Commit History

Author SHA1 Message Date
  Brandon Rhodes 8fa52209d0 Add copyright notice to README.txt, source files 8 years ago
  Brandon Craig Rhodes 74ff79feb7 Bugfix: "build" command is really "building"; "stair" should be "staircase". 13 years ago
  Brandon Craig Rhodes 4995caf8bc Tested everything that was left except special cases related to the endgame. 13 years ago
  Brandon Craig Rhodes 1d59a38bae Debugged the last carry() edge cases, and fixed a big data problem: only 13 years ago
  Brandon Craig Rhodes c44981f87d Successfully tested the logic surrounding the lamp and its batteries. 13 years ago
  Brandon Craig Rhodes 4465d4ca0d Got hints debugged and working. 13 years ago
  Brandon Craig Rhodes e1c5f10fff Tested edge cases surrounding dwarves and the pirate. 13 years ago
  Brandon Craig Rhodes 736d64a22f Triumph: several bugs fixed to create a walkthrough that earns a full 350 pts. 14 years ago
  Brandon Craig Rhodes e3999e1ac7 Rewrote the basic command interpretation to more closely match the FORTRAN. 14 years ago
  Brandon Craig Rhodes dec99771b1 Added support for words that only exist to elicit messages. 14 years ago
  Brandon Craig Rhodes 296319cffd Improved some function names, and the cave can now close. 14 years ago
  Brandon Craig Rhodes 4b7e0e678b Added drinking, filling, and fee-fie-foe-foo. 14 years ago
  Brandon Craig Rhodes f3b232df40 Started working toward better support for collecting liquids with the bottle. 14 years ago
  Brandon Craig Rhodes e84295ae7b Wrote routines for eating and rubbing. 14 years ago
  Brandon Craig Rhodes 4c4dc8617a Wrote full lock and unlock routines. 14 years ago
  Brandon Craig Rhodes a6fb1580b3 Now each word is a separate object that knows its synonyms; and did "say". 14 years ago
  Brandon Craig Rhodes d24aa9ebfc Implemented two special actions associated with the Plover room. 14 years ago
  Brandon Craig Rhodes 44805d1c98 Wrote logic for hints (but have not tested it yet). 14 years ago
  Brandon Craig Rhodes 6be71c13f8 Bugfix: the data input routine failed to read the movement table 14 years ago
  Brandon Craig Rhodes b197d39a20 Fixed the non-determinism by stablizing the order of a list used with 14 years ago
  Brandon Craig Rhodes ec6a604268 Dwarf activation is nearly ready, and a hollow voice now says "PLUGH". 14 years ago
  Brandon Craig Rhodes b4dc666c3a Taught the game when to activate (but not yet how to move) the dwarves. 14 years ago
  Brandon Craig Rhodes eaae23794c Implemented the "back" command. 14 years ago
  Brandon Craig Rhodes 6d9611e8f4 Converted project to Python 3, since this is a good chance to get practice. 14 years ago
  Brandon Craig Rhodes 227fe3df1b Scoring now works, and your score increases when you find a treasure. 14 years ago
  Brandon Craig Rhodes f1399d4ae0 Implemented the "attack" verb. 14 years ago
  Brandon Craig Rhodes 2357982d53 Switched to using full (lower-case!) words for object literals in the code. 14 years ago
  Brandon Craig Rhodes dedb615b51 You now need to be carrying the cage to pick up the bird. 14 years ago
  Brandon Craig Rhodes 42eeccbbbe Added attributes for all game objects; the bird fears the rod; and more "drop". 14 years ago
  Brandon Craig Rhodes cdf60b7760 The lamp can now be turned on, which means you do not fall into a pit. 14 years ago