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- /*
- *
- * Copyright 2017 gRPC authors.
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- *
- */
- package grpc
- import (
- "fmt"
- "sync"
- "google.golang.org/grpc/balancer"
- "google.golang.org/grpc/connectivity"
- "google.golang.org/grpc/internal/buffer"
- "google.golang.org/grpc/internal/channelz"
- "google.golang.org/grpc/internal/grpcsync"
- "google.golang.org/grpc/resolver"
- )
- // scStateUpdate contains the subConn and the new state it changed to.
- type scStateUpdate struct {
- sc balancer.SubConn
- state connectivity.State
- err error
- }
- // ccBalancerWrapper is a wrapper on top of cc for balancers.
- // It implements balancer.ClientConn interface.
- type ccBalancerWrapper struct {
- cc *ClientConn
- balancerMu sync.Mutex // synchronizes calls to the balancer
- balancer balancer.Balancer
- scBuffer *buffer.Unbounded
- done *grpcsync.Event
- mu sync.Mutex
- subConns map[*acBalancerWrapper]struct{}
- }
- func newCCBalancerWrapper(cc *ClientConn, b balancer.Builder, bopts balancer.BuildOptions) *ccBalancerWrapper {
- ccb := &ccBalancerWrapper{
- cc: cc,
- scBuffer: buffer.NewUnbounded(),
- done: grpcsync.NewEvent(),
- subConns: make(map[*acBalancerWrapper]struct{}),
- }
- go ccb.watcher()
- ccb.balancer = b.Build(ccb, bopts)
- return ccb
- }
- // watcher balancer functions sequentially, so the balancer can be implemented
- // lock-free.
- func (ccb *ccBalancerWrapper) watcher() {
- for {
- select {
- case t := <-ccb.scBuffer.Get():
- ccb.scBuffer.Load()
- if ccb.done.HasFired() {
- break
- }
- ccb.balancerMu.Lock()
- su := t.(*scStateUpdate)
- ccb.balancer.UpdateSubConnState(su.sc, balancer.SubConnState{ConnectivityState: su.state, ConnectionError: su.err})
- ccb.balancerMu.Unlock()
- case <-ccb.done.Done():
- }
- if ccb.done.HasFired() {
- ccb.balancer.Close()
- ccb.mu.Lock()
- scs := ccb.subConns
- ccb.subConns = nil
- ccb.mu.Unlock()
- for acbw := range scs {
- ccb.cc.removeAddrConn(acbw.getAddrConn(), errConnDrain)
- }
- ccb.UpdateState(balancer.State{ConnectivityState: connectivity.Connecting, Picker: nil})
- return
- }
- }
- }
- func (ccb *ccBalancerWrapper) close() {
- ccb.done.Fire()
- }
- func (ccb *ccBalancerWrapper) handleSubConnStateChange(sc balancer.SubConn, s connectivity.State, err error) {
- // When updating addresses for a SubConn, if the address in use is not in
- // the new addresses, the old ac will be tearDown() and a new ac will be
- // created. tearDown() generates a state change with Shutdown state, we
- // don't want the balancer to receive this state change. So before
- // tearDown() on the old ac, ac.acbw (acWrapper) will be set to nil, and
- // this function will be called with (nil, Shutdown). We don't need to call
- // balancer method in this case.
- if sc == nil {
- return
- }
- ccb.scBuffer.Put(&scStateUpdate{
- sc: sc,
- state: s,
- err: err,
- })
- }
- func (ccb *ccBalancerWrapper) updateClientConnState(ccs *balancer.ClientConnState) error {
- ccb.balancerMu.Lock()
- defer ccb.balancerMu.Unlock()
- return ccb.balancer.UpdateClientConnState(*ccs)
- }
- func (ccb *ccBalancerWrapper) resolverError(err error) {
- ccb.balancerMu.Lock()
- ccb.balancer.ResolverError(err)
- ccb.balancerMu.Unlock()
- }
- func (ccb *ccBalancerWrapper) NewSubConn(addrs []resolver.Address, opts balancer.NewSubConnOptions) (balancer.SubConn, error) {
- if len(addrs) <= 0 {
- return nil, fmt.Errorf("grpc: cannot create SubConn with empty address list")
- }
- ccb.mu.Lock()
- defer ccb.mu.Unlock()
- if ccb.subConns == nil {
- return nil, fmt.Errorf("grpc: ClientConn balancer wrapper was closed")
- }
- ac, err := ccb.cc.newAddrConn(addrs, opts)
- if err != nil {
- return nil, err
- }
- acbw := &acBalancerWrapper{ac: ac}
- acbw.ac.mu.Lock()
- ac.acbw = acbw
- acbw.ac.mu.Unlock()
- ccb.subConns[acbw] = struct{}{}
- return acbw, nil
- }
- func (ccb *ccBalancerWrapper) RemoveSubConn(sc balancer.SubConn) {
- acbw, ok := sc.(*acBalancerWrapper)
- if !ok {
- return
- }
- ccb.mu.Lock()
- defer ccb.mu.Unlock()
- if ccb.subConns == nil {
- return
- }
- delete(ccb.subConns, acbw)
- ccb.cc.removeAddrConn(acbw.getAddrConn(), errConnDrain)
- }
- func (ccb *ccBalancerWrapper) UpdateAddresses(sc balancer.SubConn, addrs []resolver.Address) {
- acbw, ok := sc.(*acBalancerWrapper)
- if !ok {
- return
- }
- acbw.UpdateAddresses(addrs)
- }
- func (ccb *ccBalancerWrapper) UpdateState(s balancer.State) {
- ccb.mu.Lock()
- defer ccb.mu.Unlock()
- if ccb.subConns == nil {
- return
- }
- // Update picker before updating state. Even though the ordering here does
- // not matter, it can lead to multiple calls of Pick in the common start-up
- // case where we wait for ready and then perform an RPC. If the picker is
- // updated later, we could call the "connecting" picker when the state is
- // updated, and then call the "ready" picker after the picker gets updated.
- ccb.cc.blockingpicker.updatePicker(s.Picker)
- ccb.cc.csMgr.updateState(s.ConnectivityState)
- }
- func (ccb *ccBalancerWrapper) ResolveNow(o resolver.ResolveNowOptions) {
- ccb.cc.resolveNow(o)
- }
- func (ccb *ccBalancerWrapper) Target() string {
- return ccb.cc.target
- }
- // acBalancerWrapper is a wrapper on top of ac for balancers.
- // It implements balancer.SubConn interface.
- type acBalancerWrapper struct {
- mu sync.Mutex
- ac *addrConn
- }
- func (acbw *acBalancerWrapper) UpdateAddresses(addrs []resolver.Address) {
- acbw.mu.Lock()
- defer acbw.mu.Unlock()
- if len(addrs) <= 0 {
- acbw.ac.tearDown(errConnDrain)
- return
- }
- if !acbw.ac.tryUpdateAddrs(addrs) {
- cc := acbw.ac.cc
- opts := acbw.ac.scopts
- acbw.ac.mu.Lock()
- // Set old ac.acbw to nil so the Shutdown state update will be ignored
- // by balancer.
- //
- // TODO(bar) the state transition could be wrong when tearDown() old ac
- // and creating new ac, fix the transition.
- acbw.ac.acbw = nil
- acbw.ac.mu.Unlock()
- acState := acbw.ac.getState()
- acbw.ac.tearDown(errConnDrain)
- if acState == connectivity.Shutdown {
- return
- }
- ac, err := cc.newAddrConn(addrs, opts)
- if err != nil {
- channelz.Warningf(logger, acbw.ac.channelzID, "acBalancerWrapper: UpdateAddresses: failed to newAddrConn: %v", err)
- return
- }
- acbw.ac = ac
- ac.mu.Lock()
- ac.acbw = acbw
- ac.mu.Unlock()
- if acState != connectivity.Idle {
- ac.connect()
- }
- }
- }
- func (acbw *acBalancerWrapper) Connect() {
- acbw.mu.Lock()
- defer acbw.mu.Unlock()
- acbw.ac.connect()
- }
- func (acbw *acBalancerWrapper) getAddrConn() *addrConn {
- acbw.mu.Lock()
- defer acbw.mu.Unlock()
- return acbw.ac
- }
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