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- struct InputHotkey;
- struct HotkeySettings : PanelItem {
- HotkeySettings(View*);
- auto show() -> void override;
- auto hide() -> void override;
- auto refresh() -> void;
- auto update() -> void;
- auto eventAssign() -> void;
- auto eventAssignNext() -> void;
- auto eventClear() -> void;
- auto eventChange() -> void;
- auto eventInput(shared_pointer<HID::Device>, uint group, uint input, int16_t oldValue, int16_t newValue) -> void;
- Label headerLabel{this, Size{~0, 0}};
- TableView hotkeyList{this, Size{~0, ~0}};
- HorizontalLayout controlLayout{this, Size{~0, 0}};
- Widget spacer{&controlLayout, Size{~0, 0}, 0};
- Button assignButton{&controlLayout, Size{80_sx, 0}};
- Button clearButton{&controlLayout, Size{80_sx, 0}};
- maybe<InputHotkey&> assigning;
- vector<TableViewItem> assigningQueue;
- };
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