Commit History

Author SHA1 Message Date
  Brandon Rhodes bc991bfdc2 Bugfix: a motion-based death was going undetected 8 years ago
  Brandon Craig Rhodes a5ca4a8acf Instead of play() installing symbols into the "builtins" module but 13 years ago
  Brandon Craig Rhodes 3a5a67e009 Through final tests of the repository, reached 100% test coverage. 13 years ago
  Brandon Craig Rhodes aaa33c9660 Started testing endgame; fixed logic involving plant2; made vignettes briefer. 13 years ago
  Brandon Craig Rhodes 4995caf8bc Tested everything that was left except special cases related to the endgame. 13 years ago
  Brandon Craig Rhodes 5455a7e46f Tested and debugged several more verbs: "pour" through "read". 13 years ago
  Brandon Craig Rhodes e4ba81def1 Debugged attacking, both intransitive and transitive. 13 years ago
  Brandon Craig Rhodes 97b9012518 Thoroughly tested and debugged locking/unlocking, lighting, and extinguishing. 13 years ago
  Brandon Craig Rhodes 17277de72e Finished the edge cases for dropping and intransitive unlocking. 13 years ago
  Brandon Craig Rhodes 1d59a38bae Debugged the last carry() edge cases, and fixed a big data problem: only 13 years ago
  Brandon Craig Rhodes 639e8f9df4 Tested the special-case messages for when various motions are impossible. 13 years ago
  Brandon Craig Rhodes 482b75851e Tested killing the bear; reworked and simplified repr() class, test helpers. 13 years ago
  Brandon Craig Rhodes 56e9f8d337 Cleaned up and tested how a few special words and verbal errors are handled. 13 years ago
  Brandon Craig Rhodes c44981f87d Successfully tested the logic surrounding the lamp and its batteries. 13 years ago
  Brandon Craig Rhodes 4465d4ca0d Got hints debugged and working. 13 years ago
  Brandon Craig Rhodes e1c5f10fff Tested edge cases surrounding dwarves and the pirate. 13 years ago