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- #if defined(Hiro_Group)
- struct mGroup : mObject {
- Declare(Group)
- using mObject::remove;
- auto append(sObject object) -> type&;
- auto object(uint offset) const -> Object;
- auto objectCount() const -> uint;
- auto objects() const -> vector<Object>;
- auto remove(sObject object) -> type&;
- //private:
- struct State {
- vector<wObject> objects;
- } state;
- };
- #endif
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