Gamepad.cpp 1.9 KB

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  1. /*
  2. * Copyright (C) 2011, Google Inc. All rights reserved.
  3. *
  4. * Redistribution and use in source and binary forms, with or without
  5. * modification, are permitted provided that the following conditions are met:
  6. *
  7. * 1. Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * 2. Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. *
  13. * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND
  14. * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
  15. * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
  16. * ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE
  17. * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
  18. * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
  19. * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
  20. * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
  21. * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
  22. * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH
  23. * DAMAGE.
  24. */
  25. #include "config.h"
  26. #include "Gamepad.h"
  27. #if ENABLE(GAMEPAD)
  28. #include <wtf/text/WTFString.h>
  29. namespace WebCore {
  30. Gamepad::Gamepad()
  31. : m_index(0)
  32. , m_timestamp(0)
  33. {
  34. }
  35. void Gamepad::axes(unsigned count, float* data)
  36. {
  37. m_axes.resize(count);
  38. if (count)
  39. std::copy(data, data + count, m_axes.begin());
  40. }
  41. void Gamepad::buttons(unsigned count, float* data)
  42. {
  43. m_buttons.resize(count);
  44. if (count)
  45. std::copy(data, data + count, m_buttons.begin());
  46. }
  47. Gamepad::~Gamepad()
  48. {
  49. }
  50. } // namespace WebCore
  51. #endif // ENABLE(GAMEPAD)