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- /*
- * Copyright (C) 2007, 2008 Apple Inc. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- *
- * 1. Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * 2. Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of
- * its contributors may be used to endorse or promote products derived
- * from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- #include "config.h"
- #include "MainThread.h"
- #include "CurrentTime.h"
- #include "Deque.h"
- #include "Functional.h"
- #include "StdLibExtras.h"
- #include "Threading.h"
- #include <wtf/ThreadSpecific.h>
- namespace WTF {
- struct FunctionWithContext {
- MainThreadFunction* function;
- void* context;
- ThreadCondition* syncFlag;
- FunctionWithContext(MainThreadFunction* function = 0, void* context = 0, ThreadCondition* syncFlag = 0)
- : function(function)
- , context(context)
- , syncFlag(syncFlag)
- {
- }
- bool operator == (const FunctionWithContext& o)
- {
- return function == o.function
- && context == o.context
- && syncFlag == o.syncFlag;
- }
- };
- class FunctionWithContextFinder {
- public:
- FunctionWithContextFinder(const FunctionWithContext& m) : m(m) {}
- bool operator() (FunctionWithContext& o) { return o == m; }
- FunctionWithContext m;
- };
- typedef Deque<FunctionWithContext> FunctionQueue;
- static bool callbacksPaused; // This global variable is only accessed from main thread.
- #if !PLATFORM(MAC)
- static ThreadIdentifier mainThreadIdentifier;
- #endif
- static Mutex& mainThreadFunctionQueueMutex()
- {
- DEFINE_STATIC_LOCAL(Mutex, staticMutex, ());
- return staticMutex;
- }
- static FunctionQueue& functionQueue()
- {
- DEFINE_STATIC_LOCAL(FunctionQueue, staticFunctionQueue, ());
- return staticFunctionQueue;
- }
- #if !PLATFORM(MAC)
- void initializeMainThread()
- {
- static bool initializedMainThread;
- if (initializedMainThread)
- return;
- initializedMainThread = true;
- mainThreadIdentifier = currentThread();
- mainThreadFunctionQueueMutex();
- initializeMainThreadPlatform();
- initializeGCThreads();
- }
- #else
- static pthread_once_t initializeMainThreadKeyOnce = PTHREAD_ONCE_INIT;
- static void initializeMainThreadOnce()
- {
- mainThreadFunctionQueueMutex();
- initializeMainThreadPlatform();
- }
- void initializeMainThread()
- {
- pthread_once(&initializeMainThreadKeyOnce, initializeMainThreadOnce);
- }
- #if !USE(WEB_THREAD)
- static void initializeMainThreadToProcessMainThreadOnce()
- {
- mainThreadFunctionQueueMutex();
- initializeMainThreadToProcessMainThreadPlatform();
- }
- void initializeMainThreadToProcessMainThread()
- {
- pthread_once(&initializeMainThreadKeyOnce, initializeMainThreadToProcessMainThreadOnce);
- }
- #endif // !USE(WEB_THREAD)
- #endif
- // 0.1 sec delays in UI is approximate threshold when they become noticeable. Have a limit that's half of that.
- static const double maxRunLoopSuspensionTime = 0.05;
- void dispatchFunctionsFromMainThread()
- {
- ASSERT(isMainThread());
- if (callbacksPaused)
- return;
- double startTime = currentTime();
- FunctionWithContext invocation;
- while (true) {
- {
- MutexLocker locker(mainThreadFunctionQueueMutex());
- if (!functionQueue().size())
- break;
- invocation = functionQueue().takeFirst();
- }
- invocation.function(invocation.context);
- if (invocation.syncFlag) {
- MutexLocker locker(mainThreadFunctionQueueMutex());
- invocation.syncFlag->signal();
- }
- // If we are running accumulated functions for too long so UI may become unresponsive, we need to
- // yield so the user input can be processed. Otherwise user may not be able to even close the window.
- // This code has effect only in case the scheduleDispatchFunctionsOnMainThread() is implemented in a way that
- // allows input events to be processed before we are back here.
- if (currentTime() - startTime > maxRunLoopSuspensionTime) {
- scheduleDispatchFunctionsOnMainThread();
- break;
- }
- }
- }
- void callOnMainThread(MainThreadFunction* function, void* context)
- {
- ASSERT(function);
- bool needToSchedule = false;
- {
- MutexLocker locker(mainThreadFunctionQueueMutex());
- needToSchedule = functionQueue().size() == 0;
- functionQueue().append(FunctionWithContext(function, context));
- }
- if (needToSchedule)
- scheduleDispatchFunctionsOnMainThread();
- }
- void callOnMainThreadAndWait(MainThreadFunction* function, void* context)
- {
- ASSERT(function);
- if (isMainThread()) {
- function(context);
- return;
- }
- #if USE(MANX_COND_INIT)
- Mutex& functionQueueMutex = mainThreadFunctionQueueMutex();
- ThreadCondition syncFlag(functionQueueMutex);
- #else
- ThreadCondition syncFlag;
- Mutex& functionQueueMutex = mainThreadFunctionQueueMutex();
- #endif
- MutexLocker locker(functionQueueMutex);
- functionQueue().append(FunctionWithContext(function, context, &syncFlag));
- if (functionQueue().size() == 1)
- scheduleDispatchFunctionsOnMainThread();
- syncFlag.wait(functionQueueMutex);
- }
- void cancelCallOnMainThread(MainThreadFunction* function, void* context)
- {
- ASSERT(function);
- MutexLocker locker(mainThreadFunctionQueueMutex());
- FunctionWithContextFinder pred(FunctionWithContext(function, context));
- while (true) {
- // We must redefine 'i' each pass, because the itererator's operator=
- // requires 'this' to be valid, and remove() invalidates all iterators
- FunctionQueue::iterator i(functionQueue().findIf(pred));
- if (i == functionQueue().end())
- break;
- functionQueue().remove(i);
- }
- }
- static void callFunctionObject(void* context)
- {
- Function<void ()>* function = static_cast<Function<void ()>*>(context);
- (*function)();
- delete function;
- }
- void callOnMainThread(const Function<void ()>& function)
- {
- callOnMainThread(callFunctionObject, new Function<void ()>(function));
- }
- void setMainThreadCallbacksPaused(bool paused)
- {
- ASSERT(isMainThread());
- if (callbacksPaused == paused)
- return;
- callbacksPaused = paused;
- if (!callbacksPaused)
- scheduleDispatchFunctionsOnMainThread();
- }
- #if !PLATFORM(MAC)
- bool isMainThread()
- {
- return currentThread() == mainThreadIdentifier;
- }
- #endif
- #if ENABLE(PARALLEL_GC)
- static ThreadSpecific<bool>* isGCThread;
- #endif
- void initializeGCThreads()
- {
- #if ENABLE(PARALLEL_GC)
- isGCThread = new ThreadSpecific<bool>();
- #endif
- }
- #if ENABLE(PARALLEL_GC)
- void registerGCThread()
- {
- if (!isGCThread) {
- // This happens if we're running in a process that doesn't care about
- // MainThread.
- return;
- }
- **isGCThread = true;
- }
- bool isMainThreadOrGCThread()
- {
- if (isGCThread->isSet() && **isGCThread)
- return true;
- return isMainThread();
- }
- #elif PLATFORM(MAC)
- // This is necessary because JavaScriptCore.exp doesn't support preprocessor macros.
- bool isMainThreadOrGCThread()
- {
- return isMainThread();
- }
- #endif
- } // namespace WTF
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