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- #
- # meg4/platform/sdl/Makefile
- #
- # Copyright (C) 2023 bzt
- #
- # This program is free software; you can redistribute it and/or modify
- # it under the terms of the GNU General Public License as published by
- # the Free Software Foundation; either version 3 of the License, or
- # (at your option) any later version.
- #
- # This program is distributed in the hope that it will be useful,
- # but WITHOUT ANY WARRANTY; without even the implied warranty of
- # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- # GNU General Public License for more details.
- #
- # You should have received a copy of the GNU General Public License
- # along with this program; if not, write to the Free Software
- # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- #
- # @brief The SDL Makefile
- #
- #USE_MINGWSDL = ../../SDL2-mingw
- BACKEND=sdl
- # Emscripten
- ifneq ($(USE_EMCC),)
- PACKAGE = emscripten
- CFLAGS = -s USE_SDL=2 -I/usr/include/SDL2 -I/usr/include/SDL -Wno-unknown-warning-option
- # wasm crashes in browser if compiled with -g
- DEBUG=
- else
- # MacOS
- ifneq ("$(wildcard /Library/Frameworks/SDL*)","")
- PACKAGE = MacOS
- CFLAGS = -I/Library/Frameworks/SDL2.framework/Headers -I/Library/Frameworks/SDL2.framework/Versions/A/Headers -D_MACOS_=1 -x objective-c -fobjc-exceptions
- LIBS = -F/Library/Frameworks -framework SDL2 -framework AppKit
- else
- # Windows MinGW
- ifneq ("$(wildcard /bin/*.exe)","")
- PACKAGE = Win
- LDFLAGS += -mwindows -static-libgcc
- LIBS += -Wl,--nxcompat -Wl,-Bstatic,--whole-archive -lwinpthread -Wl,--no-whole-archive -luser32 -lcomdlg32 -lole32 -lshlwapi \
- -lws2_32 -loleaut32 -lwinmm -limm32 -lsetupapi -luuid -lversion -lm
- ifneq ("$(wildcard $(USE_MINGWSDL)/build/.libs/libSDL2.a)","")
- CFLAGS += -I$(USE_MINGWSDL)/include
- EXTRA += $(USE_MINGWSDL)/build/.libs/libSDL2.a
- else
- ifneq ("$(wildcard SDL3/*)","")
- CFLAGS += -I./SDL3/include/SDL3 -I./SDL3/include
- EXTRA += ./SDL3/build/libSDL3.a
- else
- ifneq ("$(wildcard SDL2/*)","")
- CFLAGS += -I./SDL2/include
- EXTRA += ./SDL2/build/.libs/libSDL2.a
- else
- CFLAGS = -I/usr/include/SDL2
- LIBS += -lSDL2
- endif
- endif
- endif
- else
- # Linux
- PACKAGE = Linux
- ifneq ($(USE_DYNSDL),)
- CFLAGS = -I/usr/include/SDL2
- LIBS += -lSDL2
- else
- ifneq ("$(wildcard SDL3/*)","")
- CFLAGS += -I./SDL3/include/SDL3 -I./SDL3/include
- EXTRA += ./SDL3/build/libSDL3.a
- else
- ifneq ("$(wildcard SDL2/*)","")
- CFLAGS += -I./SDL2/include
- EXTRA += ./SDL2/build/.libs/libSDL2.a
- else
- CFLAGS = -I/usr/include/SDL2
- LIBS += -lSDL2
- endif
- endif
- endif
- LIBS += -lm -ldl -lpthread
- endif
- endif
- endif
- ifneq ($(FINGEREVENTS),)
- CFLAGS += -DFINGEREVENTS=1
- endif
- ifneq ($(NOEDITORS),)
- CFLAGS += -DNOEDITORS=1
- endif
- ifneq ($(EMBED),)
- CFLAGS += -DEMBED=1
- endif
- EXTRA += data.o
- include ../common.mk
- ifneq ("$(wildcard SDL2/*)","")
- SDL2/build/.libs/libSDL2.a:
- ifeq ($(wildcard SDL2/configure),)
- @cd SDL2 && ./autogen.sh
- endif
- ifeq ($(wildcard SDL2/Makefile),)
- @#dbus call in SDL2/src/core/linux/SDL_dbus.c:140 is leaking pretty badly. We don't need dbus anyway
- @#can't compile SDL2 with the latest wayland, the wl tools are buggy. Remove --disable-video-wayland once wl gets fixed
- @cd SDL2 && ./configure --disable-shared --enable-static --disable-dbus --disable-video-wayland
- endif
- @make --no-print-directory -s -C SDL2 all
- endif
- ifneq ("$(wildcard SDL3/*)","")
- SDL3/build/libSDL3.a:
- ifeq ($(wildcard SDL3/build/Makefile),)
- @cd SDL3 && mkdir build && cd build && cmake -S .. -B ../build && cmake . -DCMAKE_BUILD_TYPE=Release -DSDL_SHARED=false -DSDL_STATIC=true -DSDL_DBUS=false -DSDL_IBUS=false
- endif
- @make --no-print-directory -s -C SDL3/build all
- endif
- gamecontrollerdb.txt:
- curl -L "https://github.com/gabomdq/SDL_GameControllerDB/raw/master/gamecontrollerdb.txt" --output gamecontrollerdb.txt
- data.c: gamecontrollerdb.txt
- ifneq ($(USE_EMCC),)
- @cc ../../src/bin2h.c -o bin2h
- else
- @$(CC) ../../src/bin2h.c -o bin2h
- endif
- @cat gamecontrollerdb.txt | grep "platform:" | gzip >gamecontrollerdb
- ./bin2h gamecontrollerdb
- @rm bin2h bin2h.exe gamecontrollerdb 2>/dev/null || true
- data.o: data.c
- static-sdl2:
- git clone --branch SDL2 https://github.com/libsdl-org/SDL.git
- mv SDL SDL2
- printf "#ifndef SDL_dynapi_h_\n#define SDL_dynapi_h_\n#define SDL_DYNAMIC_API 0\n#endif" >SDL2/src/dynapi/SDL_dynapi.h
- static-sdl3:
- git clone https://github.com/libsdl-org/SDL.git
- mv SDL SDL3
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