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- /*
- * Copyright (C) 2012, Intel Corporation. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- * 1. Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * 2. Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- *
- * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
- * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- #ifndef AudioBasicInspectorNode_h
- #define AudioBasicInspectorNode_h
- #include "AudioNode.h"
- namespace WebCore {
- // AudioBasicInspectorNode is an AudioNode with one input and one output where the output might not necessarily connect to another node's input.
- // If the output is not connected to any other node, then the AudioBasicInspectorNode's processIfNecessary() function will be called automatically by
- // AudioContext before the end of each render quantum so that it can inspect the audio stream.
- class AudioBasicInspectorNode : public AudioNode {
- public:
- AudioBasicInspectorNode(AudioContext*, float sampleRate, unsigned outputChannelCount);
- // AudioNode
- virtual void pullInputs(size_t framesToProcess);
- virtual void connect(AudioNode*, unsigned outputIndex, unsigned inputIndex, ExceptionCode&);
- virtual void disconnect(unsigned outputIndex, ExceptionCode&);
- virtual void checkNumberOfChannelsForInput(AudioNodeInput*);
- private:
- void updatePullStatus();
- bool m_needAutomaticPull; // When setting to true, AudioBasicInspectorNode will be pulled automaticlly by AudioContext before the end of each render quantum.
- };
- } // namespace WebCore
- #endif // AudioBasicInspectorNode_h
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