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- /*
- * meg4/platform/glfw_pa/main.c
- *
- * Copyright (C) 2023 bzt
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 3 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- *
- * @brief GLFW + OpenAL "platform" for the MEG-4
- * NOTE: use only GLES2 so this could be compiled for mobiles too
- * there's also a `NOGLES=1 make clean all` fallback for old-school OpenGL
- *
- */
- #define _POSIX_C_SOURCE 199309L /* needed for timespec and nanosleep() */
- #include <time.h>
- #include "meg4.h"
- #include <GLFW/glfw3.h>
- #include <portaudio.h>
- GLFWwindow *window = NULL;
- GLFWmonitor *monitor = NULL;
- GLuint screen;
- uint32_t *scrbuf = NULL;
- #ifndef NOGLES
- #include <GLES2/gl2.h>
- GLuint program;
- GLint mloc, ploc, tloc, sloc;
- #endif
- int controllerid[4] = { -1, -1, -1, -1 };
- PaStream *pa = NULL;
- int main_w = 0, main_h = 0, win_w, win_h, win_f = 0, audio = 0, main_alt = 0, main_keymap[512];
- void main_pointer(GLFWwindow *window, double xpos, double ypos);
- void main_delay(int msec);
- #define meg4_showcursor()
- #define meg4_hidecursor()
- #include "../common.h"
- /**
- * Exit emulator
- */
- void main_quit(void)
- {
- main_log(1, "quitting... ");
- meg4_poweroff();
- #ifndef NOGLES
- if(program) { glDeleteProgram(program); program = 0; }
- #endif
- if(scrbuf) { free(scrbuf); scrbuf = NULL; }
- if(screen != -1U) { glDeleteTextures(1, &screen); screen = -1U; }
- if(window) {
- glfwDestroyWindow(window);
- /* restore original screen resolution */
- if(win_f && (main_w != win_w || main_h != win_h)) {
- window = glfwCreateWindow(main_w, main_h, "MEG-4", monitor, NULL);
- if(window) glfwDestroyWindow(window);
- }
- window = NULL;
- }
- glfwTerminate();
- if(audio) { if(pa) { Pa_CloseStream(pa); pa = NULL; } Pa_Terminate(); audio = 0; }
- exit(0);
- }
- /**
- * Create window
- */
- void main_win(int w, int h, int f)
- {
- GLFWimage icon;
- if(window) { glfwDestroyWindow(window); window = NULL; }
- if(!f) { win_w = w; win_h = h; }
- win_f = f;
- window = glfwCreateWindow(f ? main_w : w, f ? main_h : h, "MEG-4", f ? monitor : NULL, NULL);
- if(!window) return;
- if(!f) glfwSetWindowPos(window, (main_w - w) / 2, (main_h - h) / 2);
- glfwMakeContextCurrent(window);
- if(meg4_icons.buf) {
- icon.width = meg4_icons.w; icon.height = 64; icon.pixels = (uint8_t*)meg4_icons.buf;
- glfwSetWindowIcon(window, 1, &icon);
- }
- glfwShowWindow(window);
- }
- /**
- * Toggle fullscreen
- */
- void main_fullscreen(void)
- {
- win_f ^= 1;
- if(!win_f)
- glfwSetWindowMonitor(window, NULL, (main_w - win_w) / 2, (main_h - win_h) / 2, win_w, win_h, 0);
- else
- glfwSetWindowMonitor(window, monitor, 0, 0, main_w, main_h, 0);
- }
- /**
- * Make window focused
- */
- void main_focus(void)
- {
- glfwFocusWindow(window);
- if(win_f) glfwSetWindowMonitor(window, monitor, 0, 0, main_w, main_h, 0);
- }
- /**
- * The glfw error callback
- */
- void main_error(int error, const char *msg)
- {
- main_log(0, "glfw error %d: %s", error, msg);
- main_quit();
- }
- /**
- * Process a keyboard event callback
- */
- void main_key(GLFWwindow *window, int key, int scancode, int action, int mods)
- {
- (void)window; (void)mods;
- if(key == GLFW_KEY_UNKNOWN && scancode >= 119 && scancode <= 151) key = scancode;
- if(action == GLFW_PRESS) {
- if(key == GLFW_KEY_LEFT_CONTROL || key == GLFW_KEY_LEFT_ALT) main_alt = 1;
- if(key == GLFW_KEY_RIGHT_ALT) main_alt = 0;
- if(main_alt)
- switch(key) {
- case GLFW_KEY_ENTER: main_fullscreen(); return;
- case GLFW_KEY_Q: case GLFW_KEY_ESCAPE: glfwSetWindowShouldClose(window, GLFW_TRUE); return;
- }
- /* only for special keys that aren't handled by main_char() */
- switch(key) {
- case GLFW_KEY_ESCAPE: meg4_pushkey("\x1b\0\0"); break;
- case GLFW_KEY_F1: meg4_pushkey("F1\0"); break;
- case GLFW_KEY_F2: meg4_pushkey("F2\0"); break;
- case GLFW_KEY_F3: meg4_pushkey("F3\0"); break;
- case GLFW_KEY_F4: meg4_pushkey("F4\0"); break;
- case GLFW_KEY_F5: meg4_pushkey("F5\0"); break;
- case GLFW_KEY_F6: meg4_pushkey("F6\0"); break;
- case GLFW_KEY_F7: meg4_pushkey("F7\0"); break;
- case GLFW_KEY_F8: meg4_pushkey("F8\0"); break;
- case GLFW_KEY_F9: meg4_pushkey("F9\0"); break;
- case GLFW_KEY_F10: meg4_pushkey("F10"); break;
- case GLFW_KEY_F11: main_fullscreen(); break;
- case GLFW_KEY_F12: meg4_pushkey("F12"); break;
- case GLFW_KEY_PRINT_SCREEN: meg4_pushkey("PSc"); break;
- case GLFW_KEY_SCROLL_LOCK: meg4_pushkey("SLk"); break;
- case GLFW_KEY_NUM_LOCK: meg4_pushkey("NLk"); break;
- case GLFW_KEY_BACKSPACE: meg4_pushkey("\b\0\0"); break;
- case GLFW_KEY_TAB: meg4_pushkey("\t\0\0"); break;
- case GLFW_KEY_ENTER: meg4_pushkey("\n\0\0"); break;
- case GLFW_KEY_CAPS_LOCK: meg4_pushkey("CLk"); break;
- case GLFW_KEY_UP: meg4_pushkey("Up\0"); break;
- case GLFW_KEY_DOWN: meg4_pushkey("Down"); break;
- case GLFW_KEY_LEFT: meg4_pushkey("Left"); break;
- case GLFW_KEY_RIGHT: meg4_pushkey("Rght"); break;
- case GLFW_KEY_HOME: meg4_pushkey("Home"); break;
- case GLFW_KEY_END: meg4_pushkey("End"); break;
- case GLFW_KEY_PAGE_UP: meg4_pushkey("PgUp"); break;
- case GLFW_KEY_PAGE_DOWN: meg4_pushkey("PgDn"); break;
- case GLFW_KEY_INSERT: meg4_pushkey("Ins"); break;
- case GLFW_KEY_DELETE: meg4_pushkey("Del"); break;
- }
- if(key >= 0 && key < (int)(sizeof(main_keymap)/sizeof(main_keymap[0]))) meg4_setkey(main_keymap[key]);
- } else {
- if(key == GLFW_KEY_LEFT_CONTROL || key == GLFW_KEY_LEFT_ALT) main_alt = 0;
- if(key >= 0 && key < (int)(sizeof(main_keymap)/sizeof(main_keymap[0]))) meg4_clrkey(main_keymap[key]);
- }
- }
- /**
- * Text input event callback
- */
- void main_char(GLFWwindow *window, unsigned int unicode)
- {
- char s[5] = { 0 };
- (void)window;
- if(main_alt || unicode < 32) return;
- if(unicode<0x80) { s[0]=unicode; } else
- if(unicode<0x800) { s[0]=((unicode>>6)&0x1F)|0xC0; s[1]=(unicode&0x3F)|0x80; } else
- if(unicode<0x10000) { s[0]=((unicode>>12)&0x0F)|0xE0; s[1]=((unicode>>6)&0x3F)|0x80; s[2]=(unicode&0x3F)|0x80; }
- else { s[0]=((unicode>>18)&0x07)|0xF0; s[1]=((unicode>>12)&0x3F)|0x80; s[2]=((unicode>>6)&0x3F)|0x80; s[3]=(unicode&0x3F)|0x80; }
- meg4_pushkey(s);
- }
- /**
- * Mouse button event callback
- */
- void main_mouse(GLFWwindow *window, int button, int action, int mods) {
- uint16_t m = 0;
- (void)window; (void)mods;
- switch(button) {
- case GLFW_MOUSE_BUTTON_LEFT: m = MEG4_BTN_L; break;
- case GLFW_MOUSE_BUTTON_MIDDLE: m = MEG4_BTN_M; break;
- case GLFW_MOUSE_BUTTON_RIGHT: m = MEG4_BTN_R; break;
- }
- if(action == GLFW_PRESS)
- meg4_setbtn(m);
- else
- meg4_clrbtn(m);
- }
- /**
- * Mouse movement event callback
- */
- void main_pointer(GLFWwindow *window, double xpos, double ypos)
- {
- int x, y, w, h, ww, wh, xp = xpos, yp = ypos;
- if(!meg4.screen.w || !meg4.screen.h) return;
- glfwGetFramebufferSize(window, &ww, &wh);
- w = ww; h = (int)meg4.screen.h * ww / (int)meg4.screen.w;
- if(h > wh) { h = wh; w = (int)meg4.screen.w * wh / (int)meg4.screen.h; }
- x = (ww - w) >> 1; y = (wh - h) >> 1;
- meg4_setptr(xp < x || !w ? 0 : (xp >= x + w ? meg4.screen.w : (xp - x) * meg4.screen.w / w),
- yp < y || !h ? 0 : (yp >= y + h ? meg4.screen.h : (yp - y) * meg4.screen.h / h));
- }
- /**
- * Scrolling event callback
- */
- void main_scroll(GLFWwindow *window, double xdelta, double ydelta) {
- (void)window;
- meg4_setscr(ydelta > 0.0, ydelta < 0.0, xdelta > 0.0, xdelta < 0.0);
- }
- /**
- * Joystick event callback
- */
- void main_joystick(int jid, int event) {
- int i;
- for(i = 0; i < 4 && controllerid[i] != jid; i++);
- switch(event) {
- case GLFW_DISCONNECTED:
- if(i < 4) controllerid[i] = -1;
- break;
- case GLFW_CONNECTED:
- if(i >= 4) for(i = 0; i < 4 && controllerid[i] != -1; i++);
- if(i < 4) controllerid[i] = jid;
- break;
- }
- }
- /**
- * Drop file event callback
- */
- void main_dropfile(GLFWwindow *window, int count, const char **fn)
- {
- #ifndef NOEDITORS
- uint8_t *ptr;
- int i, l;
- char *n;
- (void)window;
- for(i = 0; i < count; i++) {
- if((ptr = main_readfile(!memcmp(fn[i], "file://", 7) ? (char*)fn[i] + 7 : (char*)fn[i], &l))) {
- n = strrchr(fn[i], SEP[0]); if(!n) n = (char*)fn[i]; else n++;
- meg4_insert(n, ptr, l);
- free(ptr);
- }
- }
- #else
- (void)window; (void)count; (void)fn;
- #endif
- }
- /**
- * Get text from clipboard (must be freed by caller)
- */
- char *main_getclipboard(void)
- {
- const char *str = glfwGetClipboardString(NULL);
- char *ret = NULL;
- if(str && *str) {
- ret = (char*)malloc(strlen(str) + 1);
- if(ret) strcpy(ret, str);
- }
- return ret;
- }
- /**
- * Set text to clipboard
- */
- void main_setclipboard(char *str)
- {
- glfwSetClipboardString(NULL, str);
- }
- /**
- * Show on-screen keyboard
- */
- void main_osk_show(void)
- {
- }
- /**
- * Hide on-screen keyboard
- */
- void main_osk_hide(void)
- {
- }
- /**
- * PA audio callback
- */
- static int main_audio(const void *inp, void *out, long unsigned int framesPerBuffer, const PaStreamCallbackTimeInfo *info,
- PaStreamCallbackFlags flags, void *ctx)
- {
- (void)inp; (void)info; (void)flags; (void)ctx;
- meg4_audiofeed((float*)out, framesPerBuffer);
- return 0;
- }
- /**
- * Delay
- */
- void main_delay(int msec)
- {
- struct timespec tv;
- tv.tv_sec = 0; tv.tv_nsec = msec * 1000000;
- while(nanosleep(&tv, &tv) == -1 && tv.tv_nsec > 1000000);
- }
- /**
- * Print program version and copyright
- */
- void main_hdr(void)
- {
- printf("\r\nMEG-4 v%s ("
- #ifndef NOGLES
- "GLES"
- #else
- "OpenGL"
- #endif
- ", build %u) by bzt Copyright (C) 2023 GPLv3+\r\n\r\n", meg4ver, BUILD);
- }
- /**
- * Set up orthographic projection in a matrix
- */
- #ifndef NOGLES
- void main_ortho(GLfloat *m, float l, float r, float b, float t, float n, float f)
- {
- memset(m, 0, 16 * sizeof(GLfloat));
- m[ 0] = 2.0/(r-l);
- m[ 5] = 2.0/(t-b);
- m[10] = -2.0/(f-n);
- m[ 3] = -(r+l)/(r-l);
- m[ 7] = -(t+b)/(t-b);
- m[11] = -(f+n)/(f-n);
- m[15] = 1.0;
- }
- #endif
- /**
- * The real main procedure
- */
- int main(int argc, char **argv)
- {
- #ifndef NOGLES
- const GLchar *vstr = "attribute vec2 apos;\nattribute vec2 atex;\nvarying vec2 vtex;\nuniform mat4 mvp;\nvoid main(){gl_Position=mvp*vec4(apos,0.0,1.0);vtex=atex;}";
- const GLchar *fstr = "precision mediump float;\nvarying vec2 vtex;\nuniform sampler2D stex;\nvoid main(){gl_FragColor=texture2D(stex,vtex);}";
- GLushort idx[] = { 0, 1, 2, 0, 2, 3 };
- GLuint vshdr = 0, fshdr = 0;
- GLint ret;
- GLfloat mvp[16] = { 0 };
- #endif
- GLfloat vert[16] = { 0 }, x2, y2;
- double mx, my;
- const GLFWvidmode *vidmode;
- GLFWgamepadstate state;
- int i, j, w, h, ww, wh, lx, ly, rx, ry;
- char **infile = NULL, *fn;
- int32_t tickdiff;
- uint32_t ticks;
- uint8_t *ptr;
- FILE *out, *err;
- #ifdef __WIN32__
- char *lng = main_lng;
- #else
- char *lng = getenv("LANG");
- #endif
- main_parsecommandline(argc, argv, &lng, &infile);
- main_hdr();
- for(i = 0; i < 3; i++) printf(" %s\r\n", copyright[i]);
- printf("\r\n");
- fflush(stdout);
- glfwGetVersion(&i, &j, &w); h = Pa_GetVersion();
- sprintf(meg4plat, "glfw %u.%u.%u, portaudio %u.%u.%u", i, j, w, (h >> 16) & 0xff, (h >> 8) & 0xff, h & 0xff);
- /* set up keymap */
- memset(main_keymap, 0, sizeof(main_keymap));
- main_keymap[GLFW_KEY_SPACE] = MEG4_KEY_SPACE;
- main_keymap[GLFW_KEY_APOSTROPHE] = MEG4_KEY_APOSTROPHE;
- main_keymap[GLFW_KEY_COMMA] = MEG4_KEY_COMMA;
- main_keymap[GLFW_KEY_MINUS] = MEG4_KEY_MINUS;
- main_keymap[GLFW_KEY_PERIOD] = MEG4_KEY_PERIOD;
- main_keymap[GLFW_KEY_SLASH] = MEG4_KEY_SLASH;
- main_keymap[GLFW_KEY_0] = MEG4_KEY_0;
- main_keymap[GLFW_KEY_1] = MEG4_KEY_1;
- main_keymap[GLFW_KEY_2] = MEG4_KEY_2;
- main_keymap[GLFW_KEY_3] = MEG4_KEY_3;
- main_keymap[GLFW_KEY_4] = MEG4_KEY_4;
- main_keymap[GLFW_KEY_5] = MEG4_KEY_5;
- main_keymap[GLFW_KEY_6] = MEG4_KEY_6;
- main_keymap[GLFW_KEY_7] = MEG4_KEY_7;
- main_keymap[GLFW_KEY_8] = MEG4_KEY_8;
- main_keymap[GLFW_KEY_9] = MEG4_KEY_9;
- main_keymap[GLFW_KEY_SEMICOLON] = MEG4_KEY_SEMICOLON;
- main_keymap[GLFW_KEY_EQUAL] = MEG4_KEY_EQUAL;
- main_keymap[GLFW_KEY_A] = MEG4_KEY_A;
- main_keymap[GLFW_KEY_B] = MEG4_KEY_B;
- main_keymap[GLFW_KEY_C] = MEG4_KEY_C;
- main_keymap[GLFW_KEY_D] = MEG4_KEY_D;
- main_keymap[GLFW_KEY_E] = MEG4_KEY_E;
- main_keymap[GLFW_KEY_F] = MEG4_KEY_F;
- main_keymap[GLFW_KEY_G] = MEG4_KEY_G;
- main_keymap[GLFW_KEY_H] = MEG4_KEY_H;
- main_keymap[GLFW_KEY_I] = MEG4_KEY_I;
- main_keymap[GLFW_KEY_J] = MEG4_KEY_J;
- main_keymap[GLFW_KEY_K] = MEG4_KEY_K;
- main_keymap[GLFW_KEY_L] = MEG4_KEY_L;
- main_keymap[GLFW_KEY_M] = MEG4_KEY_M;
- main_keymap[GLFW_KEY_N] = MEG4_KEY_N;
- main_keymap[GLFW_KEY_O] = MEG4_KEY_O;
- main_keymap[GLFW_KEY_P] = MEG4_KEY_P;
- main_keymap[GLFW_KEY_Q] = MEG4_KEY_Q;
- main_keymap[GLFW_KEY_R] = MEG4_KEY_R;
- main_keymap[GLFW_KEY_S] = MEG4_KEY_S;
- main_keymap[GLFW_KEY_T] = MEG4_KEY_T;
- main_keymap[GLFW_KEY_U] = MEG4_KEY_U;
- main_keymap[GLFW_KEY_V] = MEG4_KEY_V;
- main_keymap[GLFW_KEY_X] = MEG4_KEY_X;
- main_keymap[GLFW_KEY_Y] = MEG4_KEY_Y;
- main_keymap[GLFW_KEY_Z] = MEG4_KEY_Z;
- main_keymap[GLFW_KEY_LEFT_BRACKET] = MEG4_KEY_LBRACKET;
- main_keymap[GLFW_KEY_BACKSLASH] = MEG4_KEY_BACKSLASH;
- main_keymap[GLFW_KEY_RIGHT_BRACKET] = MEG4_KEY_RBRACKET;
- main_keymap[GLFW_KEY_GRAVE_ACCENT] = MEG4_KEY_BACKQUOTE;
- main_keymap[GLFW_KEY_WORLD_1] = MEG4_KEY_INT1;
- main_keymap[GLFW_KEY_WORLD_2] = MEG4_KEY_INT2;
- main_keymap[119] = MEG4_KEY_SELECT;
- main_keymap[120] = MEG4_KEY_STOP;
- main_keymap[121] = MEG4_KEY_AGAIN;
- main_keymap[122] = MEG4_KEY_UNDO;
- main_keymap[123] = MEG4_KEY_CUT;
- main_keymap[124] = MEG4_KEY_COPY;
- main_keymap[125] = MEG4_KEY_PASTE;
- main_keymap[126] = MEG4_KEY_FIND;
- main_keymap[127] = MEG4_KEY_MUTE;
- main_keymap[128] = MEG4_KEY_VOLUP;
- main_keymap[129] = MEG4_KEY_VOLDN;
- main_keymap[135] = MEG4_KEY_INT1;
- main_keymap[136] = MEG4_KEY_INT2;
- main_keymap[137] = MEG4_KEY_INT3;
- main_keymap[138] = MEG4_KEY_INT4;
- main_keymap[139] = MEG4_KEY_INT5;
- main_keymap[140] = MEG4_KEY_INT6;
- main_keymap[141] = MEG4_KEY_INT7;
- main_keymap[142] = MEG4_KEY_INT8;
- main_keymap[144] = MEG4_KEY_LNG1;
- main_keymap[145] = MEG4_KEY_LNG2;
- main_keymap[146] = MEG4_KEY_LNG3;
- main_keymap[147] = MEG4_KEY_LNG4;
- main_keymap[148] = MEG4_KEY_LNG5;
- main_keymap[149] = MEG4_KEY_LNG6;
- main_keymap[150] = MEG4_KEY_LNG7;
- main_keymap[151] = MEG4_KEY_LNG8;
- main_keymap[GLFW_KEY_ENTER] = MEG4_KEY_ENTER;
- main_keymap[GLFW_KEY_TAB] = MEG4_KEY_TAB;
- main_keymap[GLFW_KEY_BACKSPACE] = MEG4_KEY_BACKSPACE;
- main_keymap[GLFW_KEY_INSERT] = MEG4_KEY_INS;
- main_keymap[GLFW_KEY_DELETE] = MEG4_KEY_DEL;
- main_keymap[GLFW_KEY_RIGHT] = MEG4_KEY_RIGHT;
- main_keymap[GLFW_KEY_LEFT] = MEG4_KEY_LEFT;
- main_keymap[GLFW_KEY_DOWN] = MEG4_KEY_DOWN;
- main_keymap[GLFW_KEY_UP] = MEG4_KEY_UP;
- main_keymap[GLFW_KEY_PAGE_UP] = MEG4_KEY_PGUP;
- main_keymap[GLFW_KEY_PAGE_DOWN] = MEG4_KEY_PGDN;
- main_keymap[GLFW_KEY_HOME] = MEG4_KEY_HOME;
- main_keymap[GLFW_KEY_END] = MEG4_KEY_END;
- main_keymap[GLFW_KEY_CAPS_LOCK] = MEG4_KEY_CAPSLOCK;
- main_keymap[GLFW_KEY_SCROLL_LOCK] = MEG4_KEY_SCRLOCK;
- main_keymap[GLFW_KEY_NUM_LOCK] = MEG4_KEY_NUMLOCK;
- main_keymap[GLFW_KEY_PRINT_SCREEN] = MEG4_KEY_PRSCR;
- main_keymap[GLFW_KEY_PAUSE] = MEG4_KEY_PAUSE;
- main_keymap[GLFW_KEY_F1] = MEG4_KEY_F1;
- main_keymap[GLFW_KEY_F2] = MEG4_KEY_F2;
- main_keymap[GLFW_KEY_F3] = MEG4_KEY_F3;
- main_keymap[GLFW_KEY_F4] = MEG4_KEY_F4;
- main_keymap[GLFW_KEY_F5] = MEG4_KEY_F5;
- main_keymap[GLFW_KEY_F6] = MEG4_KEY_F6;
- main_keymap[GLFW_KEY_F7] = MEG4_KEY_F7;
- main_keymap[GLFW_KEY_F8] = MEG4_KEY_F8;
- main_keymap[GLFW_KEY_F9] = MEG4_KEY_F9;
- main_keymap[GLFW_KEY_F10] = MEG4_KEY_F10;
- main_keymap[GLFW_KEY_F11] = MEG4_KEY_F11;
- main_keymap[GLFW_KEY_F12] = MEG4_KEY_F12;
- main_keymap[GLFW_KEY_KP_0] = MEG4_KEY_KP_0;
- main_keymap[GLFW_KEY_KP_1] = MEG4_KEY_KP_1;
- main_keymap[GLFW_KEY_KP_2] = MEG4_KEY_KP_2;
- main_keymap[GLFW_KEY_KP_3] = MEG4_KEY_KP_3;
- main_keymap[GLFW_KEY_KP_4] = MEG4_KEY_KP_4;
- main_keymap[GLFW_KEY_KP_5] = MEG4_KEY_KP_5;
- main_keymap[GLFW_KEY_KP_6] = MEG4_KEY_KP_6;
- main_keymap[GLFW_KEY_KP_7] = MEG4_KEY_KP_7;
- main_keymap[GLFW_KEY_KP_8] = MEG4_KEY_KP_8;
- main_keymap[GLFW_KEY_KP_9] = MEG4_KEY_KP_9;
- main_keymap[GLFW_KEY_KP_DECIMAL] = MEG4_KEY_KP_DEC;
- main_keymap[GLFW_KEY_KP_DIVIDE] = MEG4_KEY_KP_DIV;
- main_keymap[GLFW_KEY_KP_MULTIPLY] = MEG4_KEY_KP_MUL;
- main_keymap[GLFW_KEY_KP_SUBTRACT] = MEG4_KEY_KP_SUB;
- main_keymap[GLFW_KEY_KP_ADD] = MEG4_KEY_KP_ADD;
- main_keymap[GLFW_KEY_KP_ENTER] = MEG4_KEY_KP_ENTER;
- main_keymap[GLFW_KEY_KP_EQUAL] = MEG4_KEY_KP_EQUAL;
- main_keymap[GLFW_KEY_LEFT_SHIFT] = MEG4_KEY_LSHIFT;
- main_keymap[GLFW_KEY_LEFT_CONTROL] = MEG4_KEY_LCTRL;
- main_keymap[GLFW_KEY_LEFT_ALT] = MEG4_KEY_LALT;
- main_keymap[GLFW_KEY_LEFT_SUPER] = MEG4_KEY_LSUPER;
- main_keymap[GLFW_KEY_RIGHT_SHIFT] = MEG4_KEY_RSHIFT;
- main_keymap[GLFW_KEY_RIGHT_CONTROL] = MEG4_KEY_RCTRL;
- main_keymap[GLFW_KEY_RIGHT_ALT] = MEG4_KEY_RALT;
- main_keymap[GLFW_KEY_RIGHT_SUPER] = MEG4_KEY_RSUPER;
- main_keymap[GLFW_KEY_MENU] = MEG4_KEY_MENU;
- scrbuf = (uint32_t*)malloc(640 * 400 * sizeof(uint32_t));
- if(!scrbuf) {
- main_log(0, "unable to allocate screen buffer");
- return 1;
- }
- /* PortAudio litters my screen with lots of garbage about missing daemons and server connection errors and such...
- * I won't install hudred of megabytes of bloatware just to make it shut up, so hush, little PortAudio */
- out = stdout; err = stderr; stdout = stderr = fopen(
- #ifdef __WIN32__
- "NUL:"
- #else
- "/dev/null"
- #endif
- , "w");
- /* initialize the audio */
- audio = (Pa_Initialize() == paNoError) ? 1 : 0; pa = NULL;
- if(audio && (Pa_OpenDefaultStream(&pa, 0, 1, paFloat32, 44100, 4096, main_audio, NULL) != paNoError || !pa)) {
- Pa_Terminate(); audio = 0; pa = NULL;
- }
- /* restore stdout, stderr */
- fclose(stderr); stdout = out; stderr = err;
- if(verbose && audio) main_log(1, "audio opened %uHz, %u bits", 44100, 32);
- /* initialize screen and other stuff */
- if(!glfwInit()) {
- main_log(0, "unable to initialize GLFW");
- return 1;
- }
- glfwSetErrorCallback(main_error);
- #ifndef NOGLES
- glfwWindowHint(GLFW_CLIENT_API, GLFW_OPENGL_ES_API);
- glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2);
- glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
- glfwWindowHint(GLFW_CONTEXT_CREATION_API, GLFW_NATIVE_CONTEXT_API);
- #endif
- glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE);
- if(!(monitor = glfwGetPrimaryMonitor()) || !(vidmode = glfwGetVideoMode(monitor))) {
- glfwTerminate();
- main_log(0, "unable to get GLFW monitor");
- return 1;
- }
- /* turn on the emulator */
- meg4_poweron(lng);
- #ifndef NOEDITORS
- for(; infile && *infile; infile++) {
- if((ptr = main_readfile(*infile, &i))) {
- fn = strrchr(*infile, SEP[0]); if(!fn) fn = *infile; else fn++;
- meg4_insert(fn, ptr, i);
- free(ptr);
- }
- }
- #else
- (void)ptr; (void)infile;
- #endif
- main_w = vidmode->width;
- main_h = vidmode->height;
- #if DEBUG
- main_win(640, 400, 0);
- #else
- i = main_w / 320; h = main_h / 200; if(i > h) i = h;
- win_w = 320 * i; win_h = 200 * i;
- main_win(win_w/*main_w*/, win_h/*main_h*/, 0/*1*/);
- if(!windowed) main_fullscreen();
- #endif
- if(!window) {
- meg4_poweroff();
- glfwTerminate();
- main_log(0, "unable to initialize GLFW window");
- return 1;
- }
- #ifdef __WIN32__
- hwnd = glfwGetWin32Window(window);
- #endif
- /* according to https://www.glfw.org/docs/latest/input_guide.html#gamepad_mapping we dont' have to load
- * gamecontrollerdb.txt ourselves, because glfw should already contain a copy of that */
- #ifndef NOGLES
- if(!(vshdr = glCreateShader(GL_VERTEX_SHADER))) {
- serr: if(vshdr) glDeleteShader(vshdr);
- if(fshdr) glDeleteShader(fshdr);
- glfwTerminate();
- main_log(0, "unable to get shaders");
- return 1;
- }
- glShaderSource(vshdr, 1, &vstr, NULL);
- glCompileShader(vshdr);
- glGetShaderiv(vshdr, GL_COMPILE_STATUS, &ret);
- if(!ret) goto serr;
- if(!(fshdr = glCreateShader(GL_FRAGMENT_SHADER))) goto serr;
- glShaderSource(fshdr, 1, &fstr, NULL);
- glCompileShader(fshdr);
- glGetShaderiv(fshdr, GL_COMPILE_STATUS, &ret);
- if(!ret) goto serr;
- program = glCreateProgram();
- if(!program) goto serr;
- glAttachShader(program, vshdr);
- glAttachShader(program, fshdr);
- glLinkProgram(program);
- glGetProgramiv(program, GL_LINK_STATUS, &ret);
- if(!ret) { glDeleteProgram(program); goto serr; }
- glDeleteShader(vshdr);
- glDeleteShader(fshdr);
- ploc = glGetAttribLocation(program, "apos");
- tloc = glGetAttribLocation(program, "atex");
- sloc = glGetUniformLocation(program, "stex");
- mloc = glGetUniformLocation(program, "mvp");
- glEnableVertexAttribArray(ploc);
- glEnableVertexAttribArray(tloc);
- #endif
- for(i = 0, j = GLFW_JOYSTICK_1; i < 4 && j < GLFW_JOYSTICK_LAST; j++)
- if(glfwJoystickPresent(j)) controllerid[i++] = j;
- glfwSetJoystickCallback(main_joystick);
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
- glGenTextures(1, &screen);
- glBindTexture(GL_TEXTURE_2D, screen);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
- /* swapinterval is buggy in glfw, so we take care of the 60 FPS delay ourselves */
- glfwSwapInterval(0);
- glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_HIDDEN);
- glfwSetKeyCallback(window, main_key);
- glfwSetCharCallback(window, main_char);
- glfwSetMouseButtonCallback(window, main_mouse);
- glfwSetCursorPosCallback(window, main_pointer);
- glfwSetScrollCallback(window, main_scroll);
- glfwSetDropCallback(window, main_dropfile);
- if(audio && pa) Pa_StartStream(pa);
- while(!glfwWindowShouldClose(window)) {
- ticks = (uint32_t)(glfwGetTime() * 1000);
- glfwGetFramebufferSize(window, &ww, &wh);
- glfwGetCursorPos(window, &mx, &my);
- main_pointer(window, mx, my);
- meg4_run();
- meg4_redraw(scrbuf, 640, 400, 640 * 4);
- if(!win_f && nearest) {
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- i = ww / 320; h = wh / 200; if(i > h) i = h;
- w = 320 * i; h = 200 * i;
- } else {
- i = nearest || (!(ww % 320) && !(wh % 200)) ? GL_NEAREST : GL_LINEAR;
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, i);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, i);
- w = ww; h = (int)meg4.screen.h * ww / (int)meg4.screen.w;
- if(h > wh) { h = wh; w = (int)meg4.screen.w * wh / (int)meg4.screen.h; }
- }
- w >>= 1; h >>= 1;
- x2 = (float)meg4.screen.w / 640.0f;
- y2 = (float)meg4.screen.h / 400.0f;
- vert[ 0] = -w; vert[ 1] = -h; vert[ 2] = 0; vert[ 3] = 0;
- vert[ 4] = -w; vert[ 5] = h; vert[ 6] = 0; vert[ 7] = y2;
- vert[ 8] = w; vert[ 9] = h; vert[10] = x2; vert[11] = y2;
- vert[12] = w; vert[13] = -h; vert[14] = x2; vert[15] = 0;
- glViewport(0, 0, ww, wh);
- glClearColor(0.0, 0.0, 0.0, 1.0);
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
- #ifndef NOGLES
- /* new-wave. Mega hyper super fast and overcomplicated GLES2 */
- glUseProgram(program);
- glVertexAttribPointer(ploc, 2, GL_FLOAT, GL_FALSE, 4 * sizeof(GLfloat), vert);
- glVertexAttribPointer(tloc, 2, GL_FLOAT, GL_FALSE, 4 * sizeof(GLfloat), &vert[2]);
- glUniform1i(sloc, 0);
- main_ortho(mvp, -ww/2, ww/2, wh/2, -wh/2, 0.0, 1.0);
- glUniformMatrix4fv(mloc, 1, GL_FALSE, mvp);
- #else
- /* old-school. Much simpler, and even faster... */
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(-ww/2, ww/2, -wh/2, wh/2, 0.0, 1.0);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- glEnable(GL_TEXTURE_2D);
- #endif
- glActiveTexture(GL_TEXTURE0);
- glBindTexture(GL_TEXTURE_2D, screen);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 640, 400, 0, GL_RGBA, GL_UNSIGNED_BYTE, scrbuf);
- #ifndef NOGLES
- glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, idx);
- #else
- glBegin(GL_QUADS);
- glVertex3f(vert[0], vert[1], 0); glTexCoord2f(vert[3], vert[2]);
- glVertex3f(vert[4], vert[5], 0); glTexCoord2f(vert[7], vert[6]);
- glVertex3f(vert[8], vert[9], 0); glTexCoord2f(vert[11], vert[10]);
- glVertex3f(vert[12], vert[13], 0); glTexCoord2f(vert[15], vert[14]);
- glEnd();
- glFlush();
- glDisable(GL_TEXTURE_2D);
- #endif
- /* no events for gamepads, we must poll... */
- for(i = 0; i < 4; i++)
- if(controllerid[i] != -1) {
- meg4_clrpad(i, 0xff);
- /* new gamepad interface, joysticks with proper mappings */
- if(glfwGetGamepadState(controllerid[i], &state)) {
- lx = state.axes[GLFW_GAMEPAD_AXIS_LEFT_X] * 32768.0; rx = state.axes[GLFW_GAMEPAD_AXIS_RIGHT_X] * 32768.0;
- ly = state.axes[GLFW_GAMEPAD_AXIS_LEFT_Y] * 32768.0; ry = state.axes[GLFW_GAMEPAD_AXIS_RIGHT_Y] * 32768.0;
- if(lx < -le16toh(meg4.mmio.padtres) || rx < -le16toh(meg4.mmio.padtres) || state.buttons[GLFW_GAMEPAD_BUTTON_DPAD_LEFT])
- meg4_setpad(i, MEG4_BTN_L);
- if(lx > le16toh(meg4.mmio.padtres) || rx > le16toh(meg4.mmio.padtres) || state.buttons[GLFW_GAMEPAD_BUTTON_DPAD_RIGHT])
- meg4_setpad(i, MEG4_BTN_R);
- if(ly < -le16toh(meg4.mmio.padtres) || ry < -le16toh(meg4.mmio.padtres) || state.buttons[GLFW_GAMEPAD_BUTTON_DPAD_UP])
- meg4_setpad(i, MEG4_BTN_U);
- if(ly > le16toh(meg4.mmio.padtres) || ry > le16toh(meg4.mmio.padtres) || state.buttons[GLFW_GAMEPAD_BUTTON_DPAD_DOWN])
- meg4_setpad(i, MEG4_BTN_D);
- if(state.buttons[GLFW_GAMEPAD_BUTTON_A]) meg4_setpad(i, MEG4_BTN_A);
- if(state.buttons[GLFW_GAMEPAD_BUTTON_B]) meg4_setpad(i, MEG4_BTN_B);
- if(state.buttons[GLFW_GAMEPAD_BUTTON_X]) meg4_setpad(i, MEG4_BTN_X);
- if(state.buttons[GLFW_GAMEPAD_BUTTON_Y]) meg4_setpad(i, MEG4_BTN_Y);
- }
- #ifdef JOYFALLBACK
- else {
- ptr = (uint8_t*)glfwGetJoystickButtons(controllerid[i], &w);
- for(j = 0; ptr && j < w; j++) {
- if(ptr[j] & GLFW_HAT_UP) meg4_setpad(i, MEG4_BTN_U);
- if(ptr[j] & GLFW_HAT_RIGHT) meg4_setpad(i, MEG4_BTN_R);
- if(ptr[j] & GLFW_HAT_DOWN) meg4_setpad(i, MEG4_BTN_D);
- if(ptr[j] & GLFW_HAT_LEFT) meg4_setpad(i, MEG4_BTN_L);
- /* just a guess because there's no mapping */
- if(ptr[j] & 16) meg4_setpad(i, MEG4_BTN_A);
- if(ptr[j] & 32) meg4_setpad(i, MEG4_BTN_B);
- if(ptr[j] & 64) meg4_setpad(i, MEG4_BTN_X);
- if(ptr[j] & 128) meg4_setpad(i, MEG4_BTN_Y);
- }
- }
- #endif
- }
- glfwSwapBuffers(window);
- glfwPollEvents();
- tickdiff = (1000/60) - ((uint32_t)(glfwGetTime() * 1000) - ticks);
- if(tickdiff > 0 && tickdiff < 1000) {
- if(verbose == 2) { printf("meg4: free time %d msec \r",tickdiff); fflush(stdout); }
- main_delay(tickdiff);
- }
- }
- main_quit();
- return 0;
- }
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