GamepadList.cpp 1.8 KB

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  1. /*
  2. * Copyright (C) 2011, Google Inc. All rights reserved.
  3. *
  4. * Redistribution and use in source and binary forms, with or without
  5. * modification, are permitted provided that the following conditions are met:
  6. *
  7. * 1. Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * 2. Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. *
  13. * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND
  14. * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
  15. * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
  16. * ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE
  17. * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
  18. * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
  19. * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
  20. * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
  21. * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
  22. * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH
  23. * DAMAGE.
  24. */
  25. #include "config.h"
  26. #include "GamepadList.h"
  27. #include "Gamepad.h"
  28. #if ENABLE(GAMEPAD)
  29. namespace WebCore {
  30. GamepadList::~GamepadList()
  31. {
  32. }
  33. void GamepadList::set(unsigned index, PassRefPtr<Gamepad> gamepad)
  34. {
  35. if (index >= kMaximumGamepads)
  36. return;
  37. m_items[index] = gamepad;
  38. }
  39. unsigned GamepadList::length() const
  40. {
  41. return kMaximumGamepads;
  42. }
  43. Gamepad* GamepadList::item(unsigned index)
  44. {
  45. return index < length() ? m_items[index].get() : 0;
  46. }
  47. } // namespace WebCore
  48. #endif // ENABLE(GAMEPAD)