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- #if defined(Hiro_StatusBar)
- auto mStatusBar::allocate() -> pObject* {
- return new pStatusBar(*this);
- }
- //
- auto mStatusBar::remove() -> type& {
- if(auto window = parentWindow()) window->remove(window->statusBar());
- return *this;
- }
- auto mStatusBar::setText(const string& text) -> type& {
- state.text = text;
- signal(setText, text);
- return *this;
- }
- auto mStatusBar::text() const -> string {
- return state.text;
- }
- #endif
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