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- /*
- * Copyright (C) 2012, Intel Corporation. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- * 1. Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * 2. Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- *
- * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
- * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- #include "config.h"
- #if ENABLE(WEB_AUDIO)
- #include "AudioBasicInspectorNode.h"
- #include "AudioContext.h"
- #include "AudioNodeInput.h"
- #include "AudioNodeOutput.h"
- namespace WebCore {
- AudioBasicInspectorNode::AudioBasicInspectorNode(AudioContext* context, float sampleRate, unsigned outputChannelCount)
- : AudioNode(context, sampleRate)
- , m_needAutomaticPull(false)
- {
- addInput(adoptPtr(new AudioNodeInput(this)));
- addOutput(adoptPtr(new AudioNodeOutput(this, outputChannelCount)));
- }
- // We override pullInputs() as an optimization allowing this node to take advantage of in-place processing,
- // where the input is simply passed through unprocessed to the output.
- // Note: this only applies if the input and output channel counts match.
- void AudioBasicInspectorNode::pullInputs(size_t framesToProcess)
- {
- // Render input stream - try to render directly into output bus for pass-through processing where process() doesn't need to do anything...
- input(0)->pull(output(0)->bus(), framesToProcess);
- }
- void AudioBasicInspectorNode::connect(AudioNode* destination, unsigned outputIndex, unsigned inputIndex, ExceptionCode& ec)
- {
- ASSERT(isMainThread());
- AudioContext::AutoLocker locker(context());
- AudioNode::connect(destination, outputIndex, inputIndex, ec);
- updatePullStatus();
- }
- void AudioBasicInspectorNode::disconnect(unsigned outputIndex, ExceptionCode& ec)
- {
- ASSERT(isMainThread());
- AudioContext::AutoLocker locker(context());
- AudioNode::disconnect(outputIndex, ec);
- updatePullStatus();
- }
- void AudioBasicInspectorNode::checkNumberOfChannelsForInput(AudioNodeInput* input)
- {
- ASSERT(context()->isAudioThread() && context()->isGraphOwner());
- ASSERT(input == this->input(0));
- if (input != this->input(0))
- return;
- unsigned numberOfChannels = input->numberOfChannels();
- if (numberOfChannels != output(0)->numberOfChannels()) {
- // This will propagate the channel count to any nodes connected further downstream in the graph.
- output(0)->setNumberOfChannels(numberOfChannels);
- }
- AudioNode::checkNumberOfChannelsForInput(input);
- updatePullStatus();
- }
- void AudioBasicInspectorNode::updatePullStatus()
- {
- ASSERT(context()->isGraphOwner());
- if (output(0)->isConnected()) {
- // When an AudioBasicInspectorNode is connected to a downstream node, it will get pulled by the
- // downstream node, thus remove it from the context's automatic pull list.
- if (m_needAutomaticPull) {
- context()->removeAutomaticPullNode(this);
- m_needAutomaticPull = false;
- }
- } else {
- unsigned numberOfInputConnections = input(0)->numberOfRenderingConnections();
- if (numberOfInputConnections && !m_needAutomaticPull) {
- // When an AudioBasicInspectorNode is not connected to any downstream node while still connected from
- // upstream node(s), add it to the context's automatic pull list.
- context()->addAutomaticPullNode(this);
- m_needAutomaticPull = true;
- } else if (!numberOfInputConnections && m_needAutomaticPull) {
- // The AudioBasicInspectorNode is connected to nothing, remove it from the context's automatic pull list.
- context()->removeAutomaticPullNode(this);
- m_needAutomaticPull = false;
- }
- }
- }
- } // namespace WebCore
- #endif // ENABLE(WEB_AUDIO)
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