bzt 4a55c11b11 Minor UI tweaks | vor 2 Wochen | |
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.. | ||
Makefile | vor 1 Jahr | |
README.md | vor 1 Monat | |
gamecontrollerdb.txt | vor 1 Monat | |
main.c | vor 2 Wochen |
This directory contains the main executable for the SDL backend.
To compile statically, just add a SDL3
or SDL2
directory with the SDL's repository.
Command | Description |
---|---|
make |
Compile the meg4 executable for this platform |
make static-sdl3 |
Download the latest SDL3 for static linking |
make static-sdl2 |
Download and patch the legacy SDL2 for static linking |
make install |
Install the compiled executable |
make package |
Create a package from the compiled executable |
make deb |
Create a debian package from the compiled executable |
make clean |
Clean the platform, but do not touch libmeg4 |
make distclean |
Clean everything |
DEBUG=1 make |
Compile with debug information |
EMBED=1 make |
Compile without OS modal support, no import / export |
FINGEREVENTS=1 make |
Assume SDL does not simulate finger events as mouse events |
NOEDITORS=1 make |
Compile a bare emulator without the built-in editors |
USE_EMCC=1 make |
Compile with emscripten (used by the WebAssembly port) |
In embedded mode there are no open file or save file modals, everything is handled in-window. So you must run meg4
with
the -d
flag and specify a directory where the floppies are stored. The contents of that directory (and only that one) will
be displayed by the built-in lister, without using any OS-specific modal windows.