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- /*
- * Copyright (C) 2010, Google Inc. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- * 1. Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * 2. Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- *
- * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
- * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- #include "config.h"
- #if ENABLE(WEB_AUDIO)
- #include "AudioDestinationNode.h"
- #include "AudioContext.h"
- #include "AudioNodeInput.h"
- #include "AudioNodeOutput.h"
- #include "AudioUtilities.h"
- #include "DenormalDisabler.h"
- namespace WebCore {
-
- AudioDestinationNode::AudioDestinationNode(AudioContext* context, float sampleRate)
- : AudioNode(context, sampleRate)
- , m_currentSampleFrame(0)
- {
- addInput(adoptPtr(new AudioNodeInput(this)));
-
- setNodeType(NodeTypeDestination);
- }
- AudioDestinationNode::~AudioDestinationNode()
- {
- uninitialize();
- }
- void AudioDestinationNode::render(AudioBus* sourceBus, AudioBus* destinationBus, size_t numberOfFrames)
- {
- // We don't want denormals slowing down any of the audio processing
- // since they can very seriously hurt performance.
- // This will take care of all AudioNodes because they all process within this scope.
- DenormalDisabler denormalDisabler;
-
- context()->setAudioThread(currentThread());
-
- if (!context()->isRunnable()) {
- destinationBus->zero();
- return;
- }
- if (context()->userGestureRequiredForAudioStart()) {
- destinationBus->zero();
- return;
- }
- if (context()->pageConsentRequiredForAudioStart()) {
- destinationBus->zero();
- return;
- }
- // Let the context take care of any business at the start of each render quantum.
- context()->handlePreRenderTasks();
- // Prepare the local audio input provider for this render quantum.
- if (sourceBus)
- m_localAudioInputProvider.set(sourceBus);
- // This will cause the node(s) connected to us to process, which in turn will pull on their input(s),
- // all the way backwards through the rendering graph.
- AudioBus* renderedBus = input(0)->pull(destinationBus, numberOfFrames);
-
- if (!renderedBus)
- destinationBus->zero();
- else if (renderedBus != destinationBus) {
- // in-place processing was not possible - so copy
- destinationBus->copyFrom(*renderedBus);
- }
- // Process nodes which need a little extra help because they are not connected to anything, but still need to process.
- context()->processAutomaticPullNodes(numberOfFrames);
- // Let the context take care of any business at the end of each render quantum.
- context()->handlePostRenderTasks();
-
- // Advance current sample-frame.
- m_currentSampleFrame += numberOfFrames;
- }
- } // namespace WebCore
- #endif // ENABLE(WEB_AUDIO)
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