bzt
|
3c64c1800d
Added M3D_NOTEXTURE option which returns the raw undecoded data
|
5 月之前 |
bzt
|
7b76a8a9ab
Converter and minor SDK fixes
|
2 年之前 |
bzt
|
c6a86dc946
Added scalable triangles
|
2 年之前 |
bzt
|
4c01bceb8b
Added toc
|
3 年之前 |
bzt
|
d70574fb04
Finalized subvoxel spec
|
4 年之前 |
bzt
|
382bb5c075
Voxels
|
4 年之前 |
bzt
|
18d342e103
Voxel images
|
4 年之前 |
bzt
|
92ccc4389b
Assimp stuff and material-mapping fix
|
5 年之前 |
bzt
|
03dfbd61c6
Docs
|
5 年之前 |
bzt
|
a2a6294e4e
stbi functions prefixed for those who do not know how to use inlcude
|
5 年之前 |
bzt
|
2423cfeba3
More STEP file parsing
|
5 年之前 |
bzt
|
8744be67d7
Lots of heavy testing and a few new features
|
5 年之前 |
bzt
|
3c7186b4d3
More CAD stuff
|
5 年之前 |
bzt
|
f9337277b0
More NURBS examples
|
5 年之前 |
bzt
|
cdadd80c09
Added NURBS surfaces support
|
5 年之前 |
bzt
|
d6a37848ca
Fixed typos, formats and renamed extra chunks in API to be consistent
|
5 年之前 |
bzt
|
5420552dd9
Bugfixes and export speedup
|
5 年之前 |
bzt
|
63b8004739
Made the M3D SDK C++ wrapper optional
|
5 年之前 |
bzt
|
fa07bff577
Added options for not calculating normals and not creating bone vertex cross-references
|
5 年之前 |
bzt
|
df433097a7
Fixed typos
|
5 年之前 |
bzt
|
7876df9a60
Make more, should be unique chunks appearance non-fatal
|
5 年之前 |
bzt
|
9221ee972d
Initial commit
|
5 年之前 |
bzt
|
8e830aabb8
Initial commit
|
5 年之前 |