lpc2tngbase_spider.csv 3.0 KB

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  1. # Simple LPC to TirNanoG Base sprite sheets mapping
  2. # Can be used as a skeleton for your own conversion
  3. #
  4. # Usage:
  5. # sprsheet lpc2tngbase.csv output.png input.png
  6. # idle animation
  7. # down / south
  8. 64,64,0,128,0,8
  9. 64,64,192,128,64,8
  10. # left / west
  11. 64,64,0,64,0,72
  12. 64,64,192,64,64,72
  13. # up / north
  14. 64,64,0,0,0,136
  15. 64,64,192,0,64,136
  16. # right / east
  17. 64,64,0,192,0,200
  18. 64,64,192,192,64,200
  19. # hurt animation
  20. # down / south
  21. 64,63,321,128,128,8
  22. 64,64,192,128,192,8
  23. # left / west
  24. 63,64,320,64,129,72
  25. 64,64,192,64,192,72
  26. # up / north
  27. 64,63,320,0,128,137
  28. 64,64,192,0,192,136
  29. # right / east
  30. 63,64,321,192,128,200
  31. 64,64,192,192,192,200
  32. # block animation
  33. # down / south
  34. 64,64,576,128,256,8
  35. 64,64,192,128,320,8
  36. # left / west
  37. 64,64,576,64,256,72
  38. 64,64,192,64,320,72
  39. # up / north
  40. 64,64,576,0,256,136
  41. 64,64,192,0,320,136
  42. # right / east
  43. 64,64,576,192,256,200
  44. 64,64,192,192,320,200
  45. # walk animation
  46. # down / south
  47. 64,64,256,128,0,264
  48. 64,64,320,128,64,264
  49. 64,64,384,128,128,264
  50. 64,64,448,128,192,264
  51. 64,64,512,128,256,264
  52. 64,64,576,128,320,264
  53. # left / west
  54. 64,64,64,64,0,328
  55. 64,64,192,64,64,328
  56. 64,64,256,64,128,328
  57. 64,64,320,64,192,328
  58. 64,64,384,64,256,328
  59. 64,64,512,64,320,328
  60. # up / north
  61. 64,64,256,0,0,392
  62. 64,64,320,0,64,392
  63. 64,64,384,0,128,392
  64. 64,64,448,0,192,392
  65. 64,64,512,0,256,392
  66. 64,64,576,0,320,392
  67. # right / east
  68. 64,64,256,192,0,456
  69. 64,64,320,192,64,456
  70. 64,64,384,192,128,456
  71. 64,64,448,192,192,456
  72. 64,64,512,192,256,456
  73. 64,64,576,192,320,456
  74. # run animation
  75. # down / south
  76. # left / west
  77. # up / north
  78. # right / east
  79. # jump animation
  80. # down / south
  81. # left / west
  82. # up / north
  83. # right / east
  84. # slash animation
  85. # down / south
  86. 64,64,0,128,384,8
  87. 64,64,64,128,448,8
  88. 64,64,128,128,512,8
  89. 64,64,192,128,576,8
  90. 64,64,0,128,640,8
  91. 64,64,192,128,704,8
  92. # left / west
  93. 64,64,0,64,384,72
  94. 64,64,64,64,448,72
  95. 64,64,128,64,512,72
  96. 64,64,192,64,576,72
  97. 64,64,0,64,640,72
  98. 64,64,192,64,704,72
  99. # up / north
  100. 64,64,0,0,384,136
  101. 64,64,64,0,448,136
  102. 64,64,128,0,512,136
  103. 64,64,192,0,576,136
  104. 64,64,0,0,640,136
  105. 64,64,192,0,704,136
  106. # right / east
  107. 64,64,0,192,384,200
  108. 64,64,64,192,448,200
  109. 64,64,128,192,512,200
  110. 64,64,192,192,576,200
  111. 64,64,0,192,640,200
  112. 64,64,192,192,704,200
  113. # thrust animation
  114. # down / south
  115. # left / west
  116. # up / north
  117. # right / east
  118. # bowing animation
  119. # down / south
  120. # left / west
  121. # up / north
  122. # right / east
  123. # cast animation
  124. # down / south
  125. # left / west
  126. # up / north
  127. # right / east
  128. # push animation
  129. # down / south
  130. # left / west
  131. # up / north
  132. # right / east
  133. # carry animation
  134. # down / south
  135. # left / west
  136. # up / north
  137. # right / east
  138. # climb animation
  139. # up / north
  140. # spawn animation
  141. # down / south
  142. 64,16,0,128,768,621
  143. 64,33,0,128,832,604
  144. 64,42,0,128,896,595
  145. 64,47,0,128,960,590
  146. 64,50,0,128,1024,587
  147. 64,56,0,128,1088,584
  148. # die animation
  149. # down / south
  150. 64,64,0,256,768,648
  151. 64,64,64,256,832,648
  152. 64,64,128,256,896,648
  153. 64,64,192,256,960,648
  154. 64,64,192,256,1024,648
  155. 63,64,192,256,1088,648