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- (post
- :title "8sync 0.4 released"
- :date (make-date* 2017 01 08 11 45)
- :tags '("release")
- :slug "8sync-0-4-released"
- (p [Hello, hello!
- 2017 is fresh upon us, and so is a new release of 8sync...
- ,(anchor [8sync 0.4]
- "ftp://ftp.gnu.org/gnu/8sync/8sync-0.4.0.tar.gz")
- is here!])
- (p [Most excitingly, we now have some decent
- ,(anchor [documentation!]
- "https://www.gnu.org/software/8sync/manual/html_node/index.html")
- Or at the very least, we finally have a tutorial
- (API documentation is still on its way).
- The tutorial walks from extending an existing actor by writing an
- irc bot, to writing your own basic actors, to writing network
- actors.
- You *know* you always wanted your very own IRC bot, so give it
- a try!])
- (p [Actors are now "center stage".
- You can now import a toplevel ,(code "(8sync)") module, and this module
- includes the full actor model system.
- The actor model is now *the* way to handle concurrent synchronization
- in 8sync.
- So, 8sync is officially less about its event loop, and more about the
- actor model.
- (It is even possible that in the future, 8sync's actor model will be
- able to run on another event loop.)])
- (p [Actors now also have implicitly run ,(code "*init*") and
- ,(code "*cleanup*") message handlers.
- Setting up actors now involves a lot less boilerplate, since
- most actors do have some sort of initialization method anyway.
- The ,(code "*cleanup*") message handler allows actors to clean up
- after themselves when they shut down, by closing a socket,
- deleting temporary files, save their current state to a database,
- or whatever.])
- (p [Sending messages has become slightly easier, as the ,(code "from-actor")
- field is now implicit, set as a parameter by the actor's hive.])
- (p [Those are the highlights!
- See the
- ,(anchor [NEWS file]
- "http://git.savannah.gnu.org/cgit/8sync.git/tree/NEWS?h=v0.4.0")
- for additional details.])
- (p [What's next?
- In 0.4.1 you can expect better automatic shutdown of coroutines
- after an actor terminates, a new HTTP module, API documentation,
- and a bunch of other goodies.])
- (p [Oh!
- And will you be at
- ,(anchor [FOSDEM 2017]
- "https://fosdem.org/2017/")
- by any chance?
- There will be a
- ,(anchor [Guile and Guix developer room]
- "https://fosdem.org/2017/schedule/track/gnu_guile/")
- and if last year was any indication, I expect it to be an absolute blast.
- I'll be there, giving
- ,(anchor [a talk about 8sync, live hacking, and network freedom]
- "https://fosdem.org/2017/schedule/track/gnu_guile/"),
- and my talk is going to be delightfully unusual.
- Instead of slides, I'm going to be running an 8sync-powered
- ,(anchor [MUD]
- "https://en.wikipedia.org/wiki/MUD")
- (multiplayer text adventure)
- powered by 8sync and
- ,(anchor [mudsync]
- "https://www.gnu.org/software/8sync/news/mudsync-lisp-game-jam.html"),
- where the rooms will be the "slides"!
- I'll also be live editing the game world *during the talk*!
- You're not gonna want to miss this!])
- (p [That's all for now.
- Happy hacking!]))
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