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- // Copyright 2020 The Prometheus Authors
- // Licensed under the Apache License, Version 2.0 (the "License");
- // you may not use this file except in compliance with the License.
- // You may obtain a copy of the License at
- //
- // http://www.apache.org/licenses/LICENSE-2.0
- //
- // Unless required by applicable law or agreed to in writing, software
- // distributed under the License is distributed on an "AS IS" BASIS,
- // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- // See the License for the specific language governing permissions and
- // limitations under the License.
- //go:build !windows
- // +build !windows
- package procfs
- import (
- "os"
- "github.com/prometheus/procfs/internal/util"
- )
- // KernelRandom contains information about to the kernel's random number generator.
- type KernelRandom struct {
- // EntropyAvaliable gives the available entropy, in bits.
- EntropyAvaliable *uint64
- // PoolSize gives the size of the entropy pool, in bits.
- PoolSize *uint64
- // URandomMinReseedSeconds is the number of seconds after which the DRNG will be reseeded.
- URandomMinReseedSeconds *uint64
- // WriteWakeupThreshold the number of bits of entropy below which we wake up processes
- // that do a select(2) or poll(2) for write access to /dev/random.
- WriteWakeupThreshold *uint64
- // ReadWakeupThreshold is the number of bits of entropy required for waking up processes that sleep
- // waiting for entropy from /dev/random.
- ReadWakeupThreshold *uint64
- }
- // KernelRandom returns values from /proc/sys/kernel/random.
- func (fs FS) KernelRandom() (KernelRandom, error) {
- random := KernelRandom{}
- for file, p := range map[string]**uint64{
- "entropy_avail": &random.EntropyAvaliable,
- "poolsize": &random.PoolSize,
- "urandom_min_reseed_secs": &random.URandomMinReseedSeconds,
- "write_wakeup_threshold": &random.WriteWakeupThreshold,
- "read_wakeup_threshold": &random.ReadWakeupThreshold,
- } {
- val, err := util.ReadUintFromFile(fs.proc.Path("sys", "kernel", "random", file))
- if os.IsNotExist(err) {
- continue
- }
- if err != nil {
- return random, err
- }
- *p = &val
- }
- return random, nil
- }
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