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- package tview
- import (
- "github.com/gdamore/tcell"
- )
- // Configuration values.
- const (
- FlexRow = iota
- FlexColumn
- )
- // flexItem holds layout options for one item.
- type flexItem struct {
- Item Primitive // The item to be positioned. May be nil for an empty item.
- FixedSize int // The item's fixed size which may not be changed, 0 if it has no fixed size.
- Proportion int // The item's proportion.
- Focus bool // Whether or not this item attracts the layout's focus.
- }
- // Flex is a basic implementation of the Flexbox layout. The contained
- // primitives are arranged horizontally or vertically. The way they are
- // distributed along that dimension depends on their layout settings, which is
- // either a fixed length or a proportional length. See AddItem() for details.
- //
- // See https://github.com/rivo/tview/wiki/Flex for an example.
- type Flex struct {
- *Box
- // The items to be positioned.
- items []*flexItem
- // FlexRow or FlexColumn.
- direction int
- // If set to true, Flex will use the entire screen as its available space
- // instead its box dimensions.
- fullScreen bool
- }
- // NewFlex returns a new flexbox layout container with no primitives and its
- // direction set to FlexColumn. To add primitives to this layout, see AddItem().
- // To change the direction, see SetDirection().
- //
- // Note that Box, the superclass of Flex, will have its background color set to
- // transparent so that any nil flex items will leave their background unchanged.
- // To clear a Flex's background before any items are drawn, set it to the
- // desired color:
- //
- // flex.SetBackgroundColor(tview.Styles.PrimitiveBackgroundColor)
- func NewFlex() *Flex {
- f := &Flex{
- Box: NewBox().SetBackgroundColor(tcell.ColorDefault),
- direction: FlexColumn,
- }
- f.focus = f
- return f
- }
- // SetDirection sets the direction in which the contained primitives are
- // distributed. This can be either FlexColumn (default) or FlexRow.
- func (f *Flex) SetDirection(direction int) *Flex {
- f.direction = direction
- return f
- }
- // SetFullScreen sets the flag which, when true, causes the flex layout to use
- // the entire screen space instead of whatever size it is currently assigned to.
- func (f *Flex) SetFullScreen(fullScreen bool) *Flex {
- f.fullScreen = fullScreen
- return f
- }
- // AddItem adds a new item to the container. The "fixedSize" argument is a width
- // or height that may not be changed by the layout algorithm. A value of 0 means
- // that its size is flexible and may be changed. The "proportion" argument
- // defines the relative size of the item compared to other flexible-size items.
- // For example, items with a proportion of 2 will be twice as large as items
- // with a proportion of 1. The proportion must be at least 1 if fixedSize == 0
- // (ignored otherwise).
- //
- // If "focus" is set to true, the item will receive focus when the Flex
- // primitive receives focus. If multiple items have the "focus" flag set to
- // true, the first one will receive focus.
- //
- // You can provide a nil value for the primitive. This will still consume screen
- // space but nothing will be drawn.
- func (f *Flex) AddItem(item Primitive, fixedSize, proportion int, focus bool) *Flex {
- f.items = append(f.items, &flexItem{Item: item, FixedSize: fixedSize, Proportion: proportion, Focus: focus})
- return f
- }
- // RemoveItem removes all items for the given primitive from the container,
- // keeping the order of the remaining items intact.
- func (f *Flex) RemoveItem(p Primitive) *Flex {
- for index := len(f.items) - 1; index >= 0; index-- {
- if f.items[index].Item == p {
- f.items = append(f.items[:index], f.items[index+1:]...)
- }
- }
- return f
- }
- // Clear removes all items from the container.
- func (f *Flex) Clear() *Flex {
- f.items = nil
- return f
- }
- // ResizeItem sets a new size for the item(s) with the given primitive. If there
- // are multiple Flex items with the same primitive, they will all receive the
- // same size. For details regarding the size parameters, see AddItem().
- func (f *Flex) ResizeItem(p Primitive, fixedSize, proportion int) *Flex {
- for _, item := range f.items {
- if item.Item == p {
- item.FixedSize = fixedSize
- item.Proportion = proportion
- }
- }
- return f
- }
- // Draw draws this primitive onto the screen.
- func (f *Flex) Draw(screen tcell.Screen) {
- f.Box.Draw(screen)
- // Calculate size and position of the items.
- // Do we use the entire screen?
- if f.fullScreen {
- width, height := screen.Size()
- f.SetRect(0, 0, width, height)
- }
- // How much space can we distribute?
- x, y, width, height := f.GetInnerRect()
- var proportionSum int
- distSize := width
- if f.direction == FlexRow {
- distSize = height
- }
- for _, item := range f.items {
- if item.FixedSize > 0 {
- distSize -= item.FixedSize
- } else {
- proportionSum += item.Proportion
- }
- }
- // Calculate positions and draw items.
- pos := x
- if f.direction == FlexRow {
- pos = y
- }
- for _, item := range f.items {
- size := item.FixedSize
- if size <= 0 {
- if proportionSum > 0 {
- size = distSize * item.Proportion / proportionSum
- distSize -= size
- proportionSum -= item.Proportion
- } else {
- size = 0
- }
- }
- if item.Item != nil {
- if f.direction == FlexColumn {
- item.Item.SetRect(pos, y, size, height)
- } else {
- item.Item.SetRect(x, pos, width, size)
- }
- }
- pos += size
- if item.Item != nil {
- if item.Item.GetFocusable().HasFocus() {
- defer item.Item.Draw(screen)
- } else {
- item.Item.Draw(screen)
- }
- }
- }
- }
- // Focus is called when this primitive receives focus.
- func (f *Flex) Focus(delegate func(p Primitive)) {
- for _, item := range f.items {
- if item.Item != nil && item.Focus {
- delegate(item.Item)
- return
- }
- }
- }
- // HasFocus returns whether or not this primitive has focus.
- func (f *Flex) HasFocus() bool {
- for _, item := range f.items {
- if item.Item != nil && item.Item.GetFocusable().HasFocus() {
- return true
- }
- }
- return false
- }
- // MouseHandler returns the mouse handler for this primitive.
- func (f *Flex) MouseHandler() func(action MouseAction, event *tcell.EventMouse, setFocus func(p Primitive)) (consumed bool, capture Primitive) {
- return f.WrapMouseHandler(func(action MouseAction, event *tcell.EventMouse, setFocus func(p Primitive)) (consumed bool, capture Primitive) {
- if !f.InRect(event.Position()) {
- return false, nil
- }
- // Pass mouse events along to the first child item that takes it.
- for _, item := range f.items {
- if item.Item == nil {
- continue
- }
- consumed, capture = item.Item.MouseHandler()(action, event, setFocus)
- if consumed {
- return
- }
- }
- return
- })
- }
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