AudioBasicInspectorNode.h 2.6 KB

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  1. /*
  2. * Copyright (C) 2012, Intel Corporation. All rights reserved.
  3. *
  4. * Redistribution and use in source and binary forms, with or without
  5. * modification, are permitted provided that the following conditions
  6. * are met:
  7. * 1. Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * 2. Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. *
  13. * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY
  14. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  15. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  16. * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY
  17. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  18. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  19. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
  20. * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  21. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  22. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  23. */
  24. #ifndef AudioBasicInspectorNode_h
  25. #define AudioBasicInspectorNode_h
  26. #include "AudioNode.h"
  27. namespace WebCore {
  28. // AudioBasicInspectorNode is an AudioNode with one input and one output where the output might not necessarily connect to another node's input.
  29. // If the output is not connected to any other node, then the AudioBasicInspectorNode's processIfNecessary() function will be called automatically by
  30. // AudioContext before the end of each render quantum so that it can inspect the audio stream.
  31. class AudioBasicInspectorNode : public AudioNode {
  32. public:
  33. AudioBasicInspectorNode(AudioContext*, float sampleRate, unsigned outputChannelCount);
  34. // AudioNode
  35. virtual void pullInputs(size_t framesToProcess);
  36. virtual void connect(AudioNode*, unsigned outputIndex, unsigned inputIndex, ExceptionCode&);
  37. virtual void disconnect(unsigned outputIndex, ExceptionCode&);
  38. virtual void checkNumberOfChannelsForInput(AudioNodeInput*);
  39. private:
  40. void updatePullStatus();
  41. bool m_needAutomaticPull; // When setting to true, AudioBasicInspectorNode will be pulled automaticlly by AudioContext before the end of each render quantum.
  42. };
  43. } // namespace WebCore
  44. #endif // AudioBasicInspectorNode_h