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- #if defined(Hiro_Widget)
- auto mWidget::allocate() -> pObject* {
- return new pWidget(*this);
- }
- //
- auto mWidget::doDrop(vector<string> names) const -> void {
- if(state.onDrop) return state.onDrop(names);
- }
- auto mWidget::doMouseEnter() const -> void {
- if(state.onMouseEnter) return state.onMouseEnter();
- }
- auto mWidget::doMouseLeave() const -> void {
- if(state.onMouseLeave) return state.onMouseLeave();
- }
- auto mWidget::doMouseMove(Position position) const -> void {
- if(state.onMouseMove) return state.onMouseMove(position);
- }
- auto mWidget::doMousePress(Mouse::Button button) const -> void {
- if(state.onMousePress) return state.onMousePress(button);
- }
- auto mWidget::doMouseRelease(Mouse::Button button) const -> void {
- if(state.onMouseRelease) return state.onMouseRelease(button);
- }
- auto mWidget::droppable() const -> bool {
- return state.droppable;
- }
- auto mWidget::focusable() const -> bool {
- return state.focusable;
- }
- auto mWidget::mouseCursor() const -> MouseCursor {
- return state.mouseCursor;
- }
- auto mWidget::onDrop(const function<void (vector<string>)>& callback) -> type& {
- state.onDrop = callback;
- return *this;
- }
- auto mWidget::onMouseEnter(const function<void ()>& callback) -> type& {
- state.onMouseEnter = callback;
- return *this;
- }
- auto mWidget::onMouseLeave(const function<void ()>& callback) -> type& {
- state.onMouseLeave = callback;
- return *this;
- }
- auto mWidget::onMouseMove(const function<void (Position)>& callback) -> type& {
- state.onMouseMove = callback;
- return *this;
- }
- auto mWidget::onMousePress(const function<void (Mouse::Button)>& callback) -> type& {
- state.onMousePress = callback;
- return *this;
- }
- auto mWidget::onMouseRelease(const function<void (Mouse::Button)>& callback) -> type& {
- state.onMouseRelease = callback;
- return *this;
- }
- auto mWidget::remove() -> type& {
- //TODO: how to implement this after removing mLayout?
- //if(auto layout = parentLayout()) layout->remove(layout->sizable(offset()));
- setParent();
- return *this;
- }
- auto mWidget::setDroppable(bool droppable) -> type& {
- state.droppable = droppable;
- signal(setDroppable, droppable);
- return *this;
- }
- auto mWidget::setFocusable(bool focusable) -> type& {
- state.focusable = focusable;
- signal(setFocusable, focusable);
- return *this;
- }
- auto mWidget::setMouseCursor(const MouseCursor& mouseCursor) -> type& {
- state.mouseCursor = mouseCursor;
- signal(setMouseCursor, mouseCursor);
- return *this;
- }
- auto mWidget::setToolTip(const string& toolTip) -> type& {
- state.toolTip = toolTip;
- //TODO: allow this option to dynamically control tool tips
- if(!Application::state().toolTips) return *this;
- signal(setToolTip, toolTip);
- return *this;
- }
- auto mWidget::toolTip() const -> string {
- return state.toolTip;
- }
- #endif
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