By default the screen will be blurry to mimic old CRT monitors. You can turn this off with the -n
(or /n
on Windows)
command line flag, however then pixels won't be equally sized. You can counteract this by switching to windowed mode, where
the screen size will be always exact multiple of 320 x 200 pixels.
By default, you'll see the game screen, with your game running (or the MEG-4 Floppy Drive if there's no game loaded). When you press Esc on this screen, then you'll switch to editor mode.
If you press Esc (no re-compilation) or Ctrl+R (re-compiles your program) in any of the editor modes then you'll return to the game screen.
All editors are themable, to recolor the entire interface, just drag'n'drop a GIMP Palette file into the screen. See [other formats] for details.
Help and the Menu
All editors have a menu on the top. By clicking on the icon, a pop up menu will appear, from where you can access various functions, most of which also accessible through keyboard shortcuts (see keyboard). You can also access the built-in help pages from here, however that's always accessible in all editors by pressing F1 too.
On the help pages screen, you can click on the links, and you can also press Backspace to return to the previous help page in history. If the history is empty, then this will return to the Table of Contents page. The help screen is the exception to the rule, because pressing Esc here does not always return to the game screen, instead it returns to the screen where it was invoked from.
To start a search, you can click on the search input box on the top right, or just start typing what you're looking for.
The built-in help pages reader is actually a very minimal MarkDown viewer, and it shows exactly the same info that were used to generate this manual (but this manual you're reading now has more sections, the built-in one is limited to the API Reference).