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- /*
- * m3dconv/blend.h
- *
- * Copyright (C) 2022 bzt (bztsrc@gitlab)
- *
- * Permission is hereby granted, free of charge, to any person
- * obtaining a copy of this software and associated documentation
- * files (the "Software"), to deal in the Software without
- * restriction, including without limitation the rights to use, copy,
- * modify, merge, publish, distribute, sublicense, and/or sell copies
- * of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be
- * included in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
- * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
- * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
- * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- *
- * @brief simple 3D model to M3D converter Blender importer
- * https://gitlab.com/bztsrc/model3d
- *
- */
- unsigned char *readfile(char *fn, unsigned int *size);
- /**
- * Load a model and convert it's structures into a Model 3D in-memory format
- */
- m3d_t *blend_load(unsigned char *data, unsigned int size)
- {
- char ptrsize, endian;
- m3d_t *m3d;
- m3d = (m3d_t*)malloc(sizeof(m3d_t));
- if(!m3d) { fprintf(stderr, "m3dconv: unable to allocate memory\n"); exit(1); }
- memset(m3d, 0, sizeof(m3d_t));
- m3d->flags = M3D_FLG_FREESTR;
- /* add default position and orientation, may be needed by bones in group statements */
- m3d->numvertex = 2;
- m3d->vertex = (m3dv_t*)malloc(m3d->numvertex * sizeof(m3dv_t));
- if(!m3d->vertex) { fprintf(stderr, "m3dconv: unable to allocate memory\n"); exit(1); }
- memset(m3d->vertex, 0, 2 * sizeof(m3dv_t));
- m3d->vertex[0].skinid = -1U;
- m3d->vertex[0].type = VT_WORLD;
- m3d->vertex[1].skinid = -2U;
- m3d->vertex[1].type = VT_QUATERN;
- ptrsize = data[7] == '-' ? 8 : 4;
- endian = data[9] == 'v' ? 0 : 1;
- (void)ptrsize; (void)endian; (void)size;
- return m3d;
- }
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