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- /*
- * Copyright (C) 2010, Google Inc. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- * 1. Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * 2. Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- *
- * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
- * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- #include "config.h"
- #if ENABLE(WEB_AUDIO)
- #include "AudioBasicProcessorNode.h"
- #include "AudioBus.h"
- #include "AudioContext.h"
- #include "AudioNodeInput.h"
- #include "AudioNodeOutput.h"
- #include "AudioProcessor.h"
- namespace WebCore {
- AudioBasicProcessorNode::AudioBasicProcessorNode(AudioContext* context, float sampleRate)
- : AudioNode(context, sampleRate)
- {
- addInput(adoptPtr(new AudioNodeInput(this)));
- addOutput(adoptPtr(new AudioNodeOutput(this, 1)));
- // The subclass must create m_processor.
- }
- void AudioBasicProcessorNode::initialize()
- {
- if (isInitialized())
- return;
- ASSERT(processor());
- processor()->initialize();
- AudioNode::initialize();
- }
- void AudioBasicProcessorNode::uninitialize()
- {
- if (!isInitialized())
- return;
- ASSERT(processor());
- processor()->uninitialize();
- AudioNode::uninitialize();
- }
- void AudioBasicProcessorNode::process(size_t framesToProcess)
- {
- AudioBus* destinationBus = output(0)->bus();
-
- if (!isInitialized() || !processor() || processor()->numberOfChannels() != numberOfChannels())
- destinationBus->zero();
- else {
- AudioBus* sourceBus = input(0)->bus();
- // FIXME: if we take "tail time" into account, then we can avoid calling processor()->process() once the tail dies down.
- if (!input(0)->isConnected())
- sourceBus->zero();
- processor()->process(sourceBus, destinationBus, framesToProcess);
- }
- }
- // Nice optimization in the very common case allowing for "in-place" processing
- void AudioBasicProcessorNode::pullInputs(size_t framesToProcess)
- {
- // Render input stream - suggest to the input to render directly into output bus for in-place processing in process() if possible.
- input(0)->pull(output(0)->bus(), framesToProcess);
- }
- void AudioBasicProcessorNode::reset()
- {
- if (processor())
- processor()->reset();
- }
- // As soon as we know the channel count of our input, we can lazily initialize.
- // Sometimes this may be called more than once with different channel counts, in which case we must safely
- // uninitialize and then re-initialize with the new channel count.
- void AudioBasicProcessorNode::checkNumberOfChannelsForInput(AudioNodeInput* input)
- {
- ASSERT(context()->isAudioThread() && context()->isGraphOwner());
-
- ASSERT(input == this->input(0));
- if (input != this->input(0))
- return;
- ASSERT(processor());
- if (!processor())
- return;
- unsigned numberOfChannels = input->numberOfChannels();
-
- if (isInitialized() && numberOfChannels != output(0)->numberOfChannels()) {
- // We're already initialized but the channel count has changed.
- uninitialize();
- }
-
- if (!isInitialized()) {
- // This will propagate the channel count to any nodes connected further down the chain...
- output(0)->setNumberOfChannels(numberOfChannels);
- // Re-initialize the processor with the new channel count.
- processor()->setNumberOfChannels(numberOfChannels);
- initialize();
- }
- AudioNode::checkNumberOfChannelsForInput(input);
- }
- unsigned AudioBasicProcessorNode::numberOfChannels()
- {
- return output(0)->numberOfChannels();
- }
- double AudioBasicProcessorNode::tailTime() const
- {
- return m_processor->tailTime();
- }
- double AudioBasicProcessorNode::latencyTime() const
- {
- return m_processor->latencyTime();
- }
- } // namespace WebCore
- #endif // ENABLE(WEB_AUDIO)
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