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- # Simple LPC to TirNanoG Base sprite sheets mapping
- # Can be used as a skeleton for your own conversion
- #
- # Usage:
- # sprsheet lpc2tngbase.csv output.png input.png
- # idle animation
- # down / south
- 64,64,0,128,0,8
- 64,64,192,128,64,8
- # left / west
- 64,64,0,64,0,72
- 64,64,192,64,64,72
- # up / north
- 64,64,0,0,0,136
- 64,64,192,0,64,136
- # right / east
- 64,64,0,192,0,200
- 64,64,192,192,64,200
- # hurt animation
- # down / south
- 64,63,321,128,128,8
- 64,64,192,128,192,8
- # left / west
- 63,64,320,64,129,72
- 64,64,192,64,192,72
- # up / north
- 64,63,320,0,128,137
- 64,64,192,0,192,136
- # right / east
- 63,64,321,192,128,200
- 64,64,192,192,192,200
- # block animation
- # down / south
- 64,64,576,128,256,8
- 64,64,192,128,320,8
- # left / west
- 64,64,576,64,256,72
- 64,64,192,64,320,72
- # up / north
- 64,64,576,0,256,136
- 64,64,192,0,320,136
- # right / east
- 64,64,576,192,256,200
- 64,64,192,192,320,200
- # walk animation
- # down / south
- 64,64,256,128,0,264
- 64,64,320,128,64,264
- 64,64,384,128,128,264
- 64,64,448,128,192,264
- 64,64,512,128,256,264
- 64,64,576,128,320,264
- # left / west
- 64,64,64,64,0,328
- 64,64,192,64,64,328
- 64,64,256,64,128,328
- 64,64,320,64,192,328
- 64,64,384,64,256,328
- 64,64,512,64,320,328
- # up / north
- 64,64,256,0,0,392
- 64,64,320,0,64,392
- 64,64,384,0,128,392
- 64,64,448,0,192,392
- 64,64,512,0,256,392
- 64,64,576,0,320,392
- # right / east
- 64,64,256,192,0,456
- 64,64,320,192,64,456
- 64,64,384,192,128,456
- 64,64,448,192,192,456
- 64,64,512,192,256,456
- 64,64,576,192,320,456
- # run animation
- # down / south
- # left / west
- # up / north
- # right / east
- # jump animation
- # down / south
- # left / west
- # up / north
- # right / east
- # slash animation
- # down / south
- 64,64,0,128,384,8
- 64,64,64,128,448,8
- 64,64,128,128,512,8
- 64,64,192,128,576,8
- 64,64,0,128,640,8
- 64,64,192,128,704,8
- # left / west
- 64,64,0,64,384,72
- 64,64,64,64,448,72
- 64,64,128,64,512,72
- 64,64,192,64,576,72
- 64,64,0,64,640,72
- 64,64,192,64,704,72
- # up / north
- 64,64,0,0,384,136
- 64,64,64,0,448,136
- 64,64,128,0,512,136
- 64,64,192,0,576,136
- 64,64,0,0,640,136
- 64,64,192,0,704,136
- # right / east
- 64,64,0,192,384,200
- 64,64,64,192,448,200
- 64,64,128,192,512,200
- 64,64,192,192,576,200
- 64,64,0,192,640,200
- 64,64,192,192,704,200
- # thrust animation
- # down / south
- # left / west
- # up / north
- # right / east
- # bowing animation
- # down / south
- # left / west
- # up / north
- # right / east
- # cast animation
- # down / south
- # left / west
- # up / north
- # right / east
- # push animation
- # down / south
- # left / west
- # up / north
- # right / east
- # carry animation
- # down / south
- # left / west
- # up / north
- # right / east
- # climb animation
- # up / north
- # spawn animation
- # down / south
- 64,16,0,128,768,621
- 64,33,0,128,832,604
- 64,42,0,128,896,595
- 64,47,0,128,960,590
- 64,50,0,128,1024,587
- 64,56,0,128,1088,584
- # die animation
- # down / south
- 64,64,0,256,768,648
- 64,64,64,256,832,648
- 64,64,128,256,896,648
- 64,64,192,256,960,648
- 64,64,192,256,1024,648
- 63,64,192,256,1088,648
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