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- #if defined(Hiro_Position)
- Position::Position() {
- setPosition(0, 0);
- }
- Position::Position(float x, float y) {
- setPosition(x, y);
- }
- Position::operator bool() const {
- return state.x || state.y;
- }
- auto Position::operator==(const Position& source) const -> bool {
- return x() == source.x() && y() == source.y();
- }
- auto Position::operator!=(const Position& source) const -> bool {
- return !operator==(source);
- }
- auto Position::reset() -> type& {
- return setPosition(0, 0);
- }
- auto Position::setPosition(Position position) -> type& {
- return setPosition(position.x(), position.y());
- }
- auto Position::setPosition(float x, float y) -> type& {
- state.x = x;
- state.y = y;
- return *this;
- }
- auto Position::setX(float x) -> type& {
- state.x = x;
- return *this;
- }
- auto Position::setY(float y) -> type& {
- state.y = y;
- return *this;
- }
- auto Position::x() const -> float {
- return state.x;
- }
- auto Position::y() const -> float {
- return state.y;
- }
- #endif
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