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- /*
- * Copyright (C) 2010, Google Inc. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- * 1. Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * 2. Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- *
- * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
- * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- #ifndef AudioDestinationNode_h
- #define AudioDestinationNode_h
- #include "AudioBuffer.h"
- #include "AudioBus.h"
- #include "AudioIOCallback.h"
- #include "AudioNode.h"
- #include "AudioSourceProvider.h"
- namespace WebCore {
- class AudioBus;
- class AudioContext;
-
- class AudioDestinationNode : public AudioNode, public AudioIOCallback {
- public:
- AudioDestinationNode(AudioContext*, float sampleRate);
- virtual ~AudioDestinationNode();
-
- // AudioNode
- virtual void process(size_t) { }; // we're pulled by hardware so this is never called
- virtual void reset() { m_currentSampleFrame = 0; };
-
- // The audio hardware calls render() to get the next render quantum of audio into destinationBus.
- // It will optionally give us local/live audio input in sourceBus (if it's not 0).
- virtual void render(AudioBus* sourceBus, AudioBus* destinationBus, size_t numberOfFrames);
- size_t currentSampleFrame() const { return m_currentSampleFrame; }
- double currentTime() const { return currentSampleFrame() / static_cast<double>(sampleRate()); }
- virtual unsigned long maxChannelCount() const { return 0; }
- // Enable local/live input for the specified device.
- virtual void enableInput(const String& inputDeviceId) = 0;
- virtual void startRendering() = 0;
- AudioSourceProvider* localAudioInputProvider() { return &m_localAudioInputProvider; }
-
- protected:
- // LocalAudioInputProvider allows us to expose an AudioSourceProvider for local/live audio input.
- // If there is local/live audio input, we call set() with the audio input data every render quantum.
- class LocalAudioInputProvider : public AudioSourceProvider {
- public:
- LocalAudioInputProvider()
- : m_sourceBus(AudioBus::create(2, AudioNode::ProcessingSizeInFrames)) // FIXME: handle non-stereo local input.
- {
- }
- void set(AudioBus* bus)
- {
- if (bus)
- m_sourceBus->copyFrom(*bus);
- }
- // AudioSourceProvider.
- virtual void provideInput(AudioBus* destinationBus, size_t numberOfFrames)
- {
- bool isGood = destinationBus && destinationBus->length() == numberOfFrames && m_sourceBus->length() == numberOfFrames;
- ASSERT(isGood);
- if (isGood)
- destinationBus->copyFrom(*m_sourceBus);
- }
- private:
- RefPtr<AudioBus> m_sourceBus;
- };
- virtual double tailTime() const OVERRIDE { return 0; }
- virtual double latencyTime() const OVERRIDE { return 0; }
- // Counts the number of sample-frames processed by the destination.
- size_t m_currentSampleFrame;
- LocalAudioInputProvider m_localAudioInputProvider;
- };
- } // namespace WebCore
- #endif // AudioDestinationNode_h
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