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- 1
- 1 YOU ARE STANDING AT THE END OF A ROAD BEFORE A SMALL BRICK BUILDING.
- 1 AROUND YOU IS A FOREST. A SMALL STREAM FLOWS OUT OF THE BUILDING AND
- 1 DOWN A GULLY.
- 2 YOU HAVE WALKED UP A HILL, STILL IN THE FOREST. THE ROAD SLOPES BACK
- 2 DOWN THE OTHER SIDE OF THE HILL. THERE IS A BUILDING IN THE DISTANCE.
- 3 YOU ARE INSIDE A BUILDING, A WELL HOUSE FOR A LARGE SPRING.
- 4 YOU ARE IN A VALLEY IN THE FOREST BESIDE A STREAM TUMBLING ALONG A
- 4 ROCKY BED.
- 5 YOU ARE IN OPEN FOREST, WITH A DEEP VALLEY TO ONE SIDE.
- 6 YOU ARE IN OPEN FOREST NEAR BOTH A VALLEY AND A ROAD.
- 7 AT YOUR FEET ALL THE WATER OF THE STREAM SPLASHES INTO A 2-INCH SLIT
- 7 IN THE ROCK. DOWNSTREAM THE STREAMBED IS BARE ROCK.
- 8 YOU ARE IN A 20-FOOT DEPRESSION FLOORED WITH BARE DIRT. SET INTO THE
- 8 DIRT IS A STRONG STEEL GRATE MOUNTED IN CONCRETE. A DRY STREAMBED
- 8 LEADS INTO THE DEPRESSION.
- 9 YOU ARE IN A SMALL CHAMBER BENEATH A 3X3 STEEL GRATE TO THE SURFACE.
- 9 A LOW CRAWL OVER COBBLES LEADS INWARD TO THE WEST.
- 10 YOU ARE CRAWLING OVER COBBLES IN A LOW PASSAGE. THERE IS A DIM LIGHT
- 10 AT THE EAST END OF THE PASSAGE.
- 11 YOU ARE IN A DEBRIS ROOM FILLED WITH STUFF WASHED IN FROM THE SURFACE.
- 11 A LOW WIDE PASSAGE WITH COBBLES BECOMES PLUGGED WITH MUD AND DEBRIS
- 11 HERE, BUT AN AWKWARD CANYON LEADS UPWARD AND WEST. A NOTE ON THE WALL
- 11 SAYS "MAGIC WORD XYZZY".
- 12 YOU ARE IN AN AWKWARD SLOPING EAST/WEST CANYON.
- 13 YOU ARE IN A SPLENDID CHAMBER THIRTY FEET HIGH. THE WALLS ARE FROZEN
- 13 RIVERS OF ORANGE STONE. AN AWKWARD CANYON AND A GOOD PASSAGE EXIT
- 13 FROM EAST AND WEST SIDES OF THE CHAMBER.
- 14 AT YOUR FEET IS A SMALL PIT BREATHING TRACES OF WHITE MIST. AN EAST
- 14 PASSAGE ENDS HERE EXCEPT FOR A SMALL CRACK LEADING ON.
- 15 YOU ARE AT ONE END OF A VAST HALL STRETCHING FORWARD OUT OF SIGHT TO
- 15 THE WEST. THERE ARE OPENINGS TO EITHER SIDE. NEARBY, A WIDE STONE
- 15 STAIRCASE LEADS DOWNWARD. THE HALL IS FILLED WITH WISPS OF WHITE MIST
- 15 SWAYING TO AND FRO ALMOST AS IF ALIVE. A COLD WIND BLOWS UP THE
- 15 STAIRCASE. THERE IS A PASSAGE AT THE TOP OF A DOME BEHIND YOU.
- 16 THE CRACK IS FAR TOO SMALL FOR YOU TO FOLLOW.
- 17 YOU ARE ON THE EAST BANK OF A FISSURE SLICING CLEAR ACROSS THE HALL.
- 17 THE MIST IS QUITE THICK HERE, AND THE FISSURE IS TOO WIDE TO JUMP.
- 18 THIS IS A LOW ROOM WITH A CRUDE NOTE ON THE WALL. THE NOTE SAYS,
- 18 "YOU WON'T GET IT UP THE STEPS".
- 19 YOU ARE IN THE HALL OF THE MOUNTAIN KING, WITH PASSAGES OFF IN ALL
- 19 DIRECTIONS.
- 20 YOU ARE AT THE BOTTOM OF THE PIT WITH A BROKEN NECK.
- 21 YOU DIDN'T MAKE IT.
- 22 THE DOME IS UNCLIMBABLE.
- 23 YOU ARE AT THE WEST END OF THE TWOPIT ROOM. THERE IS A LARGE HOLE IN
- 23 THE WALL ABOVE THE PIT AT THIS END OF THE ROOM.
- 24 YOU ARE AT THE BOTTOM OF THE EASTERN PIT IN THE TWOPIT ROOM. THERE IS
- 24 A SMALL POOL OF OIL IN ONE CORNER OF THE PIT.
- 25 YOU ARE AT THE BOTTOM OF THE WESTERN PIT IN THE TWOPIT ROOM. THERE IS
- 25 A LARGE HOLE IN THE WALL ABOUT 25 FEET ABOVE YOU.
- 26 YOU CLAMBER UP THE PLANT AND SCURRY THROUGH THE HOLE AT THE TOP.
- 27 YOU ARE ON THE WEST SIDE OF THE FISSURE IN THE HALL OF MISTS.
- 28 YOU ARE IN A LOW N/S PASSAGE AT A HOLE IN THE FLOOR. THE HOLE GOES
- 28 DOWN TO AN E/W PASSAGE.
- 29 YOU ARE IN THE SOUTH SIDE CHAMBER.
- 30 YOU ARE IN THE WEST SIDE CHAMBER OF THE HALL OF THE MOUNTAIN KING.
- 30 A PASSAGE CONTINUES WEST AND UP HERE.
- 31 >$<
- 32 YOU CAN'T GET BY THE SNAKE.
- 33 YOU ARE IN A LARGE ROOM, WITH A PASSAGE TO THE SOUTH, A PASSAGE TO THE
- 33 WEST, AND A WALL OF BROKEN ROCK TO THE EAST. THERE IS A LARGE "Y2" ON
- 33 A ROCK IN THE ROOM'S CENTER.
- 34 YOU ARE IN A JUMBLE OF ROCK, WITH CRACKS EVERYWHERE.
- 35 YOU'RE AT A LOW WINDOW OVERLOOKING A HUGE PIT, WHICH EXTENDS UP OUT OF
- 35 SIGHT. A FLOOR IS INDISTINCTLY VISIBLE OVER 50 FEET BELOW. TRACES OF
- 35 WHITE MIST COVER THE FLOOR OF THE PIT, BECOMING THICKER TO THE RIGHT.
- 35 MARKS IN THE DUST AROUND THE WINDOW WOULD SEEM TO INDICATE THAT
- 35 SOMEONE HAS BEEN HERE RECENTLY. DIRECTLY ACROSS THE PIT FROM YOU AND
- 35 25 FEET AWAY THERE IS A SIMILAR WINDOW LOOKING INTO A LIGHTED ROOM. A
- 35 SHADOWY FIGURE CAN BE SEEN THERE PEERING BACK AT YOU.
- 36 YOU ARE IN A DIRTY BROKEN PASSAGE. TO THE EAST IS A CRAWL. TO THE
- 36 WEST IS A LARGE PASSAGE. ABOVE YOU IS A HOLE TO ANOTHER PASSAGE.
- 37 YOU ARE ON THE BRINK OF A SMALL CLEAN CLIMBABLE PIT. A CRAWL LEADS
- 37 WEST.
- 38 YOU ARE IN THE BOTTOM OF A SMALL PIT WITH A LITTLE STREAM, WHICH
- 38 ENTERS AND EXITS THROUGH TINY SLITS.
- 39 YOU ARE IN A LARGE ROOM FULL OF DUSTY ROCKS. THERE IS A BIG HOLE IN
- 39 THE FLOOR. THERE ARE CRACKS EVERYWHERE, AND A PASSAGE LEADING EAST.
- 40 YOU HAVE CRAWLED THROUGH A VERY LOW WIDE PASSAGE PARALLEL TO AND NORTH
- 40 OF THE HALL OF MISTS.
- 41 YOU ARE AT THE WEST END OF HALL OF MISTS. A LOW WIDE CRAWL CONTINUES
- 41 WEST AND ANOTHER GOES NORTH. TO THE SOUTH IS A LITTLE PASSAGE 6 FEET
- 41 OFF THE FLOOR.
- 42 YOU ARE IN A MAZE OF TWISTY LITTLE PASSAGES, ALL ALIKE.
- 43 YOU ARE IN A MAZE OF TWISTY LITTLE PASSAGES, ALL ALIKE.
- 44 YOU ARE IN A MAZE OF TWISTY LITTLE PASSAGES, ALL ALIKE.
- 45 YOU ARE IN A MAZE OF TWISTY LITTLE PASSAGES, ALL ALIKE.
- 46 DEAD END
- 47 DEAD END
- 48 DEAD END
- 49 YOU ARE IN A MAZE OF TWISTY LITTLE PASSAGES, ALL ALIKE.
- 50 YOU ARE IN A MAZE OF TWISTY LITTLE PASSAGES, ALL ALIKE.
- 51 YOU ARE IN A MAZE OF TWISTY LITTLE PASSAGES, ALL ALIKE.
- 52 YOU ARE IN A MAZE OF TWISTY LITTLE PASSAGES, ALL ALIKE.
- 53 YOU ARE IN A MAZE OF TWISTY LITTLE PASSAGES, ALL ALIKE.
- 54 DEAD END
- 55 YOU ARE IN A MAZE OF TWISTY LITTLE PASSAGES, ALL ALIKE.
- 56 DEAD END
- 57 YOU ARE ON THE BRINK OF A THIRTY FOOT PIT WITH A MASSIVE ORANGE COLUMN
- 57 DOWN ONE WALL. YOU COULD CLIMB DOWN HERE BUT YOU COULD NOT GET BACK
- 57 UP. THE MAZE CONTINUES AT THIS LEVEL.
- 58 DEAD END
- 59 YOU HAVE CRAWLED THROUGH A VERY LOW WIDE PASSAGE PARALLEL TO AND NORTH
- 59 OF THE HALL OF MISTS.
- 60 YOU ARE AT THE EAST END OF A VERY LONG HALL APPARENTLY WITHOUT SIDE
- 60 CHAMBERS. TO THE EAST A LOW WIDE CRAWL SLANTS UP. TO THE NORTH A
- 60 ROUND TWO FOOT HOLE SLANTS DOWN.
- 61 YOU ARE AT THE WEST END OF A VERY LONG FEATURELESS HALL. THE HALL
- 61 JOINS UP WITH A NARROW NORTH/SOUTH PASSAGE.
- 62 YOU ARE AT A CROSSOVER OF A HIGH N/S PASSAGE AND A LOW E/W ONE.
- 63 DEAD END
- 64 YOU ARE AT A COMPLEX JUNCTION. A LOW HANDS AND KNEES PASSAGE FROM THE
- 64 NORTH JOINS A HIGHER CRAWL FROM THE EAST TO MAKE A WALKING PASSAGE
- 64 GOING WEST. THERE IS ALSO A LARGE ROOM ABOVE. THE AIR IS DAMP HERE.
- 65 YOU ARE IN BEDQUILT, A LONG EAST/WEST PASSAGE WITH HOLES EVERYWHERE.
- 65 TO EXPLORE AT RANDOM SELECT NORTH, SOUTH, UP, OR DOWN.
- 66 YOU ARE IN A ROOM WHOSE WALLS RESEMBLE SWISS CHEESE. OBVIOUS PASSAGES
- 66 GO WEST, EAST, NE, AND NW. PART OF THE ROOM IS OCCUPIED BY A LARGE
- 66 BEDROCK BLOCK.
- 67 YOU ARE AT THE EAST END OF THE TWOPIT ROOM. THE FLOOR HERE IS
- 67 LITTERED WITH THIN ROCK SLABS, WHICH MAKE IT EASY TO DESCEND THE PITS.
- 67 THERE IS A PATH HERE BYPASSING THE PITS TO CONNECT PASSAGES FROM EAST
- 67 AND WEST. THERE ARE HOLES ALL OVER, BUT THE ONLY BIG ONE IS ON THE
- 67 WALL DIRECTLY OVER THE WEST PIT WHERE YOU CAN'T GET TO IT.
- 68 YOU ARE IN A LARGE LOW CIRCULAR CHAMBER WHOSE FLOOR IS AN IMMENSE SLAB
- 68 FALLEN FROM THE CEILING (SLAB ROOM). EAST AND WEST THERE ONCE WERE
- 68 LARGE PASSAGES, BUT THEY ARE NOW FILLED WITH BOULDERS. LOW SMALL
- 68 PASSAGES GO NORTH AND SOUTH, AND THE SOUTH ONE QUICKLY BENDS WEST
- 68 AROUND THE BOULDERS.
- 69 YOU ARE IN A SECRET N/S CANYON ABOVE A LARGE ROOM.
- 70 YOU ARE IN A SECRET N/S CANYON ABOVE A SIZABLE PASSAGE.
- 71 YOU ARE IN A SECRET CANYON AT A JUNCTION OF THREE CANYONS, BEARING
- 71 NORTH, SOUTH, AND SE. THE NORTH ONE IS AS TALL AS THE OTHER TWO
- 71 COMBINED.
- 72 YOU ARE IN A LARGE LOW ROOM. CRAWLS LEAD NORTH, SE, AND SW.
- 73 DEAD END CRAWL.
- 74 YOU ARE IN A SECRET CANYON WHICH HERE RUNS E/W. IT CROSSES OVER A
- 74 VERY TIGHT CANYON 15 FEET BELOW. IF YOU GO DOWN YOU MAY NOT BE ABLE
- 74 TO GET BACK UP.
- 75 YOU ARE AT A WIDE PLACE IN A VERY TIGHT N/S CANYON.
- 76 THE CANYON HERE BECOMES TOO TIGHT TO GO FURTHER SOUTH.
- 77 YOU ARE IN A TALL E/W CANYON. A LOW TIGHT CRAWL GOES 3 FEET NORTH AND
- 77 SEEMS TO OPEN UP.
- 78 THE CANYON RUNS INTO A MASS OF BOULDERS -- DEAD END.
- 79 THE STREAM FLOWS OUT THROUGH A PAIR OF 1 FOOT DIAMETER SEWER PIPES.
- 79 IT WOULD BE ADVISABLE TO USE THE EXIT.
- 80 YOU ARE IN A MAZE OF TWISTY LITTLE PASSAGES, ALL ALIKE.
- 81 DEAD END
- 82 DEAD END
- 83 YOU ARE IN A MAZE OF TWISTY LITTLE PASSAGES, ALL ALIKE.
- 84 YOU ARE IN A MAZE OF TWISTY LITTLE PASSAGES, ALL ALIKE.
- 85 DEAD END
- 86 DEAD END
- 87 YOU ARE IN A MAZE OF TWISTY LITTLE PASSAGES, ALL ALIKE.
- 88 YOU ARE IN A LONG, NARROW CORRIDOR STRETCHING OUT OF SIGHT TO THE
- 88 WEST. AT THE EASTERN END IS A HOLE THROUGH WHICH YOU CAN SEE A
- 88 PROFUSION OF LEAVES.
- 89 THERE IS NOTHING HERE TO CLIMB. USE "UP" OR "OUT" TO LEAVE THE PIT.
- 90 YOU HAVE CLIMBED UP THE PLANT AND OUT OF THE PIT.
- 91 YOU ARE AT THE TOP OF A STEEP INCLINE ABOVE A LARGE ROOM. YOU COULD
- 91 CLIMB DOWN HERE, BUT YOU WOULD NOT BE ABLE TO CLIMB UP. THERE IS A
- 91 PASSAGE LEADING BACK TO THE NORTH.
- 92 YOU ARE IN THE GIANT ROOM. THE CEILING HERE IS TOO HIGH UP FOR YOUR
- 92 LAMP TO SHOW IT. CAVERNOUS PASSAGES LEAD EAST, NORTH, AND SOUTH. ON
- 92 THE WEST WALL IS SCRAWLED THE INSCRIPTION, "FEE FIE FOE FOO" [SIC].
- 93 THE PASSAGE HERE IS BLOCKED BY A RECENT CAVE-IN.
- 94 YOU ARE AT ONE END OF AN IMMENSE NORTH/SOUTH PASSAGE.
- 95 YOU ARE IN A MAGNIFICENT CAVERN WITH A RUSHING STREAM, WHICH CASCADES
- 95 OVER A SPARKLING WATERFALL INTO A ROARING WHIRLPOOL WHICH DISAPPEARS
- 95 THROUGH A HOLE IN THE FLOOR. PASSAGES EXIT TO THE SOUTH AND WEST.
- 96 YOU ARE IN THE SOFT ROOM. THE WALLS ARE COVERED WITH HEAVY CURTAINS,
- 96 THE FLOOR WITH A THICK PILE CARPET. MOSS COVERS THE CEILING.
- 97 THIS IS THE ORIENTAL ROOM. ANCIENT ORIENTAL CAVE DRAWINGS COVER THE
- 97 WALLS. A GENTLY SLOPING PASSAGE LEADS UPWARD TO THE NORTH, ANOTHER
- 97 PASSAGE LEADS SE, AND A HANDS AND KNEES CRAWL LEADS WEST.
- 98 YOU ARE FOLLOWING A WIDE PATH AROUND THE OUTER EDGE OF A LARGE CAVERN.
- 98 FAR BELOW, THROUGH A HEAVY WHITE MIST, STRANGE SPLASHING NOISES CAN BE
- 98 HEARD. THE MIST RISES UP THROUGH A FISSURE IN THE CEILING. THE PATH
- 98 EXITS TO THE SOUTH AND WEST.
- 99 YOU ARE IN AN ALCOVE. A SMALL NW PATH SEEMS TO WIDEN AFTER A SHORT
- 99 DISTANCE. AN EXTREMELY TIGHT TUNNEL LEADS EAST. IT LOOKS LIKE A VERY
- 99 TIGHT SQUEEZE. AN EERIE LIGHT CAN BE SEEN AT THE OTHER END.
- 100 YOU'RE IN A SMALL CHAMBER LIT BY AN EERIE GREEN LIGHT. AN EXTREMELY
- 100 NARROW TUNNEL EXITS TO THE WEST. A DARK CORRIDOR LEADS NE.
- 101 YOU'RE IN THE DARK-ROOM. A CORRIDOR LEADING SOUTH IS THE ONLY EXIT.
- 102 YOU ARE IN AN ARCHED HALL. A CORAL PASSAGE ONCE CONTINUED UP AND EAST
- 102 FROM HERE, BUT IS NOW BLOCKED BY DEBRIS. THE AIR SMELLS OF SEA WATER.
- 103 YOU'RE IN A LARGE ROOM CARVED OUT OF SEDIMENTARY ROCK. THE FLOOR AND
- 103 WALLS ARE LITTERED WITH BITS OF SHELLS IMBEDDED IN THE STONE. A
- 103 SHALLOW PASSAGE PROCEEDS DOWNWARD, AND A SOMEWHAT STEEPER ONE LEADS
- 103 UP. A LOW HANDS AND KNEES PASSAGE ENTERS FROM THE SOUTH.
- 104 YOU ARE IN A LONG SLOPING CORRIDOR WITH RAGGED SHARP WALLS.
- 105 YOU ARE IN A CUL-DE-SAC ABOUT EIGHT FEET ACROSS.
- 106 YOU ARE IN AN ANTEROOM LEADING TO A LARGE PASSAGE TO THE EAST. SMALL
- 106 PASSAGES GO WEST AND UP. THE REMNANTS OF RECENT DIGGING ARE EVIDENT.
- 106 A SIGN IN MIDAIR HERE SAYS "CAVE UNDER CONSTRUCTION BEYOND THIS POINT.
- 106 PROCEED AT OWN RISK. [WITT CONSTRUCTION COMPANY]"
- 107 YOU ARE IN A MAZE OF TWISTY LITTLE PASSAGES, ALL DIFFERENT.
- 108 YOU ARE AT WITT'S END. PASSAGES LEAD OFF IN *ALL* DIRECTIONS.
- 109 YOU ARE IN A NORTH/SOUTH CANYON ABOUT 25 FEET ACROSS. THE FLOOR IS
- 109 COVERED BY WHITE MIST SEEPING IN FROM THE NORTH. THE WALLS EXTEND
- 109 UPWARD FOR WELL OVER 100 FEET. SUSPENDED FROM SOME UNSEEN POINT FAR
- 109 ABOVE YOU, AN ENORMOUS TWO-SIDED MIRROR IS HANGING PARALLEL TO AND
- 109 MIDWAY BETWEEN THE CANYON WALLS. (THE MIRROR IS OBVIOUSLY PROVIDED
- 109 FOR THE USE OF THE DWARVES, WHO AS YOU KNOW, ARE EXTREMELY VAIN.) A
- 109 SMALL WINDOW CAN BE SEEN IN EITHER WALL, SOME FIFTY FEET UP.
- 110 YOU'RE AT A LOW WINDOW OVERLOOKING A HUGE PIT, WHICH EXTENDS UP OUT OF
- 110 SIGHT. A FLOOR IS INDISTINCTLY VISIBLE OVER 50 FEET BELOW. TRACES OF
- 110 WHITE MIST COVER THE FLOOR OF THE PIT, BECOMING THICKER TO THE LEFT.
- 110 MARKS IN THE DUST AROUND THE WINDOW WOULD SEEM TO INDICATE THAT
- 110 SOMEONE HAS BEEN HERE RECENTLY. DIRECTLY ACROSS THE PIT FROM YOU AND
- 110 25 FEET AWAY THERE IS A SIMILAR WINDOW LOOKING INTO A LIGHTED ROOM. A
- 110 SHADOWY FIGURE CAN BE SEEN THERE PEERING BACK AT YOU.
- 111 A LARGE STALACTITE EXTENDS FROM THE ROOF AND ALMOST REACHES THE FLOOR
- 111 BELOW. YOU COULD CLIMB DOWN IT, AND JUMP FROM IT TO THE FLOOR, BUT
- 111 HAVING DONE SO YOU WOULD BE UNABLE TO REACH IT TO CLIMB BACK UP.
- 112 YOU ARE IN A LITTLE MAZE OF TWISTING PASSAGES, ALL DIFFERENT.
- 113 YOU ARE AT THE EDGE OF A LARGE UNDERGROUND RESERVOIR. AN OPAQUE CLOUD
- 113 OF WHITE MIST FILLS THE ROOM AND RISES RAPIDLY UPWARD. THE LAKE IS
- 113 FED BY A STREAM, WHICH TUMBLES OUT OF A HOLE IN THE WALL ABOUT 10 FEET
- 113 OVERHEAD AND SPLASHES NOISILY INTO THE WATER SOMEWHERE WITHIN THE
- 113 MIST. THE ONLY PASSAGE GOES BACK TOWARD THE SOUTH.
- 114 DEAD END
- 115 YOU ARE AT THE NORTHEAST END OF AN IMMENSE ROOM, EVEN LARGER THAN THE
- 115 GIANT ROOM. IT APPEARS TO BE A REPOSITORY FOR THE "ADVENTURE"
- 115 PROGRAM. MASSIVE TORCHES FAR OVERHEAD BATHE THE ROOM WITH SMOKY
- 115 YELLOW LIGHT. SCATTERED ABOUT YOU CAN BE SEEN A PILE OF BOTTLES (ALL
- 115 OF THEM EMPTY), A NURSERY OF YOUNG BEANSTALKS MURMURING QUIETLY, A BED
- 115 OF OYSTERS, A BUNDLE OF BLACK RODS WITH RUSTY STARS ON THEIR ENDS, AND
- 115 A COLLECTION OF BRASS LANTERNS. OFF TO ONE SIDE A GREAT MANY DWARVES
- 115 ARE SLEEPING ON THE FLOOR, SNORING LOUDLY. A SIGN NEARBY READS: "DO
- 115 NOT DISTURB THE DWARVES!" AN IMMENSE MIRROR IS HANGING AGAINST ONE
- 115 WALL, AND STRETCHES TO THE OTHER END OF THE ROOM, WHERE VARIOUS OTHER
- 115 SUNDRY OBJECTS CAN BE GLIMPSED DIMLY IN THE DISTANCE.
- 116 YOU ARE AT THE SOUTHWEST END OF THE REPOSITORY. TO ONE SIDE IS A PIT
- 116 FULL OF FIERCE GREEN SNAKES. ON THE OTHER SIDE IS A ROW OF SMALL
- 116 WICKER CAGES, EACH OF WHICH CONTAINS A LITTLE SULKING BIRD. IN ONE
- 116 CORNER IS A BUNDLE OF BLACK RODS WITH RUSTY MARKS ON THEIR ENDS. A
- 116 LARGE NUMBER OF VELVET PILLOWS ARE SCATTERED ABOUT ON THE FLOOR. A
- 116 VAST MIRROR STRETCHES OFF TO THE NORTHEAST. AT YOUR FEET IS A LARGE
- 116 STEEL GRATE, NEXT TO WHICH IS A SIGN WHICH READS, "TREASURE VAULT.
- 116 KEYS IN MAIN OFFICE."
- 117 YOU ARE ON ONE SIDE OF A LARGE, DEEP CHASM. A HEAVY WHITE MIST RISING
- 117 UP FROM BELOW OBSCURES ALL VIEW OF THE FAR SIDE. A SW PATH LEADS AWAY
- 117 FROM THE CHASM INTO A WINDING CORRIDOR.
- 118 YOU ARE IN A LONG WINDING CORRIDOR SLOPING OUT OF SIGHT IN BOTH
- 118 DIRECTIONS.
- 119 YOU ARE IN A SECRET CANYON WHICH EXITS TO THE NORTH AND EAST.
- 120 YOU ARE IN A SECRET CANYON WHICH EXITS TO THE NORTH AND EAST.
- 121 YOU ARE IN A SECRET CANYON WHICH EXITS TO THE NORTH AND EAST.
- 122 YOU ARE ON THE FAR SIDE OF THE CHASM. A NE PATH LEADS AWAY FROM THE
- 122 CHASM ON THIS SIDE.
- 123 YOU'RE IN A LONG EAST/WEST CORRIDOR. A FAINT RUMBLING NOISE CAN BE
- 123 HEARD IN THE DISTANCE.
- 124 THE PATH FORKS HERE. THE LEFT FORK LEADS NORTHEAST. A DULL RUMBLING
- 124 SEEMS TO GET LOUDER IN THAT DIRECTION. THE RIGHT FORK LEADS SOUTHEAST
- 124 DOWN A GENTLE SLOPE. THE MAIN CORRIDOR ENTERS FROM THE WEST.
- 125 THE WALLS ARE QUITE WARM HERE. FROM THE NORTH CAN BE HEARD A STEADY
- 125 ROAR, SO LOUD THAT THE ENTIRE CAVE SEEMS TO BE TREMBLING. ANOTHER
- 125 PASSAGE LEADS SOUTH, AND A LOW CRAWL GOES EAST.
- 126 YOU ARE ON THE EDGE OF A BREATH-TAKING VIEW. FAR BELOW YOU IS AN
- 126 ACTIVE VOLCANO, FROM WHICH GREAT GOUTS OF MOLTEN LAVA COME SURGING
- 126 OUT, CASCADING BACK DOWN INTO THE DEPTHS. THE GLOWING ROCK FILLS THE
- 126 FARTHEST REACHES OF THE CAVERN WITH A BLOOD-RED GLARE, GIVING EVERY-
- 126 THING AN EERIE, MACABRE APPEARANCE. THE AIR IS FILLED WITH FLICKERING
- 126 SPARKS OF ASH AND A HEAVY SMELL OF BRIMSTONE. THE WALLS ARE HOT TO
- 126 THE TOUCH, AND THE THUNDERING OF THE VOLCANO DROWNS OUT ALL OTHER
- 126 SOUNDS. EMBEDDED IN THE JAGGED ROOF FAR OVERHEAD ARE MYRIAD TWISTED
- 126 FORMATIONS COMPOSED OF PURE WHITE ALABASTER, WHICH SCATTER THE MURKY
- 126 LIGHT INTO SINISTER APPARITIONS UPON THE WALLS. TO ONE SIDE IS A DEEP
- 126 GORGE, FILLED WITH A BIZARRE CHAOS OF TORTURED ROCK WHICH SEEMS TO
- 126 HAVE BEEN CRAFTED BY THE DEVIL HIMSELF. AN IMMENSE RIVER OF FIRE
- 126 CRASHES OUT FROM THE DEPTHS OF THE VOLCANO, BURNS ITS WAY THROUGH THE
- 126 GORGE, AND PLUMMETS INTO A BOTTOMLESS PIT FAR OFF TO YOUR LEFT. TO
- 126 THE RIGHT, AN IMMENSE GEYSER OF BLISTERING STEAM ERUPTS CONTINUOUSLY
- 126 FROM A BARREN ISLAND IN THE CENTER OF A SULFUROUS LAKE, WHICH BUBBLES
- 126 OMINOUSLY. THE FAR RIGHT WALL IS AFLAME WITH AN INCANDESCENCE OF ITS
- 126 OWN, WHICH LENDS AN ADDITIONAL INFERNAL SPLENDOR TO THE ALREADY
- 126 HELLISH SCENE. A DARK, FOREBODING PASSAGE EXITS TO THE SOUTH.
- 127 YOU ARE IN A SMALL CHAMBER FILLED WITH LARGE BOULDERS. THE WALLS ARE
- 127 VERY WARM, CAUSING THE AIR IN THE ROOM TO BE ALMOST STIFLING FROM THE
- 127 HEAT. THE ONLY EXIT IS A CRAWL HEADING WEST, THROUGH WHICH IS COMING
- 127 A LOW RUMBLING.
- 128 YOU ARE WALKING ALONG A GENTLY SLOPING NORTH/SOUTH PASSAGE LINED WITH
- 128 ODDLY SHAPED LIMESTONE FORMATIONS.
- 129 YOU ARE STANDING AT THE ENTRANCE TO A LARGE, BARREN ROOM. A SIGN
- 129 POSTED ABOVE THE ENTRANCE READS: "CAUTION! BEAR IN ROOM!"
- 130 YOU ARE INSIDE A BARREN ROOM. THE CENTER OF THE ROOM IS COMPLETELY
- 130 EMPTY EXCEPT FOR SOME DUST. MARKS IN THE DUST LEAD AWAY TOWARD THE
- 130 FAR END OF THE ROOM. THE ONLY EXIT IS THE WAY YOU CAME IN.
- 131 YOU ARE IN A MAZE OF TWISTING LITTLE PASSAGES, ALL DIFFERENT.
- 132 YOU ARE IN A LITTLE MAZE OF TWISTY PASSAGES, ALL DIFFERENT.
- 133 YOU ARE IN A TWISTING MAZE OF LITTLE PASSAGES, ALL DIFFERENT.
- 134 YOU ARE IN A TWISTING LITTLE MAZE OF PASSAGES, ALL DIFFERENT.
- 135 YOU ARE IN A TWISTY LITTLE MAZE OF PASSAGES, ALL DIFFERENT.
- 136 YOU ARE IN A TWISTY MAZE OF LITTLE PASSAGES, ALL DIFFERENT.
- 137 YOU ARE IN A LITTLE TWISTY MAZE OF PASSAGES, ALL DIFFERENT.
- 138 YOU ARE IN A MAZE OF LITTLE TWISTING PASSAGES, ALL DIFFERENT.
- 139 YOU ARE IN A MAZE OF LITTLE TWISTY PASSAGES, ALL DIFFERENT.
- 140 DEAD END
- -1 END
- 2
- 1 YOU'RE AT END OF ROAD AGAIN.
- 2 YOU'RE AT HILL IN ROAD.
- 3 YOU'RE INSIDE BUILDING.
- 4 YOU'RE IN VALLEY.
- 5 YOU'RE IN FOREST.
- 6 YOU'RE IN FOREST.
- 7 YOU'RE AT SLIT IN STREAMBED.
- 8 YOU'RE OUTSIDE GRATE.
- 9 YOU'RE BELOW THE GRATE.
- 10 YOU'RE IN COBBLE CRAWL.
- 11 YOU'RE IN DEBRIS ROOM.
- 13 YOU'RE IN BIRD CHAMBER.
- 14 YOU'RE AT TOP OF SMALL PIT.
- 15 YOU'RE IN HALL OF MISTS.
- 17 YOU'RE ON EAST BANK OF FISSURE.
- 18 YOU'RE IN NUGGET OF GOLD ROOM.
- 19 YOU'RE IN HALL OF MT KING
- 23 YOU'RE AT WEST END OF TWOPIT ROOM.
- 24 YOU'RE IN EAST PIT.
- 25 YOU'RE IN WEST PIT.
- 33 YOU'RE AT "Y2".
- 35 YOU'RE AT WINDOW ON PIT.
- 36 YOU'RE IN DIRTY PASSAGE.
- 39 YOU'RE IN DUSTY ROCK ROOM.
- 41 YOU'RE AT WEST END OF HALL OF MISTS.
- 57 YOU'RE AT BRINK OF PIT.
- 60 YOU'RE AT EAST END OF LONG HALL.
- 61 YOU'RE AT WEST END OF LONG HALL.
- 64 YOU'RE AT COMPLEX JUNCTION.
- 66 YOU'RE IN SWISS CHEESE ROOM.
- 67 YOU'RE AT EAST END OF TWOPIT ROOM.
- 68 YOU'RE IN SLAB ROOM.
- 71 YOU'RE AT JUNCTION OF THREE SECRET CANYONS.
- 74 YOU'RE IN SECRET E/W CANYON ABOVE TIGHT CANYON.
- 88 YOU'RE IN NARROW CORRIDOR.
- 91 YOU'RE AT STEEP INCLINE ABOVE LARGE ROOM.
- 92 YOU'RE IN GIANT ROOM.
- 95 YOU'RE IN CAVERN WITH WATERFALL.
- 96 YOU'RE IN SOFT ROOM.
- 97 YOU'RE IN ORIENTAL ROOM.
- 98 YOU'RE IN MISTY CAVERN.
- 99 YOU'RE IN ALCOVE.
- 100 YOU'RE IN PLOVER ROOM.
- 101 YOU'RE IN DARK-ROOM.
- 102 YOU'RE IN ARCHED HALL.
- 103 YOU'RE IN SHELL ROOM.
- 106 YOU'RE IN ANTEROOM.
- 108 YOU'RE AT WITT'S END.
- 109 YOU'RE IN MIRROR CANYON.
- 110 YOU'RE AT WINDOW ON PIT.
- 111 YOU'RE AT TOP OF STALACTITE.
- 113 YOU'RE AT RESERVOIR.
- 115 YOU'RE AT NE END.
- 116 YOU'RE AT SW END.
- 117 YOU'RE ON SW SIDE OF CHASM.
- 118 YOU'RE IN SLOPING CORRIDOR.
- 122 YOU'RE ON NE SIDE OF CHASM.
- 123 YOU'RE IN CORRIDOR.
- 124 YOU'RE AT FORK IN PATH.
- 125 YOU'RE AT JUNCTION WITH WARM WALLS.
- 126 YOU'RE AT BREATH-TAKING VIEW.
- 127 YOU'RE IN CHAMBER OF BOULDERS.
- 128 YOU'RE IN LIMESTONE PASSAGE.
- 129 YOU'RE IN FRONT OF BARREN ROOM.
- 130 YOU'RE IN BARREN ROOM.
- -1
- 3
- 1 2 2 44 29
- 1 3 3 12 19 43
- 1 4 5 13 14 46 30
- 1 5 6 45 43
- 1 8 63
- 2 1 2 12 7 43 45 30
- 2 5 6 45 46
- 3 1 3 11 32 44
- 3 11 62
- 3 33 65
- 3 79 5 14
- 4 1 4 12 45
- 4 5 6 43 44 29
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- 4 8 63
- 5 4 9 43 30
- 5 50005 6 7 45
- 5 6 6
- 5 5 44 46
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- 6 5 6 46
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- 7 8 5 15 16 46
- 7 595 60 14 30
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- 8 1 12
- 8 7 4 13 45
- 8 303009 3 19 30
- 8 593 3
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- 9 14 31
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- 13 14 23 31 44
- 14 303008 63
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- 14 150020 30 31 34
- 14 15 30
- 14 16 33 44
- 15 18 36 46
- 15 17 7 38 44
- 15 19 10 30 45
- 15 150022 29 31 34 35 23 43
- 15 14 29
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- 16 14 1
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- 17 412021 7
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- 30 19 38 11 43
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- 31 524089 1
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- 124 126 28
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- 125 124 46 77
- 125 126 45 28
- 125 127 43 17
- 126 125 46 23 11
- 126 124 77
- 126 610 30 39
- 127 125 44 11 17
- 127 124 77
- 127 126 28
- 128 124 45 29 77
- 128 129 46 30 40
- 128 126 28
- 129 128 44 29
- 129 124 77
- 129 130 43 19 40 3
- 129 126 28
- 130 129 44 11
- 130 124 77
- 130 126 28
- 131 107 44
- 131 132 48
- 131 133 50
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- 131 137 30
- 131 138 45
- 131 139 46
- 131 112 43
- 132 107 50
- 132 131 29
- 132 133 45
- 132 134 46
- 132 135 44
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- 132 137 47
- 132 138 43
- 132 139 30
- 132 112 48
- 133 107 29
- 133 131 30
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- 133 138 50
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- 133 112 46
- 134 107 47
- 134 131 45
- 134 132 50
- 134 133 48
- 134 135 43
- 134 136 30
- 134 137 46
- 134 138 29
- 134 139 44
- 134 112 49
- 135 107 45
- 135 131 48
- 135 132 30
- 135 133 46
- 135 134 43
- 135 136 44
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- 135 138 47
- 135 139 50
- 135 112 29
- 136 107 43
- 136 131 44
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- 136 137 50
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- 136 139 47
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- 137 107 48
- 137 131 47
- 137 132 46
- 137 133 30
- 137 134 29
- 137 135 50
- 137 136 45
- 137 138 49
- 137 139 43
- 137 112 44
- 138 107 30
- 138 131 43
- 138 132 47
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- 138 135 45
- 138 136 46
- 138 137 48
- 138 139 49
- 138 112 50
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- 139 135 30
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- 139 137 29
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- 139 112 47
- 140 112 45 11
- -1
- 4
- 2 ROAD
- 2 HILL
- 3 ENTER
- 4 UPSTR
- 5 DOWNS
- 6 FORES
- 7 FORWA
- 7 CONTI
- 7 ONWAR
- 8 BACK
- 8 RETUR
- 8 RETRE
- 9 VALLE
- 10 STAIR
- 11 OUT
- 11 OUTSI
- 11 EXIT
- 11 LEAVE
- 12 BUILD
- 12 HOUSE
- 13 GULLY
- 14 STREA
- 15 ROCK
- 16 BED
- 17 CRAWL
- 18 COBBL
- 19 INWAR
- 19 INSID
- 19 IN
- 20 SURFA
- 21 NULL
- 21 NOWHE
- 22 DARK
- 23 PASSA
- 23 TUNNE
- 24 LOW
- 25 CANYO
- 26 AWKWA
- 27 GIANT
- 28 VIEW
- 29 UPWAR
- 29 UP
- 29 U
- 29 ABOVE
- 29 ASCEN
- 30 D
- 30 DOWNW
- 30 DOWN
- 30 DESCE
- 31 PIT
- 32 OUTDO
- 33 CRACK
- 34 STEPS
- 35 DOME
- 36 LEFT
- 37 RIGHT
- 38 HALL
- 39 JUMP
- 40 BARRE
- 41 OVER
- 42 ACROS
- 43 EAST
- 43 E
- 44 WEST
- 44 W
- 45 NORTH
- 45 N
- 46 SOUTH
- 46 S
- 47 NE
- 48 SE
- 49 SW
- 50 NW
- 51 DEBRI
- 52 HOLE
- 53 WALL
- 54 BROKE
- 55 Y2
- 56 CLIMB
- 57 LOOK
- 57 EXAMI
- 57 TOUCH
- 57 DESCR
- 58 FLOOR
- 59 ROOM
- 60 SLIT
- 61 SLAB
- 61 SLABR
- 62 XYZZY
- 63 DEPRE
- 64 ENTRA
- 65 PLUGH
- 66 SECRE
- 67 CAVE
- 69 CROSS
- 70 BEDQU
- 71 PLOVE
- 72 ORIEN
- 73 CAVER
- 74 SHELL
- 75 RESER
- 76 MAIN
- 76 OFFIC
- 77 FORK
- 1001 KEYS
- 1001 KEY
- 1002 LAMP
- 1002 HEADL
- 1002 LANTE
- 1003 GRATE
- 1004 CAGE
- 1005 ROD
- 1006 ROD (MUST BE NEXT OBJECT AFTER "REAL" ROD)
- 1007 STEPS
- 1008 BIRD
- 1009 DOOR
- 1010 PILLO
- 1010 VELVE
- 1011 SNAKE
- 1012 FISSU
- 1013 TABLE
- 1014 CLAM
- 1015 OYSTE
- 1016 MAGAZ
- 1016 ISSUE
- 1016 SPELU
- 1016 "SPEL
- 1017 DWARF
- 1017 DWARV
- 1018 KNIFE
- 1018 KNIVE
- 1019 FOOD
- 1019 RATIO
- 1020 BOTTL
- 1020 JAR
- 1021 WATER
- 1021 H2O
- 1022 OIL
- 1023 MIRRO
- 1024 PLANT
- 1024 BEANS
- 1025 PLANT (MUST BE NEXT OBJECT AFTER "REAL" PLANT)
- 1026 STALA
- 1027 SHADO
- 1027 FIGUR
- 1028 AXE
- 1029 DRAWI
- 1030 PIRAT
- 1031 DRAGO
- 1032 CHASM
- 1033 TROLL
- 1034 TROLL (MUST BE NEXT OBJECT AFTER "REAL" TROLL)
- 1035 BEAR
- 1036 MESSA
- 1037 VOLCA
- 1037 GEYSE (SAME AS VOLCANO)
- 1038 MACHI
- 1038 VENDI
- 1039 BATTE
- 1040 CARPE
- 1040 MOSS
- 1050 GOLD
- 1050 NUGGE
- 1051 DIAMO
- 1052 SILVE
- 1052 BARS
- 1053 JEWEL
- 1054 COINS
- 1055 CHEST
- 1055 BOX
- 1055 TREAS
- 1056 EGGS
- 1056 EGG
- 1056 NEST
- 1057 TRIDE
- 1058 VASE
- 1058 MING
- 1058 SHARD
- 1058 POTTE
- 1059 EMERA
- 1060 PLATI
- 1060 PYRAM
- 1061 PEARL
- 1062 RUG
- 1062 PERSI
- 1063 SPICE
- 1064 CHAIN
- 2001 CARRY
- 2001 TAKE
- 2001 KEEP
- 2001 CATCH
- 2001 STEAL
- 2001 CAPTU
- 2001 GET
- 2001 TOTE
- 2002 DROP
- 2002 RELEA
- 2002 FREE
- 2002 DISCA
- 2002 DUMP
- 2003 SAY
- 2003 CHANT
- 2003 SING
- 2003 UTTER
- 2003 MUMBL
- 2004 UNLOC
- 2004 OPEN
- 2005 NOTHI
- 2006 LOCK
- 2006 CLOSE
- 2007 LIGHT
- 2007 ON
- 2008 EXTIN
- 2008 OFF
- 2009 WAVE
- 2009 SHAKE
- 2009 SWING
- 2010 CALM
- 2010 PLACA
- 2010 TAME
- 2011 WALK
- 2011 RUN
- 2011 TRAVE
- 2011 GO
- 2011 PROCE
- 2011 CONTI
- 2011 EXPLO
- 2011 GOTO
- 2011 FOLLO
- 2011 TURN
- 2012 ATTAC
- 2012 KILL
- 2012 FIGHT
- 2012 HIT
- 2012 STRIK
- 2013 POUR
- 2014 EAT
- 2014 DEVOU
- 2015 DRINK
- 2016 RUB
- 2017 THROW
- 2017 TOSS
- 2018 QUIT
- 2019 FIND
- 2019 WHERE
- 2020 INVEN
- 2021 FEED
- 2022 FILL
- 2023 BLAST
- 2023 DETON
- 2023 IGNIT
- 2023 BLOWU
- 2024 SCORE
- 2025 FEE
- 2025 FIE
- 2025 FOE
- 2025 FOO
- 2025 FUM
- 2026 BRIEF
- 2027 READ
- 2027 PERUS
- 2028 BREAK
- 2028 SHATT
- 2028 SMASH
- 2029 WAKE
- 2029 DISTU
- 2030 SUSPE
- 2030 PAUSE
- 2030 SAVE
- 2031 HOURS
- 3001 FEE
- 3002 FIE
- 3003 FOE
- 3004 FOO
- 3005 FUM
- 3050 SESAM
- 3050 OPENS
- 3050 ABRA
- 3050 ABRAC
- 3050 SHAZA
- 3050 HOCUS
- 3050 POCUS
- 3051 HELP
- 3051 ?
- 3064 TREE
- 3064 TREES
- 3066 DIG
- 3066 EXCAV
- 3068 LOST
- 3069 MIST
- 3079 FUCK
- 3139 STOP
- 3142 INFO
- 3142 INFOR
- 3147 SWIM
- -1
- 5
- 1 SET OF KEYS
- 000 THERE ARE SOME KEYS ON THE GROUND HERE.
- 2 BRASS LANTERN
- 000 THERE IS A SHINY BRASS LAMP NEARBY.
- 100 THERE IS A LAMP SHINING NEARBY.
- 3 *GRATE
- 000 THE GRATE IS LOCKED.
- 100 THE GRATE IS OPEN.
- 4 WICKER CAGE
- 000 THERE IS A SMALL WICKER CAGE DISCARDED NEARBY.
- 5 BLACK ROD
- 000 A THREE FOOT BLACK ROD WITH A RUSTY STAR ON AN END LIES NEARBY.
- 6 BLACK ROD
- 000 A THREE FOOT BLACK ROD WITH A RUSTY MARK ON AN END LIES NEARBY.
- 7 *STEPS
- 000 ROUGH STONE STEPS LEAD DOWN THE PIT.
- 100 ROUGH STONE STEPS LEAD UP THE DOME.
- 8 LITTLE BIRD IN CAGE
- 000 A CHEERFUL LITTLE BIRD IS SITTING HERE SINGING.
- 100 THERE IS A LITTLE BIRD IN THE CAGE.
- 9 *RUSTY DOOR
- 000 THE WAY NORTH IS BARRED BY A MASSIVE, RUSTY, IRON DOOR.
- 100 THE WAY NORTH LEADS THROUGH A MASSIVE, RUSTY, IRON DOOR.
- 10 VELVET PILLOW
- 000 A SMALL VELVET PILLOW LIES ON THE FLOOR.
- 11 *SNAKE
- 000 A HUGE GREEN FIERCE SNAKE BARS THE WAY!
- 100 >$< (CHASED AWAY)
- 12 *FISSURE
- 000 >$<
- 100 A CRYSTAL BRIDGE NOW SPANS THE FISSURE.
- 200 THE CRYSTAL BRIDGE HAS VANISHED!
- 13 *STONE TABLET
- 000 A MASSIVE STONE TABLET IMBEDDED IN THE WALL READS:
- 000 "CONGRATULATIONS ON BRINGING LIGHT INTO THE DARK-ROOM!"
- 14 GIANT CLAM >GRUNT!<
- 000 THERE IS AN ENORMOUS CLAM HERE WITH ITS SHELL TIGHTLY CLOSED.
- 15 GIANT OYSTER >GROAN!<
- 000 THERE IS AN ENORMOUS OYSTER HERE WITH ITS SHELL TIGHTLY CLOSED.
- 100 INTERESTING. THERE SEEMS TO BE SOMETHING WRITTEN ON THE UNDERSIDE OF
- 100 THE OYSTER.
- 16 "SPELUNKER TODAY"
- 000 THERE ARE A FEW RECENT ISSUES OF "SPELUNKER TODAY" MAGAZINE HERE.
- 19 TASTY FOOD
- 000 THERE IS FOOD HERE.
- 20 SMALL BOTTLE
- 000 THERE IS A BOTTLE OF WATER HERE.
- 100 THERE IS AN EMPTY BOTTLE HERE.
- 200 THERE IS A BOTTLE OF OIL HERE.
- 21 WATER IN THE BOTTLE
- 22 OIL IN THE BOTTLE
- 23 *MIRROR
- 000 >$<
- 24 *PLANT
- 000 THERE IS A TINY LITTLE PLANT IN THE PIT, MURMURING "WATER, WATER, ..."
- 100 THE PLANT SPURTS INTO FURIOUS GROWTH FOR A FEW SECONDS.
- 200 THERE IS A 12-FOOT-TALL BEANSTALK STRETCHING UP OUT OF THE PIT,
- 200 BELLOWING "WATER!! WATER!!"
- 300 THE PLANT GROWS EXPLOSIVELY, ALMOST FILLING THE BOTTOM OF THE PIT.
- 400 THERE IS A GIGANTIC BEANSTALK STRETCHING ALL THE WAY UP TO THE HOLE.
- 500 YOU'VE OVER-WATERED THE PLANT! IT'S SHRIVELING UP! IT'S, IT'S...
- 25 *PHONY PLANT (SEEN IN TWOPIT ROOM ONLY WHEN TALL ENOUGH)
- 000 >$<
- 100 THE TOP OF A 12-FOOT-TALL BEANSTALK IS POKING OUT OF THE WEST PIT.
- 200 THERE IS A HUGE BEANSTALK GROWING OUT OF THE WEST PIT UP TO THE HOLE.
- 26 *STALACTITE
- 000 >$<
- 27 *SHADOWY FIGURE
- 000 THE SHADOWY FIGURE SEEMS TO BE TRYING TO ATTRACT YOUR ATTENTION.
- 28 DWARF'S AXE
- 000 THERE IS A LITTLE AXE HERE.
- 100 THERE IS A LITTLE AXE LYING BESIDE THE BEAR.
- 29 *CAVE DRAWINGS
- 000 >$<
- 30 *PIRATE
- 000 >$<
- 31 *DRAGON
- 000 A HUGE GREEN FIERCE DRAGON BARS THE WAY!
- 100 CONGRATULATIONS! YOU HAVE JUST VANQUISHED A DRAGON WITH YOUR BARE
- 100 HANDS! (UNBELIEVABLE, ISN'T IT?)
- 200 THE BODY OF A HUGE GREEN DEAD DRAGON IS LYING OFF TO ONE SIDE.
- 32 *CHASM
- 000 A RICKETY WOODEN BRIDGE EXTENDS ACROSS THE CHASM, VANISHING INTO THE
- 000 MIST. A SIGN POSTED ON THE BRIDGE READS, "STOP! PAY TROLL!"
- 100 THE WRECKAGE OF A BRIDGE (AND A DEAD BEAR) CAN BE SEEN AT THE BOTTOM
- 100 OF THE CHASM.
- 33 *TROLL
- 000 A BURLY TROLL STANDS BY THE BRIDGE AND INSISTS YOU THROW HIM A
- 000 TREASURE BEFORE YOU MAY CROSS.
- 100 THE TROLL STEPS OUT FROM BENEATH THE BRIDGE AND BLOCKS YOUR WAY.
- 200 >$< (CHASED AWAY)
- 34 *PHONY TROLL
- 000 THE TROLL IS NOWHERE TO BE SEEN.
- 35 >$< (BEAR USES RTEXT 141)
- 000 THERE IS A FEROCIOUS CAVE BEAR EYING YOU FROM THE FAR END OF THE ROOM!
- 100 THERE IS A GENTLE CAVE BEAR SITTING PLACIDLY IN ONE CORNER.
- 200 THERE IS A CONTENTED-LOOKING BEAR WANDERING ABOUT NEARBY.
- 300 >$< (DEAD)
- 36 *MESSAGE IN SECOND MAZE
- 000 THERE IS A MESSAGE SCRAWLED IN THE DUST IN A FLOWERY SCRIPT, READING:
- 000 "THIS IS NOT THE MAZE WHERE THE PIRATE LEAVES HIS TREASURE CHEST."
- 37 *VOLCANO AND/OR GEYSER
- 000 >$<
- 38 *VENDING MACHINE
- 000 THERE IS A MASSIVE VENDING MACHINE HERE. THE INSTRUCTIONS ON IT READ:
- 000 "DROP COINS HERE TO RECEIVE FRESH BATTERIES."
- 39 BATTERIES
- 000 THERE ARE FRESH BATTERIES HERE.
- 100 SOME WORN-OUT BATTERIES HAVE BEEN DISCARDED NEARBY.
- 40 *CARPET AND/OR MOSS
- 000 >$<
- 50 LARGE GOLD NUGGET
- 000 THERE IS A LARGE SPARKLING NUGGET OF GOLD HERE!
- 51 SEVERAL DIAMONDS
- 000 THERE ARE DIAMONDS HERE!
- 52 BARS OF SILVER
- 000 THERE ARE BARS OF SILVER HERE!
- 53 PRECIOUS JEWELRY
- 000 THERE IS PRECIOUS JEWELRY HERE!
- 54 RARE COINS
- 000 THERE ARE MANY COINS HERE!
- 55 TREASURE CHEST
- 000 THE PIRATE'S TREASURE CHEST IS HERE!
- 56 GOLDEN EGGS
- 000 THERE IS A LARGE NEST HERE, FULL OF GOLDEN EGGS!
- 100 THE NEST OF GOLDEN EGGS HAS VANISHED!
- 200 DONE!
- 57 JEWELED TRIDENT
- 000 THERE IS A JEWEL-ENCRUSTED TRIDENT HERE!
- 58 MING VASE
- 000 THERE IS A DELICATE, PRECIOUS, MING VASE HERE!
- 100 THE VASE IS NOW RESTING, DELICATELY, ON A VELVET PILLOW.
- 200 THE FLOOR IS LITTERED WITH WORTHLESS SHARDS OF POTTERY.
- 300 THE MING VASE DROPS WITH A DELICATE CRASH.
- 59 EGG-SIZED EMERALD
- 000 THERE IS AN EMERALD HERE THE SIZE OF A PLOVER'S EGG!
- 60 PLATINUM PYRAMID
- 000 THERE IS A PLATINUM PYRAMID HERE, 8 INCHES ON A SIDE!
- 61 GLISTENING PEARL
- 000 OFF TO ONE SIDE LIES A GLISTENING PEARL!
- 62 PERSIAN RUG
- 000 THERE IS A PERSIAN RUG SPREAD OUT ON THE FLOOR!
- 100 THE DRAGON IS SPRAWLED OUT ON A PERSIAN RUG!!
- 63 RARE SPICES
- 000 THERE ARE RARE SPICES HERE!
- 64 GOLDEN CHAIN
- 000 THERE IS A GOLDEN CHAIN LYING IN A HEAP ON THE FLOOR!
- 100 THE BEAR IS LOCKED TO THE WALL WITH A GOLDEN CHAIN!
- 200 THERE IS A GOLDEN CHAIN LOCKED TO THE WALL!
- -1
- 6
- 1 SOMEWHERE NEARBY IS COLOSSAL CAVE, WHERE OTHERS HAVE FOUND FORTUNES IN
- 1 TREASURE AND GOLD, THOUGH IT IS RUMORED THAT SOME WHO ENTER ARE NEVER
- 1 SEEN AGAIN. MAGIC IS SAID TO WORK IN THE CAVE. I WILL BE YOUR EYES
- 1 AND HANDS. DIRECT ME WITH COMMANDS OF 1 OR 2 WORDS. I SHOULD WARN
- 1 YOU THAT I LOOK AT ONLY THE FIRST FIVE LETTERS OF EACH WORD, SO YOU'LL
- 1 HAVE TO ENTER "NORTHEAST" AS "NE" TO DISTINGUISH IT FROM "NORTH".
- 1 (SHOULD YOU GET STUCK, TYPE "HELP" FOR SOME GENERAL HINTS. FOR INFOR-
- 1 MATION ON HOW TO END YOUR ADVENTURE, ETC., TYPE "INFO".)
- 1 - - -
- 1 THIS PROGRAM WAS ORIGINALLY DEVELOPED BY WILLIE CROWTHER. MOST OF THE
- 1 FEATURES OF THE CURRENT PROGRAM WERE ADDED BY DON WOODS (DON @ SU-AI).
- 1 CONTACT DON IF YOU HAVE ANY QUESTIONS, COMMENTS, ETC.
- 2 A LITTLE DWARF WITH A BIG KNIFE BLOCKS YOUR WAY.
- 3 A LITTLE DWARF JUST WALKED AROUND A CORNER, SAW YOU, THREW A LITTLE
- 3 AXE AT YOU WHICH MISSED, CURSED, AND RAN AWAY.
- 4 THERE IS A THREATENING LITTLE DWARF IN THE ROOM WITH YOU!
- 5 ONE SHARP NASTY KNIFE IS THROWN AT YOU!
- 6 NONE OF THEM HIT YOU!
- 7 ONE OF THEM GETS YOU!
- 8 A HOLLOW VOICE SAYS "PLUGH".
- 9 THERE IS NO WAY TO GO THAT DIRECTION.
- 10 I AM UNSURE HOW YOU ARE FACING. USE COMPASS POINTS OR NEARBY OBJECTS.
- 11 I DON'T KNOW IN FROM OUT HERE. USE COMPASS POINTS OR NAME SOMETHING
- 11 IN THE GENERAL DIRECTION YOU WANT TO GO.
- 12 I DON'T KNOW HOW TO APPLY THAT WORD HERE.
- 13 I DON'T UNDERSTAND THAT!
- 14 I'M GAME. WOULD YOU CARE TO EXPLAIN HOW?
- 15 SORRY, BUT I AM NOT ALLOWED TO GIVE MORE DETAIL. I WILL REPEAT THE
- 15 LONG DESCRIPTION OF YOUR LOCATION.
- 16 IT IS NOW PITCH DARK. IF YOU PROCEED YOU WILL LIKELY FALL INTO A PIT.
- 17 IF YOU PREFER, SIMPLY TYPE W RATHER THAN WEST.
- 18 ARE YOU TRYING TO CATCH THE BIRD?
- 19 THE BIRD IS FRIGHTENED RIGHT NOW AND YOU CANNOT CATCH IT NO MATTER
- 19 WHAT YOU TRY. PERHAPS YOU MIGHT TRY LATER.
- 20 ARE YOU TRYING TO SOMEHOW DEAL WITH THE SNAKE?
- 21 YOU CAN'T KILL THE SNAKE, OR DRIVE IT AWAY, OR AVOID IT, OR ANYTHING
- 21 LIKE THAT. THERE IS A WAY TO GET BY, BUT YOU DON'T HAVE THE NECESSARY
- 21 RESOURCES RIGHT NOW.
- 22 DO YOU REALLY WANT TO QUIT NOW?
- 23 YOU FELL INTO A PIT AND BROKE EVERY BONE IN YOUR BODY!
- 24 YOU ARE ALREADY CARRYING IT!
- 25 YOU CAN'T BE SERIOUS!
- 26 THE BIRD WAS UNAFRAID WHEN YOU ENTERED, BUT AS YOU APPROACH IT BECOMES
- 26 DISTURBED AND YOU CANNOT CATCH IT.
- 27 YOU CAN CATCH THE BIRD, BUT YOU CANNOT CARRY IT.
- 28 THERE IS NOTHING HERE WITH A LOCK!
- 29 YOU AREN'T CARRYING IT!
- 30 THE LITTLE BIRD ATTACKS THE GREEN SNAKE, AND IN AN ASTOUNDING FLURRY
- 30 DRIVES THE SNAKE AWAY.
- 31 YOU HAVE NO KEYS!
- 32 IT HAS NO LOCK.
- 33 I DON'T KNOW HOW TO LOCK OR UNLOCK SUCH A THING.
- 34 IT WAS ALREADY LOCKED.
- 35 THE GRATE IS NOW LOCKED.
- 36 THE GRATE IS NOW UNLOCKED.
- 37 IT WAS ALREADY UNLOCKED.
- 38 YOU HAVE NO SOURCE OF LIGHT.
- 39 YOUR LAMP IS NOW ON.
- 40 YOUR LAMP IS NOW OFF.
- 41 THERE IS NO WAY TO GET PAST THE BEAR TO UNLOCK THE CHAIN, WHICH IS
- 41 PROBABLY JUST AS WELL.
- 42 NOTHING HAPPENS.
- 43 WHERE?
- 44 THERE IS NOTHING HERE TO ATTACK.
- 45 THE LITTLE BIRD IS NOW DEAD. ITS BODY DISAPPEARS.
- 46 ATTACKING THE SNAKE BOTH DOESN'T WORK AND IS VERY DANGEROUS.
- 47 YOU KILLED A LITTLE DWARF.
- 48 YOU ATTACK A LITTLE DWARF, BUT HE DODGES OUT OF THE WAY.
- 49 WITH WHAT? YOUR BARE HANDS?
- 50 GOOD TRY, BUT THAT IS AN OLD WORN-OUT MAGIC WORD.
- 51 I KNOW OF PLACES, ACTIONS, AND THINGS. MOST OF MY VOCABULARY
- 51 DESCRIBES PLACES AND IS USED TO MOVE YOU THERE. TO MOVE, TRY WORDS
- 51 LIKE FOREST, BUILDING, DOWNSTREAM, ENTER, EAST, WEST, NORTH, SOUTH,
- 51 UP, OR DOWN. I KNOW ABOUT A FEW SPECIAL OBJECTS, LIKE A BLACK ROD
- 51 HIDDEN IN THE CAVE. THESE OBJECTS CAN BE MANIPULATED USING SOME OF
- 51 THE ACTION WORDS THAT I KNOW. USUALLY YOU WILL NEED TO GIVE BOTH THE
- 51 OBJECT AND ACTION WORDS (IN EITHER ORDER), BUT SOMETIMES I CAN INFER
- 51 THE OBJECT FROM THE VERB ALONE. SOME OBJECTS ALSO IMPLY VERBS; IN
- 51 PARTICULAR, "INVENTORY" IMPLIES "TAKE INVENTORY", WHICH CAUSES ME TO
- 51 GIVE YOU A LIST OF WHAT YOU'RE CARRYING. THE OBJECTS HAVE SIDE
- 51 EFFECTS; FOR INSTANCE, THE ROD SCARES THE BIRD. USUALLY PEOPLE HAVING
- 51 TROUBLE MOVING JUST NEED TO TRY A FEW MORE WORDS. USUALLY PEOPLE
- 51 TRYING UNSUCCESSFULLY TO MANIPULATE AN OBJECT ARE ATTEMPTING SOMETHING
- 51 BEYOND THEIR (OR MY!) CAPABILITIES AND SHOULD TRY A COMPLETELY
- 51 DIFFERENT TACK. TO SPEED THE GAME YOU CAN SOMETIMES MOVE LONG
- 51 DISTANCES WITH A SINGLE WORD. FOR EXAMPLE, "BUILDING" USUALLY GETS
- 51 YOU TO THE BUILDING FROM ANYWHERE ABOVE GROUND EXCEPT WHEN LOST IN THE
- 51 FOREST. ALSO, NOTE THAT CAVE PASSAGES TURN A LOT, AND THAT LEAVING A
- 51 ROOM TO THE NORTH DOES NOT GUARANTEE ENTERING THE NEXT FROM THE SOUTH.
- 51 GOOD LUCK!
- 52 IT MISSES!
- 53 IT GETS YOU!
- 54 OK
- 55 YOU CAN'T UNLOCK THE KEYS.
- 56 YOU HAVE CRAWLED AROUND IN SOME LITTLE HOLES AND WOUND UP BACK IN THE
- 56 MAIN PASSAGE.
- 57 I DON'T KNOW WHERE THE CAVE IS, BUT HEREABOUTS NO STREAM CAN RUN ON
- 57 THE SURFACE FOR LONG. I WOULD TRY THE STREAM.
- 58 I NEED MORE DETAILED INSTRUCTIONS TO DO THAT.
- 59 I CAN ONLY TELL YOU WHAT YOU SEE AS YOU MOVE ABOUT AND MANIPULATE
- 59 THINGS. I CANNOT TELL YOU WHERE REMOTE THINGS ARE.
- 60 I DON'T KNOW THAT WORD.
- 61 WHAT?
- 62 ARE YOU TRYING TO GET INTO THE CAVE?
- 63 THE GRATE IS VERY SOLID AND HAS A HARDENED STEEL LOCK. YOU CANNOT
- 63 ENTER WITHOUT A KEY, AND THERE ARE NO KEYS NEARBY. I WOULD RECOMMEND
- 63 LOOKING ELSEWHERE FOR THE KEYS.
- 64 THE TREES OF THE FOREST ARE LARGE HARDWOOD OAK AND MAPLE, WITH AN
- 64 OCCASIONAL GROVE OF PINE OR SPRUCE. THERE IS QUITE A BIT OF UNDER-
- 64 GROWTH, LARGELY BIRCH AND ASH SAPLINGS PLUS NONDESCRIPT BUSHES OF
- 64 VARIOUS SORTS. THIS TIME OF YEAR VISIBILITY IS QUITE RESTRICTED BY
- 64 ALL THE LEAVES, BUT TRAVEL IS QUITE EASY IF YOU DETOUR AROUND THE
- 64 SPRUCE AND BERRY BUSHES.
- 65 WELCOME TO ADVENTURE!! WOULD YOU LIKE INSTRUCTIONS?
- 66 DDIGGING WITHOUT A SHOVEL IS QUITE IMPRACTICAL. EVEN WITH A SHOVEL
- 66 PROGRESS IS UNLIKELY.
- 67 BLASTING REQUIRES DYNAMITE.
- 68 I'M AS CONFUSED AS YOU ARE.
- 69 MIST IS A WHITE VAPOR, USUALLY WATER, SEEN FROM TIME TO TIME IN
- 69 CAVERNS. IT CAN BE FOUND ANYWHERE BUT IS FREQUENTLY A SIGN OF A DEEP
- 69 PIT LEADING DOWN TO WATER.
- 70 YOUR FEET ARE NOW WET.
- 71 I THINK I JUST LOST MY APPETITE.
- 72 THANK YOU, IT WAS DELICIOUS!
- 73 YOU HAVE TAKEN A DRINK FROM THE STREAM. THE WATER TASTES STRONGLY OF
- 73 MINERALS, BUT IS NOT UNPLEASANT. IT IS EXTREMELY COLD.
- 74 THE BOTTLE OF WATER IS NOW EMPTY.
- 75 RUBBING THE ELECTRIC LAMP IS NOT PARTICULARLY REWARDING. ANYWAY,
- 75 NOTHING EXCITING HAPPENS.
- 76 PECULIAR. NOTHING UNEXPECTED HAPPENS.
- 77 YOUR BOTTLE IS EMPTY AND THE GROUND IS WET.
- 78 YOU CAN'T POUR THAT.
- 79 WATCH IT!
- 80 WHICH WAY?
- 81 OH DEAR, YOU SEEM TO HAVE GOTTEN YOURSELF KILLED. I MIGHT BE ABLE TO
- 81 HELP YOU OUT, BUT I'VE NEVER REALLY DONE THIS BEFORE. DO YOU WANT ME
- 81 TO TRY TO REINCARNATE YOU?
- 82 ALL RIGHT. BUT DON'T BLAME ME IF SOMETHING GOES WR......
- 82 --- POOF!! ---
- 82 YOU ARE ENGULFED IN A CLOUD OF ORANGE SMOKE. COUGHING AND GASPING,
- 82 YOU EMERGE FROM THE SMOKE AND FIND....
- 83 YOU CLUMSY OAF, YOU'VE DONE IT AGAIN! I DON'T KNOW HOW LONG I CAN
- 83 KEEP THIS UP. DO YOU WANT ME TO TRY REINCARNATING YOU AGAIN?
- 84 OKAY, NOW WHERE DID I PUT MY ORANGE SMOKE?.... >POOF!<
- 84 EVERYTHING DISAPPEARS IN A DENSE CLOUD OF ORANGE SMOKE.
- 85 NOW YOU'VE REALLY DONE IT! I'M OUT OF ORANGE SMOKE! YOU DON'T EXPECT
- 85 ME TO DO A DECENT REINCARNATION WITHOUT ANY ORANGE SMOKE, DO YOU?
- 86 OKAY, IF YOU'RE SO SMART, DO IT YOURSELF! I'M LEAVING!
- 90 >>> MESSAGES 81 THRU 90 ARE RESERVED FOR "OBITUARIES". <<<
- 91 SORRY, BUT I NO LONGER SEEM TO REMEMBER HOW IT WAS YOU GOT HERE.
- 92 YOU CAN'T CARRY ANYTHING MORE. YOU'LL HAVE TO DROP SOMETHING FIRST.
- 93 YOU CAN'T GO THROUGH A LOCKED STEEL GRATE!
- 94 I BELIEVE WHAT YOU WANT IS RIGHT HERE WITH YOU.
- 95 YOU DON'T FIT THROUGH A TWO-INCH SLIT!
- 96 I RESPECTFULLY SUGGEST YOU GO ACROSS THE BRIDGE INSTEAD OF JUMPING.
- 97 THERE IS NO WAY ACROSS THE FISSURE.
- 98 YOU'RE NOT CARRYING ANYTHING.
- 99 YOU ARE CURRENTLY HOLDING THE FOLLOWING:
- 100 IT'S NOT HUNGRY (IT'S MERELY PININ' FOR THE FJORDS). BESIDES, YOU
- 100 HAVE NO BIRD SEED.
- 101 THE SNAKE HAS NOW DEVOURED YOUR BIRD.
- 102 THERE'S NOTHING HERE IT WANTS TO EAT (EXCEPT PERHAPS YOU).
- 103 YOU FOOL, DWARVES EAT ONLY COAL! NOW YOU'VE MADE HIM *REALLY* MAD!!
- 104 YOU HAVE NOTHING IN WHICH TO CARRY IT.
- 105 YOUR BOTTLE IS ALREADY FULL.
- 106 THERE IS NOTHING HERE WITH WHICH TO FILL THE BOTTLE.
- 107 YOUR BOTTLE IS NOW FULL OF WATER.
- 108 YOUR BOTTLE IS NOW FULL OF OIL.
- 109 YOU CAN'T FILL THAT.
- 110 DON'T BE RIDICULOUS!
- 111 THE DOOR IS EXTREMELY RUSTY AND REFUSES TO OPEN.
- 112 THE PLANT INDIGNANTLY SHAKES THE OIL OFF ITS LEAVES AND ASKS, "WATER?"
- 113 THE HINGES ARE QUITE THOROUGHLY RUSTED NOW AND WON'T BUDGE.
- 114 THE OIL HAS FREED UP THE HINGES SO THAT THE DOOR WILL NOW MOVE,
- 114 ALTHOUGH IT REQUIRES SOME EFFORT.
- 115 THE PLANT HAS EXCEPTIONALLY DEEP ROOTS AND CANNOT BE PULLED FREE.
- 116 THE DWARVES' KNIVES VANISH AS THEY STRIKE THE WALLS OF THE CAVE.
- 117 SOMETHING YOU'RE CARRYING WON'T FIT THROUGH THE TUNNEL WITH YOU.
- 117 YOU'D BEST TAKE INVENTORY AND DROP SOMETHING.
- 118 YOU CAN'T FIT THIS FIVE-FOOT CLAM THROUGH THAT LITTLE PASSAGE!
- 119 YOU CAN'T FIT THIS FIVE-FOOT OYSTER THROUGH THAT LITTLE PASSAGE!
- 120 I ADVISE YOU TO PUT DOWN THE CLAM BEFORE OPENING IT. >STRAIN!<
- 121 I ADVISE YOU TO PUT DOWN THE OYSTER BEFORE OPENING IT. >WRENCH!<
- 122 YOU DON'T HAVE ANYTHING STRONG ENOUGH TO OPEN THE CLAM.
- 123 YOU DON'T HAVE ANYTHING STRONG ENOUGH TO OPEN THE OYSTER.
- 124 A GLISTENING PEARL FALLS OUT OF THE CLAM AND ROLLS AWAY. GOODNESS,
- 124 THIS MUST REALLY BE AN OYSTER. (I NEVER WAS VERY GOOD AT IDENTIFYING
- 124 BIVALVES.) WHATEVER IT IS, IT HAS NOW SNAPPED SHUT AGAIN.
- 125 THE OYSTER CREAKS OPEN, REVEALING NOTHING BUT OYSTER INSIDE. IT
- 125 PROMPTLY SNAPS SHUT AGAIN.
- 126 YOU HAVE CRAWLED AROUND IN SOME LITTLE HOLES AND FOUND YOUR WAY
- 126 BLOCKED BY A RECENT CAVE-IN. YOU ARE NOW BACK IN THE MAIN PASSAGE.
- 127 THERE ARE FAINT RUSTLING NOISES FROM THE DARKNESS BEHIND YOU.
- 128 OUT FROM THE SHADOWS BEHIND YOU POUNCES A BEARDED PIRATE! "HAR, HAR,"
- 128 HE CHORTLES, "I'LL JUST TAKE ALL THIS BOOTY AND HIDE IT AWAY WITH ME
- 128 CHEST DEEP IN THE MAZE!" HE SNATCHES YOUR TREASURE AND VANISHES INTO
- 128 THE GLOOM.
- 129 A SEPULCHRAL VOICE REVERBERATING THROUGH THE CAVE, SAYS, "CAVE CLOSING
- 129 SOON. ALL ADVENTURERS EXIT IMMEDIATELY THROUGH MAIN OFFICE."
- 130 A MYSTERIOUS RECORDED VOICE GROANS INTO LIFE AND ANNOUNCES:
- 130 "THIS EXIT IS CLOSED. PLEASE LEAVE VIA MAIN OFFICE."
- 131 IT LOOKS AS THOUGH YOU'RE DEAD. WELL, SEEING AS HOW IT'S SO CLOSE TO
- 131 CLOSING TIME ANYWAY, I THINK WE'LL JUST CALL IT A DAY.
- 132 THE SEPULCHRAL VOICE ENTONES, "THE CAVE IS NOW CLOSED." AS THE ECHOES
- 132 FADE, THERE IS A BLINDING FLASH OF LIGHT (AND A SMALL PUFF OF ORANGE
- 132 SMOKE). . . . AS YOUR EYES REFOCUS, YOU LOOK AROUND AND FIND...
- 133 THERE IS A LOUD EXPLOSION, AND A TWENTY-FOOT HOLE APPEARS IN THE FAR
- 133 WALL, BURYING THE DWARVES IN THE RUBBLE. YOU MARCH THROUGH THE HOLE
- 133 AND FIND YOURSELF IN THE MAIN OFFICE, WHERE A CHEERING BAND OF
- 133 FRIENDLY ELVES CARRY THE CONQUERING ADVENTURER OFF INTO THE SUNSET.
- 134 THERE IS A LOUD EXPLOSION, AND A TWENTY-FOOT HOLE APPEARS IN THE FAR
- 134 WALL, BURYING THE SNAKES IN THE RUBBLE. A RIVER OF MOLTEN LAVA POURS
- 134 IN THROUGH THE HOLE, DESTROYING EVERYTHING IN ITS PATH, INCLUDING YOU!
- 135 THERE IS A LOUD EXPLOSION, AND YOU ARE SUDDENLY SPLASHED ACROSS THE
- 135 WALLS OF THE ROOM.
- 136 THE RESULTING RUCKUS HAS AWAKENED THE DWARVES. THERE ARE NOW SEVERAL
- 136 THREATENING LITTLE DWARVES IN THE ROOM WITH YOU! MOST OF THEM THROW
- 136 KNIVES AT YOU! ALL OF THEM GET YOU!
- 137 OH, LEAVE THE POOR UNHAPPY BIRD ALONE.
- 138 I DARESAY WHATEVER YOU WANT IS AROUND HERE SOMEWHERE.
- 139 I DON'T KNOW THE WORD "STOP". USE "QUIT" IF YOU WANT TO GIVE UP.
- 140 YOU CAN'T GET THERE FROM HERE.
- 141 YOU ARE BEING FOLLOWED BY A VERY LARGE, TAME BEAR.
- 142 IF YOU WANT TO END YOUR ADVENTURE EARLY, SAY "QUIT". TO SUSPEND YOUR
- 142 ADVENTURE SUCH THAT YOU CAN CONTINUE LATER, SAY "SUSPEND" (OR "PAUSE"
- 142 OR "SAVE"). TO SEE WHAT HOURS THE CAVE IS NORMALLY OPEN, SAY "HOURS".
- 142 TO SEE HOW WELL YOU'RE DOING, SAY "SCORE". TO GET FULL CREDIT FOR A
- 142 TREASURE, YOU MUST HAVE LEFT IT SAFELY IN THE BUILDING, THOUGH YOU GET
- 142 PARTIAL CREDIT JUST FOR LOCATING IT. YOU LOSE POINTS FOR GETTING
- 142 KILLED, OR FOR QUITTING, THOUGH THE FORMER COSTS YOU MORE. THERE ARE
- 142 ALSO POINTS BASED ON HOW MUCH (IF ANY) OF THE CAVE YOU'VE MANAGED TO
- 142 EXPLORE; IN PARTICULAR, THERE IS A LARGE BONUS JUST FOR GETTING IN (TO
- 142 DISTINGUISH THE BEGINNERS FROM THE REST OF THE PACK), AND THERE ARE
- 142 OTHER WAYS TO DETERMINE WHETHER YOU'VE BEEN THROUGH SOME OF THE MORE
- 142 HARROWING SECTIONS. IF YOU THINK YOU'VE FOUND ALL THE TREASURES, JUST
- 142 KEEP EXPLORING FOR A WHILE. IF NOTHING INTERESTING HAPPENS, YOU
- 142 HAVEN'T FOUND THEM ALL YET. IF SOMETHING INTERESTING *DOES* HAPPEN,
- 142 IT MEANS YOU'RE GETTING A BONUS AND HAVE AN OPPORTUNITY TO GARNER MANY
- 142 MORE POINTS IN THE MASTER'S SECTION. I MAY OCCASIONALLY OFFER HINTS
- 142 IF YOU SEEM TO BE HAVING TROUBLE. IF I DO, I'LL WARN YOU IN ADVANCE
- 142 HOW MUCH IT WILL AFFECT YOUR SCORE TO ACCEPT THE HINTS. FINALLY, TO
- 142 SAVE PAPER, YOU MAY SPECIFY "BRIEF", WHICH TELLS ME NEVER TO REPEAT
- 142 THE FULL DESCRIPTION OF A PLACE UNLESS YOU EXPLICITLY ASK ME TO.
- 143 DO YOU INDEED WISH TO QUIT NOW?
- 144 THERE IS NOTHING HERE WITH WHICH TO FILL THE VASE.
- 145 THE SUDDEN CHANGE IN TEMPERATURE HAS DELICATELY SHATTERED THE VASE.
- 146 IT IS BEYOND YOUR POWER TO DO THAT.
- 147 I DON'T KNOW HOW.
- 148 IT IS TOO FAR UP FOR YOU TO REACH.
- 149 YOU KILLED A LITTLE DWARF. THE BODY VANISHES IN A CLOUD OF GREASY
- 149 BLACK SMOKE.
- 150 THE SHELL IS VERY STRONG AND IS IMPERVIOUS TO ATTACK.
- 151 WHAT'S THE MATTER, CAN'T YOU READ? NOW YOU'D BEST START OVER.
- 152 THE AXE BOUNCES HARMLESSLY OFF THE DRAGON'S THICK SCALES.
- 153 THE DRAGON LOOKS RATHER NASTY. YOU'D BEST NOT TRY TO GET BY.
- 154 THE LITTLE BIRD ATTACKS THE GREEN DRAGON, AND IN AN ASTOUNDING FLURRY
- 154 GETS BURNT TO A CINDER. THE ASHES BLOW AWAY.
- 155 ON WHAT?
- 156 OKAY, FROM NOW ON I'LL ONLY DESCRIBE A PLACE IN FULL THE FIRST TIME
- 156 YOU COME TO IT. TO GET THE FULL DESCRIPTION, SAY "LOOK".
- 157 TROLLS ARE CLOSE RELATIVES WITH THE ROCKS AND HAVE SKIN AS TOUGH AS
- 157 THAT OF A RHINOCEROS. THE TROLL FENDS OFF YOUR BLOWS EFFORTLESSLY.
- 158 THE TROLL DEFTLY CATCHES THE AXE, EXAMINES IT CAREFULLY, AND TOSSES IT
- 158 BACK, DECLARING, "GOOD WORKMANSHIP, BUT IT'S NOT VALUABLE ENOUGH."
- 159 THE TROLL CATCHES YOUR TREASURE AND SCURRIES AWAY OUT OF SIGHT.
- 160 THE TROLL REFUSES TO LET YOU CROSS.
- 161 THERE IS NO LONGER ANY WAY ACROSS THE CHASM.
- 162 JUST AS YOU REACH THE OTHER SIDE, THE BRIDGE BUCKLES BENEATH THE
- 162 WEIGHT OF THE BEAR, WHICH WAS STILL FOLLOWING YOU AROUND. YOU
- 162 SCRABBLE DESPERATELY FOR SUPPORT, BUT AS THE BRIDGE COLLAPSES YOU
- 162 STUMBLE BACK AND FALL INTO THE CHASM.
- 163 THE BEAR LUMBERS TOWARD THE TROLL, WHO LETS OUT A STARTLED SHRIEK AND
- 163 SCURRIES AWAY. THE BEAR SOON GIVES UP THE PURSUIT AND WANDERS BACK.
- 164 THE AXE MISSES AND LANDS NEAR THE BEAR WHERE YOU CAN'T GET AT IT.
- 165 WITH WHAT? YOUR BARE HANDS? AGAINST *HIS* BEAR HANDS??
- 166 THE BEAR IS CONFUSED; HE ONLY WANTS TO BE YOUR FRIEND.
- 167 FOR CRYING OUT LOUD, THE POOR THING IS ALREADY DEAD!
- 168 THE BEAR EAGERLY WOLFS DOWN YOUR FOOD, AFTER WHICH HE SEEMS TO CALM
- 168 DOWN CONSIDERABLY AND EVEN BECOMES RATHER FRIENDLY.
- 169 THE BEAR IS STILL CHAINED TO THE WALL.
- 170 THE CHAIN IS STILL LOCKED.
- 171 THE CHAIN IS NOW UNLOCKED.
- 172 THE CHAIN IS NOW LOCKED.
- 173 THERE IS NOTHING HERE TO WHICH THE CHAIN CAN BE LOCKED.
- 174 THERE IS NOTHING HERE TO EAT.
- 175 DO YOU WANT THE HINT?
- 176 DO YOU NEED HELP GETTING OUT OF THE MAZE?
- 177 YOU CAN MAKE THE PASSAGES LOOK LESS ALIKE BY DROPPING THINGS.
- 178 ARE YOU TRYING TO EXPLORE BEYOND THE PLOVER ROOM?
- 179 THERE IS A WAY TO EXPLORE THAT REGION WITHOUT HAVING TO WORRY ABOUT
- 179 FALLING INTO A PIT. NONE OF THE OBJECTS AVAILABLE IS IMMEDIATELY
- 179 USEFUL IN DISCOVERING THE SECRET.
- 180 DO YOU NEED HELP GETTING OUT OF HERE?
- 181 DON'T GO WEST.
- 182 GLUTTONY IS NOT ONE OF THE TROLL'S VICES. AVARICE, HOWEVER, IS.
- 183 YOUR LAMP IS GETTING DIM. YOU'D BEST START WRAPPING THIS UP, UNLESS
- 183 YOU CAN FIND SOME FRESH BATTERIES. I SEEM TO RECALL THERE'S A VENDING
- 183 MACHINE IN THE MAZE. BRING SOME COINS WITH YOU.
- 184 YOUR LAMP HAS RUN OUT OF POWER.
- 185 THERE'S NOT MUCH POINT IN WANDERING AROUND OUT HERE, AND YOU CAN'T
- 185 EXPLORE THE CAVE WITHOUT A LAMP. SO LET'S JUST CALL IT A DAY.
- 186 THERE ARE FAINT RUSTLING NOISES FROM THE DARKNESS BEHIND YOU. AS YOU
- 186 TURN TOWARD THEM, THE BEAM OF YOUR LAMP FALLS ACROSS A BEARDED PIRATE.
- 186 HE IS CARRYING A LARGE CHEST. "SHIVER ME TIMBERS!" HE CRIES, "I'VE
- 186 BEEN SPOTTED! I'D BEST HIE MESELF OFF TO THE MAZE TO HIDE ME CHEST!"
- 186 WITH THAT, HE VANISHES INTO THE GLOOM.
- 187 YOUR LAMP IS GETTING DIM. YOU'D BEST GO BACK FOR THOSE BATTERIES.
- 188 YOUR LAMP IS GETTING DIM. I'M TAKING THE LIBERTY OF REPLACING THE
- 188 BATTERIES.
- 189 YOUR LAMP IS GETTING DIM, AND YOU'RE OUT OF SPARE BATTERIES. YOU'D
- 189 BEST START WRAPPING THIS UP.
- 190 I'M AFRAID THE MAGAZINE IS WRITTEN IN DWARVISH.
- 191 "THIS IS NOT THE MAZE WHERE THE PIRATE LEAVES HIS TREASURE CHEST."
- 192 HMMM, THIS LOOKS LIKE A CLUE, WHICH MEANS IT'LL COST YOU 10 POINTS TO
- 192 READ IT. SHOULD I GO AHEAD AND READ IT ANYWAY?
- 193 IT SAYS, "THERE IS SOMETHING STRANGE ABOUT THIS PLACE, SUCH THAT ONE
- 193 OF THE WORDS I'VE ALWAYS KNOWN NOW HAS A NEW EFFECT."
- 194 IT SAYS THE SAME THING IT DID BEFORE.
- 195 I'M AFRAID I DON'T UNDERSTAND.
- 196 "CONGRATULATIONS ON BRINGING LIGHT INTO THE DARK-ROOM!"
- 197 YOU STRIKE THE MIRROR A RESOUNDING BLOW, WHEREUPON IT SHATTERS INTO A
- 197 MYRIAD TINY FRAGMENTS.
- 198 YOU HAVE TAKEN THE VASE AND HURLED IT DELICATELY TO THE GROUND.
- 199 YOU PROD THE NEAREST DWARF, WHO WAKES UP GRUMPILY, TAKES ONE LOOK AT
- 199 YOU, CURSES, AND GRABS FOR HIS AXE.
- 200 IS THIS ACCEPTABLE?
- 201 THERE'S NO POINT IN SUSPENDING A DEMONSTRATION GAME.
- -1
- 7
- 1 3
- 2 3
- 3 8 9
- 4 10
- 5 11
- 6 0
- 7 14 15
- 8 13
- 9 94 -1
- 10 96
- 11 19 -1
- 12 17 27
- 13 101 -1
- 14 103
- 15 0
- 16 106
- 17 0 -1
- 18 0
- 19 3
- 20 3
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- 22 0
- 23 109 -1
- 24 25 -1
- 25 23 67
- 26 111 -1
- 27 35 110
- 28 0
- 29 97 -1
- 30 0 -1
- 31 119 121
- 32 117 122
- 33 117 122
- 34 0 0
- 35 130 -1
- 36 0 -1
- 37 126 -1
- 38 140 -1
- 39 0
- 40 96 -1
- 50 18
- 51 27
- 52 28
- 53 29
- 54 30
- 55 0
- 56 92
- 57 95
- 58 97
- 59 100
- 60 101
- 61 0
- 62 119 121
- 63 127
- 64 130 -1
- -1
- 8
- 1 24
- 2 29
- 3 0
- 4 33
- 5 0
- 6 33
- 7 38
- 8 38
- 9 42
- 10 14
- 11 43
- 12 110
- 13 29
- 14 110
- 15 73
- 16 75
- 17 29
- 18 13
- 19 59
- 20 59
- 21 174
- 22 109
- 23 67
- 24 13
- 25 147
- 26 155
- 27 195
- 28 146
- 29 110
- 30 13
- 31 13
- -1
- 9
- 0 1 2 3 4 5 6 7 8 9 10
- 0 100 115 116 126
- 2 1 3 4 7 38 95 113 24
- 1 24
- 3 46 47 48 54 56 58 82 85 86
- 3 122 123 124 125 126 127 128 129 130
- 4 8
- 5 13
- 6 19
- 7 42 43 44 45 46 47 48 49 50 51
- 7 52 53 54 55 56 80 81 82 86 87
- 8 99 100 101
- 9 108
- -1
- 10
- 35 YOU ARE OBVIOUSLY A RANK AMATEUR. BETTER LUCK NEXT TIME.
- 100 YOUR SCORE QUALIFIES YOU AS A NOVICE CLASS ADVENTURER.
- 130 YOU HAVE ACHIEVED THE RATING: "EXPERIENCED ADVENTURER".
- 200 YOU MAY NOW CONSIDER YOURSELF A "SEASONED ADVENTURER".
- 250 YOU HAVE REACHED "JUNIOR MASTER" STATUS.
- 300 YOUR SCORE PUTS YOU IN MASTER ADVENTURER CLASS C.
- 330 YOUR SCORE PUTS YOU IN MASTER ADVENTURER CLASS B.
- 349 YOUR SCORE PUTS YOU IN MASTER ADVENTURER CLASS A.
- 9999 ALL OF ADVENTUREDOM GIVES TRIBUTE TO YOU, ADVENTURER GRANDMASTER!
- -1
- 11
- 2 9999 10 0 0
- 3 9999 5 0 0
- 4 4 2 62 63
- 5 5 2 18 19
- 6 8 2 20 21
- 7 75 4 176 177
- 8 25 5 178 179
- 9 20 3 180 181
- -1
- 12
- 1 A LARGE CLOUD OF GREEN SMOKE APPEARS IN FRONT OF YOU. IT CLEARS AWAY
- 1 TO REVEAL A TALL WIZARD, CLOTHED IN GREY. HE FIXES YOU WITH A STEELY
- 1 GLARE AND DECLARES, "THIS ADVENTURE HAS LASTED TOO LONG." WITH THAT
- 1 HE MAKES A SINGLE PASS OVER YOU WITH HIS HANDS, AND EVERYTHING AROUND
- 1 YOU FADES AWAY INTO A GREY NOTHINGNESS.
- 2 EVEN WIZARDS HAVE TO WAIT LONGER THAN THAT!
- 3 I'M TERRIBLY SORRY, BUT COLOSSAL CAVE IS CLOSED. OUR HOURS ARE:
- 4 ONLY WIZARDS ARE PERMITTED WITHIN THE CAVE RIGHT NOW.
- 5 WE DO ALLOW VISITORS TO MAKE SHORT EXPLORATIONS DURING OUR OFF HOURS.
- 5 WOULD YOU LIKE TO DO THAT?
- 6 COLOSSAL CAVE IS OPEN TO REGULAR ADVENTURERS AT THE FOLLOWING HOURS:
- 7 VERY WELL.
- 8 ONLY A WIZARD MAY CONTINUE AN ADVENTURE THIS SOON.
- 9 I SUGGEST YOU RESUME YOUR ADVENTURE AT A LATER TIME.
- 10 DO YOU WISH TO SEE THE HOURS?
- 11 DO YOU WISH TO CHANGE THE HOURS?
- 12 NEW MAGIC WORD (NULL TO LEAVE UNCHANGED):
- 13 NEW MAGIC NUMBER (NULL TO LEAVE UNCHANGED):
- 14 DO YOU WISH TO CHANGE THE MESSAGE OF THE DAY?
- 15 OKAY. YOU CAN SAVE THIS VERSION NOW.
- 16 ARE YOU A WIZARD?
- 17 PROVE IT! SAY THE MAGIC WORD!
- 18 THAT IS NOT WHAT I THOUGHT IT WAS. DO YOU KNOW WHAT I THOUGHT IT WAS?
- 19 OH DEAR, YOU REALLY *ARE* A WIZARD! SORRY TO HAVE BOTHERED YOU . . .
- 20 FOO, YOU ARE NOTHING BUT A CHARLATAN!
- 21 NEW HOURS SPECIFIED BY DEFINING "PRIME TIME". GIVE ONLY THE HOUR
- 21 (E.G. 14, NOT 14:00 OR 2PM). ENTER A NEGATIVE NUMBER AFTER LAST PAIR.
- 22 NEW HOURS FOR COLOSSAL CAVE:
- 23 LIMIT LINES TO 70 CHARS. END WITH NULL LINE.
- 24 LINE TOO LONG, RETYPE:
- 25 NOT ENOUGH ROOM FOR ANOTHER LINE. ENDING MESSAGE HERE.
- 26 DO YOU WISH TO (RE)SCHEDULE THE NEXT HOLIDAY?
- 27 TO BEGIN HOW MANY DAYS FROM TODAY?
- 28 TO LAST HOW MANY DAYS (ZERO IF NO HOLIDAY)?
- 29 TO BE CALLED WHAT (UP TO 20 CHARACTERS)?
- 30 TOO SMALL! ASSUMING MINIMUM VALUE (45 MINUTES).
- 31 BREAK OUT OF THIS AND SAVE YOUR CORE-IMAGE.
- 32 BE SURE TO SAVE YOUR CORE-IMAGE...
- -1
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