AudioDestinationNode.cpp 3.8 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108
  1. /*
  2. * Copyright (C) 2010, Google Inc. All rights reserved.
  3. *
  4. * Redistribution and use in source and binary forms, with or without
  5. * modification, are permitted provided that the following conditions
  6. * are met:
  7. * 1. Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * 2. Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. *
  13. * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY
  14. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  15. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  16. * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY
  17. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  18. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  19. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
  20. * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  21. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  22. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  23. */
  24. #include "config.h"
  25. #if ENABLE(WEB_AUDIO)
  26. #include "AudioDestinationNode.h"
  27. #include "AudioContext.h"
  28. #include "AudioNodeInput.h"
  29. #include "AudioNodeOutput.h"
  30. #include "AudioUtilities.h"
  31. #include "DenormalDisabler.h"
  32. namespace WebCore {
  33. AudioDestinationNode::AudioDestinationNode(AudioContext* context, float sampleRate)
  34. : AudioNode(context, sampleRate)
  35. , m_currentSampleFrame(0)
  36. {
  37. addInput(adoptPtr(new AudioNodeInput(this)));
  38. setNodeType(NodeTypeDestination);
  39. }
  40. AudioDestinationNode::~AudioDestinationNode()
  41. {
  42. uninitialize();
  43. }
  44. void AudioDestinationNode::render(AudioBus* sourceBus, AudioBus* destinationBus, size_t numberOfFrames)
  45. {
  46. // We don't want denormals slowing down any of the audio processing
  47. // since they can very seriously hurt performance.
  48. // This will take care of all AudioNodes because they all process within this scope.
  49. DenormalDisabler denormalDisabler;
  50. context()->setAudioThread(currentThread());
  51. if (!context()->isRunnable()) {
  52. destinationBus->zero();
  53. return;
  54. }
  55. if (context()->userGestureRequiredForAudioStart()) {
  56. destinationBus->zero();
  57. return;
  58. }
  59. if (context()->pageConsentRequiredForAudioStart()) {
  60. destinationBus->zero();
  61. return;
  62. }
  63. // Let the context take care of any business at the start of each render quantum.
  64. context()->handlePreRenderTasks();
  65. // Prepare the local audio input provider for this render quantum.
  66. if (sourceBus)
  67. m_localAudioInputProvider.set(sourceBus);
  68. // This will cause the node(s) connected to us to process, which in turn will pull on their input(s),
  69. // all the way backwards through the rendering graph.
  70. AudioBus* renderedBus = input(0)->pull(destinationBus, numberOfFrames);
  71. if (!renderedBus)
  72. destinationBus->zero();
  73. else if (renderedBus != destinationBus) {
  74. // in-place processing was not possible - so copy
  75. destinationBus->copyFrom(*renderedBus);
  76. }
  77. // Process nodes which need a little extra help because they are not connected to anything, but still need to process.
  78. context()->processAutomaticPullNodes(numberOfFrames);
  79. // Let the context take care of any business at the end of each render quantum.
  80. context()->handlePostRenderTasks();
  81. // Advance current sample-frame.
  82. m_currentSampleFrame += numberOfFrames;
  83. }
  84. } // namespace WebCore
  85. #endif // ENABLE(WEB_AUDIO)