, size_t framesToProcess)
- {
- ASSERT(context()->isAudioThread());
- ASSERT(m_renderingFanOutCount > 0 || m_renderingParamFanOutCount > 0);
-
- // Causes our AudioNode to process if it hasn't already for this render quantum.
- // We try to do in-place processing (using inPlaceBus) if at all possible,
- // but we can't process in-place if we're connected to more than one input (fan-out > 1).
- // In this case pull() is called multiple times per rendering quantum, and the processIfNecessary() call below will
- // cause our node to process() only the first time, caching the output in m_internalOutputBus for subsequent calls.
-
- m_isInPlace = inPlaceBus && inPlaceBus->numberOfChannels() == numberOfChannels() && (m_renderingFanOutCount + m_renderingParamFanOutCount) == 1;
- m_inPlaceBus = m_isInPlace ? inPlaceBus : 0;
- node()->processIfNecessary(framesToProcess);
- return bus();
- }
- AudioBus* AudioNodeOutput::bus() const
- {
- ASSERT(const_cast<AudioNodeOutput*>(this)->context()->isAudioThread());
- return m_isInPlace ? m_inPlaceBus.get() : m_internalBus.get();
- }
- unsigned AudioNodeOutput::fanOutCount()
- {
- ASSERT(context()->isGraphOwner());
- return m_inputs.size();
- }
- unsigned AudioNodeOutput::paramFanOutCount()
- {
- ASSERT(context()->isGraphOwner());
- return m_params.size();
- }
- unsigned AudioNodeOutput::renderingFanOutCount() const
- {
- return m_renderingFanOutCount;
- }
- unsigned AudioNodeOutput::renderingParamFanOutCount() const
- {
- return m_renderingParamFanOutCount;
- }
- void AudioNodeOutput::addInput(AudioNodeInput* input)
- {
- ASSERT(context()->isGraphOwner());
- ASSERT(input);
- if (!input)
- return;
- m_inputs.add(input);
- }
- void AudioNodeOutput::removeInput(AudioNodeInput* input)
- {
- ASSERT(context()->isGraphOwner());
- ASSERT(input);
- if (!input)
- return;
- m_inputs.remove(input);
- }
- void AudioNodeOutput::disconnectAllInputs()
- {
- ASSERT(context()->isGraphOwner());
-
- // AudioNodeInput::disconnect() changes m_inputs by calling removeInput().
- while (!m_inputs.isEmpty()) {
- AudioNodeInput* input = *m_inputs.begin();
- input->disconnect(this);
- }
- }
- void AudioNodeOutput::addParam(AudioParam* param)
- {
- ASSERT(context()->isGraphOwner());
- ASSERT(param);
- if (!param)
- return;
- m_params.add(param);
- }
- void AudioNodeOutput::removeParam(AudioParam* param)
- {
- ASSERT(context()->isGraphOwner());
- ASSERT(param);
- if (!param)
- return;
- m_params.remove(param);
- }
- void AudioNodeOutput::disconnectAllParams()
- {
- ASSERT(context()->isGraphOwner());
- // AudioParam::disconnect() changes m_params by calling removeParam().
- while (!m_params.isEmpty()) {
- AudioParam* param = m_params.begin()->get();
- param->disconnect(this);
- }
- }
- void AudioNodeOutput::disconnectAll()
- {
- disconnectAllInputs();
- disconnectAllParams();
- }
- void AudioNodeOutput::disable()
- {
- ASSERT(context()->isGraphOwner());
- if (m_isEnabled) {
- for (InputsIterator i = m_inputs.begin(); i != m_inputs.end(); ++i) {
- AudioNodeInput* input = *i;
- input->disable(this);
- }
- m_isEnabled = false;
- }
- }
- void AudioNodeOutput::enable()
- {
- ASSERT(context()->isGraphOwner());
- if (!m_isEnabled) {
- for (InputsIterator i = m_inputs.begin(); i != m_inputs.end(); ++i) {
- AudioNodeInput* input = *i;
- input->enable(this);
- }
- m_isEnabled = true;
- }
- }
- } // namespace WebCore
- #endif // ENABLE(WEB_AUDIO)
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