AudioBasicProcessorNode.h 2.6 KB

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  1. /*
  2. * Copyright (C) 2010, Google Inc. All rights reserved.
  3. *
  4. * Redistribution and use in source and binary forms, with or without
  5. * modification, are permitted provided that the following conditions
  6. * are met:
  7. * 1. Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * 2. Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. *
  13. * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY
  14. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  15. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  16. * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY
  17. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  18. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  19. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
  20. * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  21. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  22. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  23. */
  24. #ifndef AudioBasicProcessorNode_h
  25. #define AudioBasicProcessorNode_h
  26. #include "AudioNode.h"
  27. #include <wtf/PassRefPtr.h>
  28. #include <wtf/RefCounted.h>
  29. #include <wtf/Threading.h>
  30. namespace WebCore {
  31. class AudioBus;
  32. class AudioNodeInput;
  33. class AudioProcessor;
  34. // AudioBasicProcessorNode is an AudioNode with one input and one output where the input and output have the same number of channels.
  35. class AudioBasicProcessorNode : public AudioNode {
  36. public:
  37. AudioBasicProcessorNode(AudioContext*, float sampleRate);
  38. // AudioNode
  39. virtual void process(size_t framesToProcess);
  40. virtual void pullInputs(size_t framesToProcess);
  41. virtual void reset();
  42. virtual void initialize();
  43. virtual void uninitialize();
  44. // Called in the main thread when the number of channels for the input may have changed.
  45. virtual void checkNumberOfChannelsForInput(AudioNodeInput*);
  46. // Returns the number of channels for both the input and the output.
  47. unsigned numberOfChannels();
  48. protected:
  49. virtual double tailTime() const OVERRIDE;
  50. virtual double latencyTime() const OVERRIDE;
  51. AudioProcessor* processor() { return m_processor.get(); }
  52. OwnPtr<AudioProcessor> m_processor;
  53. };
  54. } // namespace WebCore
  55. #endif // AudioBasicProcessorNode_h