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@@ -263,9 +263,10 @@ collapsed into the only comfortable looking chair in the room and you
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don't get the sense that she's likely to move any time soon.
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Attached to her frumpy dress is a barely secured pin which says
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\"Hotel Proprietor\", but she looks so disorganized that you think
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-that can't possibly be true... can it?
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- Despite her exhaustion, you sense she'd be happy to chat with you,
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-though the conversation may be a bit one sided."))
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+that can't possibly be true... can it?")
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+ (p "Despite her exhaustion, you sense she'd be happy to chat
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+with you, though the conversation may be a bit one sided."))
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+
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#:goes-by '("languid lady" "lady"
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"hotel proprietor" "proprietor")
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#:catchphrases hotel-owner-grumps)
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@@ -2363,6 +2364,26 @@ Photo | | | |_| : Dance : .|_|. | Cake
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| Entrance |
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'-----------------'")
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+
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+(define-class <semi-edible-chatty-npc> (<chatty-npc>)
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+ (commands
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+ #:allocation #:each-subclass
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+ #:init-thunk (build-commands
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+ (("eat") ((direct-command cmd-eat)))))
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+ (eat-catchphrase
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+ #:init-keyword #:eat-catchphrase
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+ #:accessor .eat-catchphrase
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+ #:init-value "Should you really eat this?")
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+ (actions #:allocation #:each-subclass
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+ #:init-thunk
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+ (build-actions
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+ (cmd-eat cmd-eat-semi-edible-chatty-npc))))
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+
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+(define* (cmd-eat-semi-edible-chatty-npc actor message #:key direct-obj)
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+ (<- (message-from message) 'tell
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+ #:text (.eat-catchphrase actor)))
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+
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+
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(define wedding
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(lol
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;; Courtyard
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@@ -2391,8 +2412,9 @@ disoriented and lost your way. It has been some time since you’ve seen
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any of the familiar landmarks that would help you orient yourself. As
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you continue on, the feel of the forest seems to shift. As the trees
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grow thicker the light dims. Eerie laughter echoes through the boughs
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-overhead and you shiver. A warm light to the north beckons you towards
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-it."))
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+overhead and you shiver.")
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+ (p "A warm light to the north beckons you towards it.
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+South leads back to the Hotel's main grounds."))
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#:exits
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(list (make <exit>
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#:name "north"
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@@ -2404,14 +2426,14 @@ it."))
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<room> #f
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#:name "Entrance to the Wedding"
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#:desc
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- '((p "As you approach you realize that the light is not an exit
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-from the forest or a clearing, rather thousands of minuscule lights
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-twined through the boughs of the trees. What you see before you is
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-some sort of living structure composed of a thicket of trees
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-intertwined with bramble. Directly in front of you the limbs of two
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-trees intertwine over what appears to be an entrance north.
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-To the left of the entrance is a sign, to the right is a
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-frog sitting atop a hostess podium."))
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+ '((p "As you approach you realize that the light is not an exit from the
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+forest or a clearing, rather thousands of minuscule lights twined
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+through the boughs of the trees. What you see before you is some sort
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+of living structure composed of a thicket of trees intertwined with
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+bramble. To the left of the entrance is a sign, to the right is a frog
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+sitting atop a hostess podium.")
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+ (p "To the north the limbs of two trees intertwine, making an entrance.
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+To the south is the forest."))
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#:exits
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(list (make <exit>
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#:name "south"
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@@ -2431,7 +2453,12 @@ frog sitting atop a hostess podium."))
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<room> #f
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#:name "A Vaulted Tunnel of Trees"
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#:desc
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- '((p "You step into the entrance to see two rows of trees with intersecting branches, forming a vaulted tunnel. The fairy lights cast a soft glow on the space. On each tree trunk is a portrait and the eerie laughter you heard outside echoes louder as you pass each portrait. "))
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+ '((p "You step into the entrance to see two rows of trees with intersecting
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+branches, forming a vaulted tunnel. The fairy lights cast a soft glow on the space.
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+On each tree trunk is a portrait and the eerie laughter you heard outside echoes
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+louder as you pass each portrait.")
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+ (p "The tunnel enters from the south and exits from the north, with light
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+glowing each way."))
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#:exits
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(list (make <exit>
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#:name "south"
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@@ -2443,7 +2470,9 @@ frog sitting atop a hostess podium."))
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<gameobj> 'vaulted-tunnel
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#:name "hanging portraits"
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#:desc
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- "Each portrait shows a hazy image of a fairy in various modes of dress from Victorian to today's current fashions. The style and format of the photographs all look the same."
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+ "Each portrait shows a hazy image of a fairy in various modes of dress from
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+Victorian to today's current fashions. The style and format of the photographs
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+all look the same."
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#:goes-by
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'("hanging portrait" "hanging portraits" "portrait" "portraits"))
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('dance-floor
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@@ -2451,9 +2480,12 @@ frog sitting atop a hostess podium."))
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#:name "The Ballroom Dance Flooor"
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#:desc
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'((p "You emerge into a clearing with six trees encircling a magical ballroom.
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-At the center is a dance floor where fairies are dancing in rows of concentric
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-circles. The lights that appear in unstructured smatterings throughout the mystical
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-space have formed themselves into an elaborate chandelier above the dancers."))
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+At the center is a dance floor where fairies are dancing in rows of
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+concentric circles. The lights that appear in unstructured smatterings
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+throughout the mystical space have formed themselves into an elaborate
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+chandelier above the dancers.")
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+ (p "To the south the trees intertwine forming an entrance.
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+The ballroom extends in every other cardinal direction."))
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#:exits
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(list (make <exit>
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#:name "north"
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@@ -2481,9 +2513,14 @@ space have formed themselves into an elaborate chandelier above the dancers."))
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#:to 'fairy-go-round)))
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('banquet
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<room> #f
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- #:name "Banquet Hall"
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+ #:name "A Lovely Banquet"
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#:desc
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- '((p ""))
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+ ;; TODO: The brownie disappears when you look directly at it.
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+ '((p "A large banquet table fills this space.
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+Out of the corner of your eye you see a brownie tidying up the
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+table while eating brownies.")
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+ (p "An ornate set of stairs goes up and into the distance.
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+The ballroom extends to the west, south, and east."))
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#:exits
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(list (make <exit>
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#:name "south"
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@@ -2503,11 +2540,61 @@ space have formed themselves into an elaborate chandelier above the dancers."))
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(make <exit>
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#:name "up"
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#:to 'the-stairs)))
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+ ('banquet:brownie
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+ <semi-edible-chatty-npc> 'banquet
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+ #:chat-format (lambda _ "The brownie disappears when you try to
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+talk to her! But she reappears once you stop talking.")
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+ #:eat-catchphrase "The brownie shrieks with surprise as you try
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+to eat her! She swats you away!"
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+ #:name "a brownie"
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+ #:desc "The brownie disappears out of sight when you try to
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+look directly at her! However if you look just off to the side you
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+can see her positively devouring that plate of brownies."
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+ #:take-me? (lambda _
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+ (values #f
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+ #:why-not
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+ `("The brownie swats your hand away when you try to take her!")))
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+ #:goes-by '("brownie"))
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+ ('banquet:brownies
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+ <semi-edible-chatty-npc> 'banquet
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+ #:chat-format (lambda _ "You try to chat with the brownies but
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+they are inanimate! The brownie looks at you strangely from the corner
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+of her eye. She's clearly judging you.")
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+ #:eat-catchphrase "You reach forward to eat one of the brownies,
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+but the brownie snarls at you and you think better of it. Best to leave them
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+to her."
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+ #:name "brownies"
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+ #:desc "It's a plate of brownies. They look delicious and you desperately
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+wish to eat one."
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+ #:take-me? (lambda _
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+ (values #f
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+ #:why-not
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+ `("The brownie swats your hand away when you try to take
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+one of the brownies! She leans over the plate of brownies protectively!")))
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+ #:goes-by '("brownies" "plate of brownies"))
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+ ('banquet:stairs
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+ <gameobj> 'banquet
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+ #:name "the stairs"
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+ #:invisible? #t
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+ #:desc "From here it's clearly a nice set of stairs.
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+But you get the impression that to really see the stairs, you
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+should go upward and get a view from on the stairs themselves."
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+ #:goes-by '("stairs" "stairwell" "stairwell entrance"))
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+ ('banquet:banquet-table
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+ <gameobj> 'banquet
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+ #:name "a banquet table"
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+ #:desc "The long rectangular table is draped with layers of gossamer
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+cloth in shades of blue and green. It is laden with an assortment of
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+exotic dishes in bowls and platters in the shapes of various flowers."
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+ #:goes-by '("banquet table" "table"))
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('orchestra
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<room> #f
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#:name "The Orchestra"
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#:desc
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- '((p ""))
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+ '((p "An orchestra of fairies plays the high-tempo ethereal music
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+for the frenzied dancers. In the back is a harpsichord, accompanied
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+by various fiddles, a cello, a harp, and a flute.")
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+ (p "The ballroom extends to the west and south."))
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#:exits
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(list (make <exit>
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#:name "west"
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@@ -2522,7 +2609,9 @@ space have formed themselves into an elaborate chandelier above the dancers."))
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<room> #f
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#:name "The Cake Wing"
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#:desc
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- '((p ""))
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+ '((p "A large tree stump sits in the middle of the space with a
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+massive tiered cake atop it.")
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+ (p "The ballroom extends to the north, west, and south."))
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#:exits
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(list (make <exit>
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#:name "north"
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@@ -2536,11 +2625,25 @@ space have formed themselves into an elaborate chandelier above the dancers."))
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(make <exit>
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#:name "south"
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#:to 'flower-field)))
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+ ;; TODO: You should be able to take a slice of cake
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+ ('cake-wing:cake
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+ <gameobj> 'cake-wing
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+ #:name "the wedding cake"
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+ #:desc "The lowest tier is a dark green with a fondant vine
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+scrolling around it. The second tier is light blue with delphiniums
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+painted onto it and mauve fondant roses lining the transition between
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+the tiers. The third tier is sky blue, with clouds painted onto the
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+frosting. The cake is topped with figurines of four fairies dancing
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+in a circle."
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+ #:goes-by '("wedding cake" "cake"))
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('flower-field
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<room> #f
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#:name "Field of Flowers"
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#:desc
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- '((p ""))
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+ '((p "A field of wildflowers stretches out before you, far further
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+than the confines of the space you saw from the outside. Groups of fairies
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+are frolicking about.")
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+ (p "The ballroom extends to the north, west, and south."))
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#:exits
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(list (make <exit>
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#:name "north"
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@@ -2552,7 +2655,12 @@ space have formed themselves into an elaborate chandelier above the dancers."))
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<room> #f
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#:name "Playground"
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#:desc
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- '((p ""))
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+ '((p "You come across a playground that echoes with the sounds of children
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+playing. Vines hang from the boughs above forming swings of varying
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+heights and sizes. Young fairies climb up an obliging maple tree and
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+use the helicopter seeds to float back to the ground. An enchanted
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+see-saw hovers a foot from the soft grass below.")
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+ (p "The ballroom extends to the north."))
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#:exits
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(list (make <exit>
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#:name "north"
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@@ -2564,7 +2672,11 @@ space have formed themselves into an elaborate chandelier above the dancers."))
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<room> #f
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#:name "The Photo Booth Wing"
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#:desc
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- '((p ""))
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+ '((p "There is a photographer with A Victorian bellows camera for guests to
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+have their portrait taken. The trunks of the trees lining this section
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+are covered in photographs of fairies and historical fairy
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+‘hoaxes’.")
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+ (p "The ballroom extends to the north, east, and south."))
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#:exits
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(list (make <exit>
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#:name "north"
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@@ -2577,12 +2689,42 @@ space have formed themselves into an elaborate chandelier above the dancers."))
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#:to 'dance-floor)
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(make <exit>
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#:name "south"
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- #:to 'playgroun)))
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+ #:to 'playground)))
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+ ('photo-booth-wing:camera
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+ <gameobj> 'photo-booth-wing
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+ #:name "an old-fashioned camera"
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+ #:desc '((p "This old-fashioned camera has a lens that extends out with an accordion or bellows shaped enclosure. The flash bulb is held separately by the photographer."))
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+ #:goes-by '("old-fashioned camera" "camera"))
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+ ('photo-booth-wing:photographer
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+ <chatty-npc> 'photo-booth-wing
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+ #:name "a photographer"
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+ #:desc "You suppose there's a person under the drapery of the
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+camera somewhere, though all you can see are his legs."
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+ #:goes-by '("photographer")
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+ #:catchphrases
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+ '("Alright, smile for me real big everyone!"
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+ "It's real difficult to get fairies to sit still enough to take
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+a clear photo of them. That's my specialty... and it's still tough, heh."
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+ "Fairy photos just don’t work with modern cameras. You need these old
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+bellows-cameras, or maybe an old brownie camera in order to really
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+capture fairies!"))
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+ ('photo-booth-wing:flash-bulb
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+ <gameobj> 'photo-booth-wing
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+ #:name "a flash bulb"
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+ #:invisible? #t
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+ #:desc "The flash bulb is large and appears to have a filament that's
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+kind of unusual. It glows even when the camera isn't flashing. Every now
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+and then the photographer takes a picture, a loud *kzzzt!* noise fills the room,
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+and a magical glow suffuses everything."
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+ #:goes-by '("flash bulb" "flash" "bulb"))
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('fairy-go-round
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<room> #f
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#:name "Fairy Go Round"
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#:desc
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- '((p ""))
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+ '((p "A large carousel fills the space. The seating arrangement alternates
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+between vine swings that move up and down and large mums that serve as
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+stools.")
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+ (p "The ballroom extends to the east and south."))
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#:exits
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(list (make <exit>
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#:name "east"
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@@ -2595,9 +2737,13 @@ space have formed themselves into an elaborate chandelier above the dancers."))
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#:to 'photo-booth-wing)))
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('the-stairs
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<room> #f
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- #:name "The Stairs"
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+ #:name "Stairwell"
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#:desc
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- '((p ""))
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+ '((p "A grand staircase springs from the ground, the twisting branches and
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+vines woven into an ornate pattern up the balustrade. At the foot of
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+the stairs is a fairy dreamily looking up at them.")
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+ (p "The stairwell's entrance from the ballroom goes down. Looking
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+up fills you with a sense of wonder as the stairs open into the canopy above."))
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#:exits
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(list (make <exit>
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#:name "up"
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@@ -2605,11 +2751,36 @@ space have formed themselves into an elaborate chandelier above the dancers."))
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(make <exit>
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#:name "down"
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#:to 'banquet)))
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- ('name
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+ ('the-stairs:fairy
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+ <chatty-npc> 'the-stairs
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+ #:name "a serene young fairy"
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+ #:desc "A serene, young fairy wearing a long gossamer dress.
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+She stairs upwards at the stairs, in true wonder."
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+ #:goes-by '("serene young fairy" "serene fairy" "fairy" "young fairy")
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+ #:catchphrases
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+ '("The stairs, just look at those stairs!"
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+ "I'd like to thank everyone who made this possible... and most
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+importantly... I'd like to thank the stairs."
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+ "What a beautiful mind... what a beautiful mind must have made
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+these stairs."
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+ "They go on, and upward, the stairs... they're so... beautiful..."))
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+ ('the-stairs:stairs
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+ <gameobj> 'the-stairs
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+ #:name "the stairs"
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+ #:invisible? #t
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+ #:desc "They're some beautiful stairs all right. Whoever made these
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+must have been an incredible architect. Entrancing... maybe too entrancing.
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+You fear that if you look at them too long, you might risk not being
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+able to think of anything else."
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+ #:goes-by '("stairs"))
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+ ('canopy
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<room> #f
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#:name "The Canopy"
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#:desc
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- '((p ""))
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+ '((p "The branches of the trees helpfully form into a relatively smooth and
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+sturdy surface to walk around the perimeter of the ballroom from
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+above. There are two exhausted looking cats in tophats lounging
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+around."))
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#:exits
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(list (make <exit>
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#:name "down"
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