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- /*
- * Copyright (C) 2012 Samsung Electronics
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public License
- * along with this library; see the file COPYING.LIB. If not, write to
- * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
- * Boston, MA 02110-1301, USA.
- */
- #ifndef Vibration_h
- #define Vibration_h
- #if ENABLE(VIBRATION)
- #include "Page.h"
- #include "Timer.h"
- #include <wtf/PassOwnPtr.h>
- namespace WebCore {
- class VibrationClient;
- class Vibration : public Supplement<Page> {
- public:
- typedef Vector<unsigned> VibrationPattern;
- explicit Vibration(VibrationClient*);
- ~Vibration();
- static PassOwnPtr<Vibration> create(VibrationClient*);
- void vibrate(const unsigned& time);
- void vibrate(const VibrationPattern&);
- void cancelVibration();
- // FIXME : Add suspendVibration() and resumeVibration() to the page visibility feature, when the document.hidden attribute is changed.
- void suspendVibration();
- void resumeVibration();
- void timerStartFired(Timer<Vibration>*);
- void timerStopFired(Timer<Vibration>*);
- static const char* supplementName();
- static Vibration* from(Page* page) { return static_cast<Vibration*>(Supplement<Page>::from(page, supplementName())); }
- static bool isActive(Page*);
- private:
- VibrationClient* m_vibrationClient;
- Timer<Vibration> m_timerStart;
- Timer<Vibration> m_timerStop;
- bool m_isVibrating;
- VibrationPattern m_pattern;
- };
- } // namespace WebCore
- #endif // ENABLE(VIBRATION)
- #endif // Vibration_h
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