TirNanoG Editor User's Manual
Welcome to the manual for TirNanoG Editor, the Free and Open Source Adventure
and Action RPG Games creation suite.
Getting Started
- [Installing] and [running] the TirNanoG Editor
- [Creating a Project]
- [Import Game] from
game.tng
- Directory structure of a TirNanoG Project (external link)
HINT: This manual can be used off-line. From the right-click pop-up menu, choose "Save As". Save it under
C:\Program Files\TirNanoG\doc
(Windows) or /usr/share/doc/tnge
(Linux). If manual_en.html
can be found on your machine in
the above directory, then the editor will open that whenever you press the Help button or the F1
key. Otherwise it opens the on-line manual.
Supported Formats
The editor is not only capable of creating games, but you can also import assets in different formats with it. The required
conversion is done under the hood, you can concentrate on your game without worrying about the details.
Fonts
It'd be easier to list what's not supported. Most common formats include:
- TrueType (.ttf) and OpenType (.otf)
- FontForge (.sfd)
- WebFonts (.woff, .woff2)
- X11 Fonts (.bdf, .pcf, also their compressed versions, .bdf.gz, .pcf.gz)
- Scalable Screen Fonts (.sfn)
- and any image file for colorful pixel fonts
As for the encoding, only UTF-8 encoded UNICODE supported, so the fonts must contain glyphs for the ISO-10464 code page.
Special characters above the Basic Multilingual Plane (U+0 - U+FFFF) like emoji icons are supported too (up to U+10FFFF)
as well as multi-character ligatures.
Sprites
To import your sprites it is greatly recommended to use true-color PNG with alpha channel (32-bit), but you can also use
- any Portable Network Graphics (.png, 8-bit, 16-bit, grayscale, 24-bit true-color, indexed etc.)
- GIMP eXperimental Computing Facility (.xcf)
- Photoshop Document (.psd, limited features, not all files supported)
- Joint Photographic Experts Group's (.jpg .jpeg, baseline and progressive too, but not all)
- WebPicture (.webp, all variants, lossy and lossless, animations too)
- Graphic Interchange Format (.gif, animations supported too)
- Targa Graphics (.tga)
- Windows Bitmap (.bmp, non-rle compressed only)
- Model 3D (.m3d, animated 3D models)
- Wavefront OBJ (.obj, static 3D models)
- any 3D model in other formats
Palettes
- GIMP Palette files (.gpl)
- Adobe Photoshop Color File (.aco)
- Adobe Swatch Exchange files (.ase)
- Microsoft Palette files, JASC-PAL (.pal)
- Paint.NET Palette files (.hex, .txt)
- plus you can use any image to load a palette from.
Audio
- Xiph.org's Ogging Vorbis Audio (.ogg)
- MPEG Audio (.mp3)
- Windows Wave Format (.wav)
- Protracker Module (.mod)
- Fast Tracker II (.xm)
- Scream Tracker 3 (.s3m)
- Impulse Tracker (.it)
- FLAC (if you have libflac installed)
- Opus (if you have libopus installed)
Video
- Xiph.org's Theora Video (.ogv)
- any other video format (.mp4, .mkv, .avi, .mpg, .flv, etc. if you have ffmpeg installed)
Do not try to import full-length movies, only short (1 - 2 min) cutscenes.
Get Involved
This manual is written by volunteers. Please consider to join the effort and
contribute to this manual by submitting a PR to the
git repo.
Currently we are in a big need for translators.