コミット履歴

作者 SHA1 メッセージ 日付
  Adam Ierymenko 0c498556d5 Unroll Salsa20 fully for a little more speed (non-SSE now almost as fast as SSE) 9 年 前
  Adam Ierymenko 160278c489 Little bit of reorg in Salsa20 which seems to speed things up very slightly. 9 年 前
  Adam Ierymenko 789046ca57 Speed up Salsa20 just a bit. 9 年 前
  Adam Ierymenko a297e4a5bf Add build def ZT_NO_TYPE_PUNNING, which when defined disables type punning code that might cause unaligned access errors on architectures that care (e.g. Android/ARM) 9 年 前
  Adam Ierymenko f19c3c51d3 Revert slow non-SSE Salsa20 modification since it did not fix Android/ARM issue. Also update Salsa20 comments and clean up a bit. 9 年 前
  Adam Ierymenko 7c9949eea3 For @glimberg -- a *possible* fix to the alignment headaches on Android/ARM. If this works we should find a define that can be used to enable it there since it will slow things down on non-x86 other architectures. 9 年 前
  Adam Ierymenko 8d2e20ede6 Get rid of __align stuff in Salsa20 -- not portable, does not seem to help much on newer chips. 10 年 前
  Adam Ierymenko f2d372545a Salsa20 SSE Windows build fix -- turns out you can't be as loose with SSE intrinsics in Visual Studio 10 年 前
  Adam Ierymenko 12692c551e SSE optimized Salsa20 -- anywhere from 20% to 50% faster than plain C version 10 年 前
  Adam Ierymenko 8c9b73f67b Make Salsa20 variable-round, allowing for Salsa20/12 to be used for Packet encrypt and decrypt. Profiling analysis found that Salsa20 encrypt was accounting for a nontrivial percentage of CPU time, so it makes sense to cut this load fundamentally. There are no published attacks against Salsa20/12, and DJB believes 20 rounds to be overkill. This should be more than enough for our needs. Obviously incorporating ASM Salsa20 is among the next steps for performance. 11 年 前
  Adam Ierymenko ef3e319c64 Several things: 11 年 前
  Adam Ierymenko 150850b800 New git repository for release - version 0.2.0 tagged 11 年 前