9 Commits c2a2f4b942 ... 79eceeee56

Autore SHA1 Messaggio Data
  Christine Lemmer-Webber 79eceeee56 Wedding has limits 2 anni fa
  Christine Lemmer-Webber 9883014f48 Mention exit to northeast from gift shop 2 anni fa
  Christine Lemmer-Webber 1ebbe13d66 Fix spelling on w3c 2 anni fa
  Christine Lemmer-Webber 44b8858d37 Add another chair alias 2 anni fa
  Christine Lemmer-Webber 59f16c01b5 Fix typo on hackthena 2 anni fa
  Christine Lemmer-Webber 0b3115cf3c Add a monster stuffie to the lobby 2 anni fa
  Christine Lemmer-Webber 58d522512e Fix the time on the candle 2 anni fa
  Christine Lemmer-Webber 1b7cf3ba89 Add the north hallway 2 anni fa
  Christine Lemmer-Webber 8d58115cb8 She's now a languid lady 2 anni fa
1 ha cambiato i file con 170 aggiunte e 12 eliminazioni
  1. 170 12
      worlds/bricabrac.scm

+ 170 - 12
worlds/bricabrac.scm

@@ -256,17 +256,17 @@ character.\n")))
    ;; NPC: hotel owner
    ('lobby:hotel-owner
     <chatty-npc> 'lobby
-    #:name "a frumpy fellow"
+    #:name "a languid lady"
     #:desc
     '((p "  Whoever this is, she looks totally exhausted.  She's
 collapsed into the only comfortable looking chair in the room and you
 don't get the sense that she's likely to move any time soon.
-  You notice they're wearing a sticker badly adhesed to their clothing
-which says \"Hotel Proprietor\", but she looks so disorganized that you
-think that can't possibly be true... can it?
+  Attached to her frumpy dress is a barely secured pin which says
+\"Hotel Proprietor\", but she looks so disorganized that you think
+that can't possibly be true... can it?
   Despite her exhaustion, you sense she'd be happy to chat with you,
 though the conversation may be a bit one sided."))
-    #:goes-by '("frumpy fellow" "fellow"
+    #:goes-by '("languid lady" "lady"
                 "hotel proprietor" "proprietor")
     #:catchphrases hotel-owner-grumps)
    ;; Object: Sign
@@ -424,7 +424,17 @@ this general shape in the 1990s."
     #:goes-by '("orange cartoon cat phone" "orange cartoon cat telephone"
                 "orange cat phone" "orange cat telephone"
                 "cartoon cat phone" "cartoon cat"
-                "cat phone" "cat telephone" "phone" "telephone"))))
+                "cat phone" "cat telephone" "phone" "telephone"))
+   ('lobby:monster-stuffie
+    <gameobj> 'lobby
+    #:name "an off-brand monster stuffie"
+    #:desc "It's an off brand monster stuffed animal that looks, well kinda
+like a popular character you've seen in a video game, but there's been a very
+thin attempt to make it look like something different... mostly by changing
+the shape of the ears.  It's cute though!"
+    #:take-me? #t
+    #:goes-by '("monster stuffie" "monster" "stuffed animal" "stuffed monster"
+		"off-brand monster stuffie" "stuffie" "monster stuffie"))))
 
 
 
@@ -487,6 +497,13 @@ labeled \"RL02.5\".")
 
 (define lobby-map-text
   "\
+
+                        .----+++++----.
+                        |  :       :  |
+                        +  : north :  +
+                        |  :  hall :  |
+                        +  :       :  +
+                        |_ : _____ : _|
                         |  :       :  |
   .----------.----------.  :   &   :  .----------.----------.
   | computer |          |& :YOU ARE: &|  smoking | *UNDER*  |
@@ -499,6 +516,7 @@ labeled \"RL02.5\".")
                           '---------'")
 
 (define grand-hallway
+
   (lol
    ('grand-hallway
     <room> #f
@@ -513,6 +531,9 @@ that's all about?")
 room\", while a door to the west is labeled \"playroom\"."))
     #:exits
     (list (make <exit>
+	    #:name "north"
+	    #:to 'north-hall)
+	  (make <exit>
             #:name "south"
             #:to 'lobby)
           (make <exit>
@@ -550,7 +571,7 @@ but there's no indication of who they are."
 spirit\".  You've heard of Hackthena... not a goddess, but spiritual protector of
 all good hacks, and legendary hacker herself.")
              (p "Hackthena holds the form of a human woman.  She wears flowing
-robes, has a pear of curly bovine-esque horns protruding from the sides of her
+robes, has a pair of curly bovine-esque horns protruding from the sides of her
 head, wears a pair of horn-rimmed glasses, and appears posed as if for battle.
 But instead of a weapon, she seems to hold some sort of keyboard.  And her
 shield... well it's round like a shield, but something seems off about it.
@@ -961,7 +982,7 @@ What could happen if you started it?")
     #:name "a candle"
     #:goes-by '("candle")
     #:steps `("The candle burns..."
-              (/ 2 3)  ; oops!
+              .3  ; oops!
               "The candle is burning away a rope!"
               2
               "The rope snaps!"
@@ -1082,7 +1103,7 @@ a nondescript steel door to the south, leading apparently outside."))
     <furniture> 'smoking-parlor
     #:name "a comfy leather chair"
     #:desc "  That leather chair looks really comfy!"
-    #:goes-by '("leather chair" "comfy leather chair" "chair")
+    #:goes-by '("leather chair" "comfy leather chair" "chair" "comfy chair")
     #:sit-phrase "sink into"
     #:sit-phrase-third-person "sinks into"
     #:sit-name "the comfy leather chair")
@@ -1946,7 +1967,9 @@ as well as an exit leading to the south."))
              "but they all seem glued in place and instead of a person manning the shop "
              "there's merely a cardboard cutout of a person with a \"shopkeeper\" nametag. "
              "You can pretty well bet that someone wanted to finish this room but ran out of "
-             "time.")
+             "time. "
+	     "It looks like there's an exit to the northeast, should you choose that you "
+	     "want to get out of here.")
     #:exits (list
              (make <exit>
                #:name "northeast"
@@ -2174,7 +2197,7 @@ comments, and so on flowing from node to node."
             "ActivityPub")
          " is a federation standard being developed under the "
          (a "https://www.w3.org/wiki/Socialwg/"
-            "w3C Social Working Group")
+            "W3C Social Working Group")
          ", and doubles as a general client-to-server API. "
          "It follows a few simple core ideas:")
       (ul (li "Uses "
@@ -2247,6 +2270,140 @@ comments, and so on flowing from node to node."
 
    ))
 
+
+
+;;; North hall
+;;; ==========
+(define north-hall
+  (lol
+   ('north-hall
+    <room> #f
+    #:name "North Hall"
+    #:desc
+    '((p "This hallway is lined by doors to the west and the east, presumably
+to various lodgings.  Something tells you you're not able to enter those right
+now, however.  Lining the walls are some large mirrors surrounded by bouquets
+of flowers.")
+      (p "The red carpet continues all the way from Grand Hallway in the south
+but stops short of some large wooden doors to the north.  The doors look
+formidable but unlocked.  Some natural light peeking through windows to the
+north seem to hint that this may be the exit to the outdoors.  There's
+also a large sign near the doors on a wooden easel."))
+    #:exits
+    (list (make <exit>
+	    #:name "north"
+	    #:to 'courtyard)
+	  (make <exit>
+	    #:name "south"
+	    #:to 'grand-hallway)))
+   ('north-hall:sign
+    <readable> 'north-hall
+    #:name "an easel with a sign"
+    #:desc "  The easel is finely cut wood, well polished, but plain.  The sign
+is a strong contrast, with a cream colored backing and hand written letters, written
+with care and style.  You could probably read it."
+    #:read-text "The sign announces a wedding taking place... why, today!  And on
+the hotel grounds to the north!  It sounds very exciting."
+    #:goes-by '("sign"
+		"easel with a sign"
+		"easel"))
+   ('north-hall:mirrors
+    <gameobj> 'north-hall
+    #:name "a row of mirrors"
+    #:desc "You see yourself for who you really are."
+    #:invisible? #t
+    #:goes-by '("mirror" "mirrors" "row of mirrors"))
+   ('north-hall:windows
+    <gameobj> 'north-hall
+    #:name "windows"
+    #:desc "You peer out a window, but the light appears distorted, as if you were
+really peering between two worlds hastily joined together."
+    #:invisible? #t
+    #:goes-by '("window" "windows"))
+   ('north-hall:doors
+    <gameobj> 'north-hall
+    #:name "doors"
+    #:desc '((p "Along the east and west walls are doors, but they are all shut,
+and firmly so.
+Presumably people are staying in them, but it also feels as if how residence
+would work in a building as hastily put together as this was barely conceived.")
+	     (p "To the north is a large set of wooden doors, oaken and beautiful.
+Although towering, they seem passable."))
+    #:invisible? #f
+    #:goes-by '("door" "doors" "room doors" "large doors"))))
+
+
+;;; ============
+;;; WEDDING TIME
+;;; ============
+
+(define wedding
+  (lol
+   ;; Courtyard
+   ;; ---------
+   ('courtyard
+    <room> #f
+    #:name "The Courtyard"
+    #:desc
+    '((p "Standing in the courtyard you feel... different.  As if the courtyard itself
+was the space between worlds, cobbled together hastily by some distant being.")
+      (p "To the south are some large doors which serve as the back entrance to
+the hotel.  To the north is a forest, from which festive noises emerge."))
+    #:exits
+    (list (make <exit>
+	    #:name "south"
+	    #:to 'north-hall)
+	  (make <exit>
+	    #:name "north"
+	    #:to 'forest-clearing)))
+   ('forest-clearing
+    <room> #f
+    #:name "A Clearing in the Forest"
+    #:desc
+    '((p "During an aimless ramble through the forest you became
+disoriented and lost your way. It has been some time since you’ve seen
+any of the familiar landmarks that would help you orient yourself. As
+you continue on, the feel of the forest seems to shift. As the trees
+grow thicker the light dims.  Eerie laughter echoes through the boughs
+overhead and you shiver.  A warm light to the north beckons you towards
+it."))
+    #:exits
+    (list (make <exit>
+	    #:name "north"
+	    #:to 'vaulted-tunnel)
+	  (make <exit>
+	    #:name "south"
+	    #:to 'courtyard)))
+   ('vaulted-tunnel
+    <room> #f
+    #:name "A Vaulted Tunnel of Trees"
+    #:desc
+    '((p "You step into the entrance to see two rows of trees with intersecting branches, forming a vaulted tunnel. The fairy lights cast a soft glow on the space. On each tree trunk is a portrait and the eerie laughter you heard outside echoes louder as you pass each portrait. "))
+    #:exits
+    (list (make <exit>
+	    #:name "north"
+	    #:to 'wedding-entrance)
+	  (make <exit>
+	    #:name "south"
+	    #:to 'forest-clearing)))
+   ('wedding-entrance
+    <room> #f
+    #:name "Entrance to the Wedding"
+    #:desc
+    '((p "As you approach you realize that the light is not an exit
+from the forest or a clearing, rather thousands of minuscule lights
+twined through the boughs of the trees. What you see before you is
+some sort of living structure composed of a thicket of trees
+intertwined with bramble. Directly in front of you the limbs of two
+trees intertwine over what appears to be an entrance north.
+To the left of the entrance is a sign, to the right is a
+frog sitting atop a hostess podium."))
+    #:exits
+    (list (make <exit>
+	    #:name "south"
+	    #:to 'vaulted-tunnel)))))
+
+
 
 ;;; Game
 ;;; ----
@@ -2255,7 +2412,8 @@ comments, and so on flowing from node to node."
   (append lobby grand-hallway smoking-parlor
           playroom break-room computer-room underground-lab
           async-museum gift-shop hive-entrance
-          hive-inside federation-station))
+          hive-inside federation-station
+	  north-hall wedding))
 
 ;; TODO: Provide command line args
 (define (run-game . args)